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-   -   Mines in KeyBeat (http://www.flashflashrevolution.com/vbz/showthread.php?t=112734)

stargroup100 10-1-2009 05:09 PM

Mines in KeyBeat
 
Don't be alarmed, they haven't been implemented yet.

Before some of you even begin to complain, let me assure you on a few points:

1. Mines will be used effectively, and will most certainly NOT be abused.
2. Most files will not even have mines, and those that do won't use many at all.
3. Mines will only be found on harder levels, as so not to frustrate beginners.
4. You will have the option to turn mines off (but will not record score due to unfairness).
5. There will no longer be a boo system.

Should we implement mines?

TC_Halogen 10-1-2009 05:10 PM

Re: Mines in KeyBeat
 
Mines are perfect, I never see a problem with them. They can be used to properly accent staccato'd notes or big accents.

Plan_Bsk81127 10-1-2009 05:12 PM

Re: Mines in KeyBeat
 
lol, mines are fun, im not good at them, but they are fun to have, add them. :D

Vanilla Mnm 10-1-2009 05:12 PM

Re: Mines in KeyBeat
 
Yeah, definitely implement mines. I would suggest making a couple beginners levels with a couple mines just for them to start them. Like me for example, I can't play the harder levels, but I'd still like a couple (Maybe 1-3 levels with mines on them that are lower leveled)

-paexaea- 10-1-2009 05:31 PM

Re: Mines in KeyBeat
 
**** no. Mines should stay in singles, not solo. I mean, look at A Lie.

stargroup 10-1-2009 05:35 PM

Re: Mines in KeyBeat
 
Quote:

Originally Posted by -paexaea- (Post 3245479)
**** no. Mines should stay in singles, not solo. I mean, look at A Lie.

uh, keybeat online will have singles AND solo

durp

Superfreak04 10-1-2009 05:58 PM

Re: Mines in KeyBeat
 
Mines are good in my opinion.

Wineandbread 10-1-2009 06:02 PM

Re: Mines in KeyBeat
 
I have no problem with mines, given your points.

Of course, you gotta have a boss mine song. :D

jugglinguy 10-1-2009 07:17 PM

Re: Mines in KeyBeat
 
To above poster: that defeats everything.

Patashu 10-1-2009 07:18 PM

Re: Mines in KeyBeat
 
Mines are awesome AS LONG as they're distinctive enough from every noteskin you intend on using. For instance, macgravel's spiky mines are perfect for me

btw, properties of mines in SM:
1. mines only trigger if you have the key held down the exact time they fall on; they're not triggered by proximity taps for instance
2. mines block you from hitting a note on the other side of them: for instance if a note has a mine just before it you can't hit the note earlier than the mine is

kommisar[os] 10-1-2009 07:26 PM

Re: Mines in KeyBeat
 
what patashu said


but i would say an obligatory mines off option be added

customstuff 10-1-2009 07:28 PM

Re: Mines in KeyBeat
 
P.S. I was the one to make the name for this game. (minus the "s")

And... MINES FTW!

I guess...

DJAirWave 10-1-2009 07:30 PM

Re: Mines in KeyBeat
 
Quote:

Originally Posted by kommisar[os] (Post 3245591)
what patashu said


but i would say an obligatory mines off option be added

How would that be possible if the mines are already put into the simfiles?

Sprite- 10-1-2009 07:31 PM

Re: Mines in KeyBeat
 
It's possible.
The way simfiles are made in keybeat are WAYYYY different and much more effective than the way FFR simfiles are made.

leonid 10-1-2009 07:32 PM

Re: Mines in KeyBeat
 
You implemented MA </3

MeaCulpa 10-1-2009 07:34 PM

Re: Mines in KeyBeat
 
Mines should be a good addition, especially since I know you guys will be stringent with file judging, so any mine abuse will be caught and changed.

stargroup 10-1-2009 08:04 PM

Re: Mines in KeyBeat
 
Quote:

Originally Posted by customstuff (Post 3245592)
P.S. I was the one to make the name for this game. (minus the "s")

actually like 20 people came up with that name simultaneously by themselves

so in reality nobody named this project rofl

who_cares973 10-1-2009 08:10 PM

Re: Mines in KeyBeat
 
What are mines? Do you mean minesweeper? I like minesweeper

Silver_Brian 10-1-2009 09:32 PM

Re: Mines in KeyBeat
 
Mines are pretty meh but if you're sure that they're going to be used effectively then I guess it's ok.

Patashu 10-1-2009 09:54 PM

Re: Mines in KeyBeat
 
are they going to be used effectively?

stargroup is judging

stargroup is anal


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