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View Poll Results: Should KeyBeat Online implement mines?
Most definitely. 24 26.97%
Probably, but only if they're used right. 28 31.46%
Not really. 27 30.34%
Not sure, I'd have to see how they're used. 10 11.24%
Voters: 89. You may not vote on this poll

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Old 10-1-2009, 05:09 PM   #1
stargroup100
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Default Mines in KeyBeat

Don't be alarmed, they haven't been implemented yet.

Before some of you even begin to complain, let me assure you on a few points:

1. Mines will be used effectively, and will most certainly NOT be abused.
2. Most files will not even have mines, and those that do won't use many at all.
3. Mines will only be found on harder levels, as so not to frustrate beginners.
4. You will have the option to turn mines off (but will not record score due to unfairness).
5. There will no longer be a boo system.

Should we implement mines?
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Old 10-1-2009, 05:10 PM   #2
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Default Re: Mines in KeyBeat

Mines are perfect, I never see a problem with them. They can be used to properly accent staccato'd notes or big accents.
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Old 10-1-2009, 05:12 PM   #3
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Default Re: Mines in KeyBeat

lol, mines are fun, im not good at them, but they are fun to have, add them.
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Old 10-1-2009, 05:12 PM   #4
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Default Re: Mines in KeyBeat

Yeah, definitely implement mines. I would suggest making a couple beginners levels with a couple mines just for them to start them. Like me for example, I can't play the harder levels, but I'd still like a couple (Maybe 1-3 levels with mines on them that are lower leveled)
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Old 10-1-2009, 05:31 PM   #5
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Default Re: Mines in KeyBeat

**** no. Mines should stay in singles, not solo. I mean, look at A Lie.
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Old 10-1-2009, 05:35 PM   #6
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Default Re: Mines in KeyBeat

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Originally Posted by -paexaea- View Post
**** no. Mines should stay in singles, not solo. I mean, look at A Lie.
uh, keybeat online will have singles AND solo

durp
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Old 10-1-2009, 05:58 PM   #7
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Default Re: Mines in KeyBeat

Mines are good in my opinion.
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Old 10-1-2009, 06:02 PM   #8
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Default Re: Mines in KeyBeat

I have no problem with mines, given your points.

Of course, you gotta have a boss mine song.
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Old 10-1-2009, 07:17 PM   #9
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Default Re: Mines in KeyBeat

To above poster: that defeats everything.
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Old 10-1-2009, 07:18 PM   #10
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Default Re: Mines in KeyBeat

Mines are awesome AS LONG as they're distinctive enough from every noteskin you intend on using. For instance, macgravel's spiky mines are perfect for me

btw, properties of mines in SM:
1. mines only trigger if you have the key held down the exact time they fall on; they're not triggered by proximity taps for instance
2. mines block you from hitting a note on the other side of them: for instance if a note has a mine just before it you can't hit the note earlier than the mine is
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Old 10-1-2009, 07:26 PM   #11
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Default Re: Mines in KeyBeat

what patashu said


but i would say an obligatory mines off option be added
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Old 10-1-2009, 07:28 PM   #12
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Default Re: Mines in KeyBeat

P.S. I was the one to make the name for this game. (minus the "s")

And... MINES FTW!

I guess...
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Old 10-1-2009, 07:30 PM   #13
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Default Re: Mines in KeyBeat

Quote:
Originally Posted by kommisar[os] View Post
what patashu said


but i would say an obligatory mines off option be added
How would that be possible if the mines are already put into the simfiles?
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Old 10-1-2009, 07:31 PM   #14
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Default Re: Mines in KeyBeat

It's possible.
The way simfiles are made in keybeat are WAYYYY different and much more effective than the way FFR simfiles are made.
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Old 10-1-2009, 07:32 PM   #15
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Default Re: Mines in KeyBeat

You implemented MA </3
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Old 10-1-2009, 07:34 PM   #16
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Default Re: Mines in KeyBeat

Mines should be a good addition, especially since I know you guys will be stringent with file judging, so any mine abuse will be caught and changed.
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Old 10-1-2009, 08:04 PM   #17
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Default Re: Mines in KeyBeat

Quote:
Originally Posted by customstuff View Post
P.S. I was the one to make the name for this game. (minus the "s")
actually like 20 people came up with that name simultaneously by themselves

so in reality nobody named this project rofl
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Old 10-1-2009, 08:10 PM   #18
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Default Re: Mines in KeyBeat

What are mines? Do you mean minesweeper? I like minesweeper
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Old 10-1-2009, 09:32 PM   #19
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Default Re: Mines in KeyBeat

Mines are pretty meh but if you're sure that they're going to be used effectively then I guess it's ok.
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Old 10-1-2009, 09:54 PM   #20
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Default Re: Mines in KeyBeat

are they going to be used effectively?

stargroup is judging

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