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Old 03-26-2009, 01:19 PM   #1
NeoMasterPie
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Default Guitar Hero Revolution

Hey, I was searching for a way to fix one of my X-plorers, when a FFR thread popped up in my Google search.

Link

So I tried it with my (working) Xplorer, and it was super awesome.
But I didn't want to bump that thread, so I posted this.

Does anyone think they could make that script do hammer-ons? Like, if you press another button within a time-frame, it hammers on. I don't know any AHK so I couldn't do it, but I'm sure someone could.

I think it would be really cool for someone to improve that script.

Also, the reason for this thread is that I didn't think it would be okay to bump a thread all the way from mid '07. Hehe.

So, anyone think it's possible to improve upon Kekeb's script?
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Old 03-26-2009, 01:58 PM   #2
argo15
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Default Re: Guitar Hero Revolution

Even if there is a function to get the current time, I don't think there is any static variables, so it might not be possible to find the difference in time between each pass through the script.

Unless there is a built in function that tells you the time of the previous run through the script.
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Old 03-26-2009, 02:01 PM   #3
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Default Re: Guitar Hero Revolution

Wouldn't there be some way to check using Sleep?
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Old 03-26-2009, 02:10 PM   #4
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Default Re: Guitar Hero Revolution

Well, that's a delay I think. Anyway, there is also no way to detect if the last button you pressed actually hit a note, so something like hammer-ons are probably not possible.
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Old 03-26-2009, 02:17 PM   #5
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Default Re: Guitar Hero Revolution

Well, it doesn't have to be exactly like GH.
It could just try to hammer-on after a strum.
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Old 03-26-2009, 02:20 PM   #6
Oni-Paranoia
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Default Re: Guitar Hero Revolution

This is pathetic
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Old 03-26-2009, 02:26 PM   #7
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Default Re: Guitar Hero Revolution

Quote:
Originally Posted by argo15 View Post
there is also no way to detect if the last button you pressed actually hit a note, so something like hammer-ons are probably not possible.
That's the problem. I actually started writing a program to take AHK out of the picture (with the addition of HOPOs), but I lost interest after I wasn't able to address this issue. That and I was having troubles with FFR detecting simulated keystrokes.
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Old 03-26-2009, 02:26 PM   #8
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Default Re: Guitar Hero Revolution

Quote:
Originally Posted by Oni-Paranoia View Post
This is pathetic
Tell Kekeb that, not me.

EDIT: Ninja'd by Kekeb. What are the odds? <_<

Also, like I said, it doesn't need to be exactly like GH. :P
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Old 03-26-2009, 02:35 PM   #9
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Default Re: Guitar Hero Revolution

Quote:
Originally Posted by NeoMasterPie View Post
Also, like I said, it doesn't need to be exactly like GH. :P
It shouldn't be anything like guitar hero
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Old 03-26-2009, 02:38 PM   #10
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Default Re: Guitar Hero Revolution

What's so wrong with making a program for people who want to do this?
It's not like it's actually being put into the game.
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Old 03-27-2009, 12:58 PM   #11
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Default Re: Guitar Hero Revolution

I consider this cheating.
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Old 03-27-2009, 01:21 PM   #12
NeoMasterPie
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Default Re: Guitar Hero Revolution

Well, for 1, you probably couldn't pass anything above Tricky with this (unless hammer-ons were implemented).
For 2, I track my scores with this on a different account.
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