11-29-2016, 03:33 AM | #61 | |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Re: TWG CLX If Emblem was a bad employee Postgame Thread
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If anything, policing has to be done via modkills and post thresholds. 10 non-shitposty posts per day in turbos, 30 per day in full games. If you fall below that, you're modkilled. That way, anyone inactive is instantly a detriment to their team, whether town or wolf. It'll cause habitually MIA players to either start playing the game or become a hindrance to their team.
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11-29-2016, 04:27 AM | #62 | |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,359
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Re: TWG CLX If Emblem was a bad employee Postgame Thread
Quote:
Last edited by XelNya; 11-29-2016 at 04:28 AM.. |
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11-30-2016, 10:22 PM | #63 |
Role Tide
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Re: TWG CLX If Emblem was a bad employee Postgame Thread
Lar played REALLY well he played a lot better than I expected anyone to be able to play that role
he figured out bunkmates almost instantly and guessed roundbox as Reyson correctly off of very little information and so I'll give him MVP this game
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12-1-2016, 03:33 PM | #64 |
FFR Player
Join Date: Jun 2016
Posts: 23
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Re: TWG CLX If Emblem was a bad employee Postgame Thread
Me make technical error make andy die
Me sleping EOD make us lose game Me no count, post limit hard Me lie to town, was hard Sorry for being bad this game, atleast I learned a lot. |
12-1-2016, 03:35 PM | #65 |
Role Tide
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Re: TWG CLX If Emblem was a bad employee Postgame Thread
lying to town was a good move this game, I think
you very nearly fucked the wolves over on multiple occasions
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