04-25-2013, 12:48 PM | #1 |
Banned
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
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Really Really Hard BMS Conversion pack
When I get the time (which could be a while now), I'm gonna convert a bunch of BMS files into KB7 files. I will leave the double/8-key files so that you can use those to make other files.
I think it'd be cool if we could convert the BMS files to solo files. Principles: - Try to keep as many of the notes as possible without unnecessary jackhammers - Try to keep the same feel as you'd get playing it on kb7 or the QWE(space)IOP-style setup in general. I am indifferent to graphics. I think graphics slow things down and will probably be unnecessary, unless someone just wants to pump out a few hundred of them. Would anyone be interested in doing this? I don't have time to do 6key conversions. Keep in mind this would be a while from now. |
04-25-2013, 12:55 PM | #2 |
FFR Player
Join Date: Jun 2009
Posts: 865
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Re: Really Really Hard BMS Conversion pack
why not play BMS files directly on SM, like SM can read BMS files, also it has beat gameplay in game, like you can play IIDX in SM
like there is even a theme for it http://www.youtube.com/watch?v=qfdb6...72D197&index=2
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04-25-2013, 01:24 PM | #3 |
FFR Player
Join Date: Aug 2008
Location: France
Posts: 235
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Re: Really Really Hard BMS Conversion pack
I don't like this
if u convert and you encounter the kind of issue where u have too many notes and you have to choose between a forced jack or removing a note then it's a bad idea and personally I think the songs deserve to be properly stepped and not to get a lazy technical erroneous convert
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04-25-2013, 06:18 PM | #4 |
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Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
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Re: Really Really Hard BMS Conversion pack
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04-25-2013, 06:32 PM | #5 |
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Join Date: Jul 2012
Age: 35
Posts: 5,859
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Re: Really Really Hard BMS Conversion pack
holy shit jous i didnt know sm5 handled things like that haha sic
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