12-10-2010, 05:07 PM | #141 | |
Rhythm game specialist.
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Re: FFR Suggestions
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12-11-2010, 10:21 AM | #142 |
Rhythm game specialist.
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Re: FFR Suggestions
Double post for new suggestion that would actually be a bit challenging to code/sort:
This part doesn't apply to you, but rather the XML that controls the song order. First off - very few people use the genre listings anymore, which gives you the opportunity to change how things work without too much of a notice. Alphabetize the songs within genres, rather than difficulties (this should make the pages a bit more navigable after some time). My challenge to you: make songs that have multiple charts all be linked within the same name. For example - let's take a few songs just to demonstrate: * -> signifies a mouse click on the song title. Blooddrunk -> Light/Heavy [two buttons that expand after the first click] -> level stats (name/difficulty/artist, etc.) -> play. (in this case, there would be two separate squares to click on, one would load the .swf for the light chart, the other would load the heavy chart) Bloodmeat -> stats -> play Brooks Was Here -> play Reality -> play It would clean up the menus a bit, and would encourage multiple charts for songs since they wouldn't be repeated within the genre. Extra brownie points if you can condense it the same way in the song list (if this is even possible). (just four songs I thought of) |
12-11-2010, 10:43 AM | #143 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: FFR Suggestions
There is something I would like to be fixed. When you click on a genre from the selection wheel it will take you to the pages for that genre obviously. But you can still spin the selection wheel. When you try clicking on a genre that isn't the one you were on it causes problems.
Either lock the selection wheel when inside of a genre or have it correctly go to the genre you selected instead of messing up. This has been an issue since day 1. |
12-11-2010, 11:50 AM | #144 | |
snooches
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Re: FFR Suggestions
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12-11-2010, 01:37 PM | #145 |
FFR Simfile Author
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Re: FFR Suggestions
imo the most obvious functions of the game for finding songs should find easiest charts first, because the least informed are also the worst at playing ffr (or perhaps the other way around).
anything that's more useful for people who have already been playing for ages should be secondary
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-11-2010, 03:56 PM | #146 |
Fractals!
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Re: FFR Suggestions
Regarding the actual score being kept track of in game, I went and knocked out some pseudocode regarding how this might be accomplished. The key hurdle here, that of keeping track of max combo, is resolved by the fact that multiplayer already is able to keep a running max combo count during the song, which means that the game engine can do it. (Boo out on purpose during an MP game and watch it yourself.)
The other part is how much each "step" is worth: Perfect - 550 Good - 275 Average - 55 Miss - -310 Boo - -20 With this in mind, the only thing left to do is program the running max combo bonus something like this (I learned C++, so you might need different notation): Score = 0 currentCombo = 0 maxCombo = 0 ... If stepGrade == (Perfect OR Good OR Average) then currentCombo++ If stepGrade == Miss then currentCombo = 0 ... If currentCombo > maxCombo then maxCombo = currentCombo and Score + 1000 = Score That is, each time the max combo is increased (by virtue of current combo increasing to the point that it exceeds the previous max combo), the score goes up by 1000 in addition to the number of points achieved for the last step's grade. I think this method is far easier than running the end-of-song score calculation each time the grade totals change.
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Last edited by igotrhythm; 12-11-2010 at 04:06 PM.. |
12-11-2010, 04:03 PM | #147 | |
Arrow Theory™
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Re: FFR Suggestions
Would everyone hate me if I suggested removing FFR's combo-based scoring? Haha
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12-11-2010, 04:05 PM | #148 |
snooches
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Re: FFR Suggestions
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12-11-2010, 04:58 PM | #149 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,587
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Re: FFR Suggestions
Last I heard, it was being discussed.
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12-11-2010, 05:02 PM | #150 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: FFR Suggestions
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12-11-2010, 05:18 PM | #151 |
Summer!!
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Re: FFR Suggestions
Just to comment on the top ten scores returned in game. It is supposed to show the last 10 who did so. I'm guessing that someone tinkered with the code and removed this. Should be a simple fix.
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12-11-2010, 07:16 PM | #152 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: FFR Suggestions
Probably, seeing as how the website correctly displays it this way. Not sure how the game is pulling the data but it isn't in the same order as how the website does it.
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12-11-2010, 11:25 PM | #153 |
FFR Simfile Author
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Re: FFR Suggestions
Here's what I'd do to transition to non-combo-based scoring:
Update the engine so it sends both your combo based and non combo based score. The site keeps track of your best score of both, but everyone can only see the combo based one. When enough people have played such that the non combo based high score tables will be filled up, transition the entire site to the non combo based scores by pruning every score that has a miss in it.
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-12-2010, 12:10 AM | #154 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: FFR Suggestions
What is the formula for calculating the final score? I could have sworn it was just raw score multiplied by combo.
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12-12-2010, 01:04 AM | #155 |
Very Grave Indeed
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Re: FFR Suggestions
There are slightly different values for P/G/A/M/B in the final score calculation, and then 1000 points per point of combo.
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12-12-2010, 01:21 AM | #156 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: FFR Suggestions
I see. So it would be rather annoying to do that calculation backwards. It seems possible though since we have the information for the combo as well as the amount of Perfects etc..
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12-12-2010, 04:48 AM | #157 |
~ added for cuteness
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Re: FFR Suggestions
How about offset support for non-integers?
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12-12-2010, 04:50 AM | #158 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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Re: FFR Suggestions
So stuff like 1.5 frame offsets? That'd be nice. Is it possible to implement non-whole frames?
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12-12-2010, 02:20 PM | #159 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: FFR Suggestions
I personally don't see anything happening with the scoring. This isn't SM, it's FFR. The current scoring system has been in place for 8 years+ and it would be a hellish day when a change occurs.
I'm completely against a raw score only system, it's pointless to have a combo if it doesn't matter in the score. If anything happens (which it shouldn't) I would like to see something more along the lines of a 250*combo bonus instead of 1000*.
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12-12-2010, 02:22 PM | #160 |
snooches
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Re: FFR Suggestions
FFR will always be lol with combo based scoring, this is why SM is better. :P
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