10-23-2013, 01:57 PM | #21 |
Rhythm game specialist.
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Re: ffr vidchat mondays
oh, here it is: http://www.red5chat.com/
not sure how good it is, I remember trying to implement it like three years ago; maybe it can be added to FFR as a temporary solution if someone is good enough at changing up the necessary code. EDIT: yes, it has multichat support |
10-23-2013, 01:57 PM | #22 |
FFR Player
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Re: ffr vidchat mondays
Gg guys. I banned because someone was ip evading in the chat. So i do apologize if any of those were you. I'm at work and will unban when I get to my computer.
Don't worry, I'm not weak or unpopular tho
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10-23-2013, 02:04 PM | #23 |
Rhythm game specialist.
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Re: ffr vidchat mondays
I'm going to download this and see if I can get it on a server; I'm curious about the implementation difficulty.
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10-23-2013, 02:07 PM | #24 | |
Banned
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Posts: 6,344
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Re: ffr vidchat mondays
Quote:
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10-23-2013, 02:11 PM | #25 |
Rhythm game specialist.
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Re: ffr vidchat mondays
Webcams can be selected in multiple instances:
It's like FFR's VC, you can move the camera around -- it's even better in that aspect because you can support as many webcams as you want! EDIT: I realize, I can't test this installation out in an ideal way because I'm using free webservers, which forces me to use localhost with SQL, but here's the readme packaged with the software: Code:
FLASH PART ---------- edit the FLA red5Chat.fla and configure these lines: _root.IP = "88.191.36.127"; _root.port=1934; _root.authentificateURL = "http://"+_root.IP+"/red5chat/testlogin.php"; _root.infoUserURL="http://"+_root.IP+"/red5chat/infouser.php"; PHP part (only if you connect to the database for user authentification) ------------------------------------------------------------------------- If you use the AUTHENTIFICATION (_root.authentification=true): - Create tables form create_tables.sql - edit the PHP/connections folder and setup con1.php to connect the database RED5 part --------- - create the chat directory on c:\program files\red5\webapps\ - compile the JAVA and put the classes Last edited by TC_Halogen; 10-23-2013 at 02:15 PM.. |
10-23-2013, 02:17 PM | #26 |
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: ffr vidchat mondays
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10-23-2013, 02:18 PM | #27 |
Rhythm game specialist.
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Re: ffr vidchat mondays
Completely overlooked the fact that it was in AS2, but I'm not sure if it's even possible to find another chat that can do this much for free. This could just serve as a temporary solution and remove stress/pressure from the devs while they work on something official, I suppose?
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10-23-2013, 02:22 PM | #28 |
FFR Player
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Re: ffr vidchat mondays
The person that you all got on for unfairly banning in tinychat. Derp.
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10-23-2013, 02:25 PM | #29 |
no
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Age: 33
Posts: 1,850
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Re: ffr vidchat mondays
yes i realize that, but you're a nobody on ffr afaic l0l.
anyway, red5chat as a viable solution entirely depends on how easy it is to: 1) port to as3 2) customize to use appropriate graphics for its gui for ffr 3) extend it to use home rolled functionality later on (i.e. integration with ffr engines etc.) |
10-23-2013, 02:28 PM | #30 |
FFR Player
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Re: ffr vidchat mondays
I could care less about ffr doe l0l. I'm more into vc than the game.
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10-23-2013, 02:43 PM | #31 |
Housekeeper
Join Date: Jan 2007
Posts: 2,119
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Re: ffr vidchat mondays
im a mod too dont worry
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10-23-2013, 02:44 PM | #32 |
Banned
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Re: ffr vidchat mondays
Why does it matter if CAFK is known or not? I don't think it does.
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10-23-2013, 02:46 PM | #33 |
no
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Age: 33
Posts: 1,850
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Re: ffr vidchat mondays
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10-23-2013, 02:50 PM | #34 |
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Re: ffr vidchat mondays
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10-23-2013, 02:56 PM | #35 |
Rhythm game specialist.
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Re: ffr vidchat mondays
Arch: you were the main person I was targeting with that image -- is that the kind of thing that would fit your needs personally?
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10-23-2013, 02:59 PM | #36 | ||
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: ffr vidchat mondays
Quote:
i forgot to respond to the op because i went off on a brainstorming tangent about red5chat Quote:
* along the same lines as what snowc said, skype conference calls can be a lot of fun if you round up enough the right people and enough of them. they definitely suffer from the lack of accessibility though. people have to download skype, give their usernames out and actually join a call. vidchat is kinda just drop-by-whenever. Last edited by Fission; 10-23-2013 at 03:05 PM.. |
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10-23-2013, 03:02 PM | #37 |
FFR Player
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Re: ffr vidchat mondays
Idk why you took that so serious, I really meant for that to be read in a sarcastic tone. :<
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10-23-2013, 03:03 PM | #38 |
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: ffr vidchat mondays
yeah i don't know either, was pretty dumb of me though
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10-23-2013, 03:13 PM | #39 | |
This ma coo coo face
Join Date: Apr 2007
Age: 33
Posts: 886
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Re: ffr vidchat mondays
Quote:
<3
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10-23-2013, 03:16 PM | #40 |
🥓<strong><span style="col
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Join Date: Mar 2007
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Re: ffr vidchat mondays
While I like these ideas and integrating this into FFR would be a great thing eventually, I don't feel like this sort of stuff should be a major concern right now. We're using a low quality temporary solution at the moment, so if this one is even slightly better why not try to use it? It may still be temporary but it's an upgrade nonetheless..
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