Mines in KeyBeat
Don't be alarmed, they haven't been implemented yet.
Before some of you even begin to complain, let me assure you on a few points: 1. Mines will be used effectively, and will most certainly NOT be abused. 2. Most files will not even have mines, and those that do won't use many at all. 3. Mines will only be found on harder levels, as so not to frustrate beginners. 4. You will have the option to turn mines off (but will not record score due to unfairness). 5. There will no longer be a boo system. Should we implement mines? |
Re: Mines in KeyBeat
Mines are perfect, I never see a problem with them. They can be used to properly accent staccato'd notes or big accents.
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Re: Mines in KeyBeat
lol, mines are fun, im not good at them, but they are fun to have, add them. :D
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Re: Mines in KeyBeat
Yeah, definitely implement mines. I would suggest making a couple beginners levels with a couple mines just for them to start them. Like me for example, I can't play the harder levels, but I'd still like a couple (Maybe 1-3 levels with mines on them that are lower leveled)
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Re: Mines in KeyBeat
**** no. Mines should stay in singles, not solo. I mean, look at A Lie.
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Re: Mines in KeyBeat
Quote:
durp |
Re: Mines in KeyBeat
Mines are good in my opinion.
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Re: Mines in KeyBeat
I have no problem with mines, given your points.
Of course, you gotta have a boss mine song. :D |
Re: Mines in KeyBeat
To above poster: that defeats everything.
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Re: Mines in KeyBeat
Mines are awesome AS LONG as they're distinctive enough from every noteskin you intend on using. For instance, macgravel's spiky mines are perfect for me
btw, properties of mines in SM: 1. mines only trigger if you have the key held down the exact time they fall on; they're not triggered by proximity taps for instance 2. mines block you from hitting a note on the other side of them: for instance if a note has a mine just before it you can't hit the note earlier than the mine is |
Re: Mines in KeyBeat
what patashu said
but i would say an obligatory mines off option be added |
Re: Mines in KeyBeat
P.S. I was the one to make the name for this game. (minus the "s")
And... MINES FTW! I guess... |
Re: Mines in KeyBeat
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Re: Mines in KeyBeat
It's possible.
The way simfiles are made in keybeat are WAYYYY different and much more effective than the way FFR simfiles are made. |
Re: Mines in KeyBeat
You implemented MA </3
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Re: Mines in KeyBeat
Mines should be a good addition, especially since I know you guys will be stringent with file judging, so any mine abuse will be caught and changed.
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Re: Mines in KeyBeat
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so in reality nobody named this project rofl |
Re: Mines in KeyBeat
What are mines? Do you mean minesweeper? I like minesweeper
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Re: Mines in KeyBeat
Mines are pretty meh but if you're sure that they're going to be used effectively then I guess it's ok.
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Re: Mines in KeyBeat
are they going to be used effectively?
stargroup is judging stargroup is anal |
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