Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR Batch Forum > FFR Songs and Artist Permissions
Register FAQ Community Calendar Today's Posts Search

Closed Thread
 
Thread Tools Display Modes
Old 12-31-2010, 09:50 PM   #17321
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Queue/Batch Discussion Thread

if by art, you mean intentional misrhythms and poor layering, then yes, I will hate your poorly crafted chart

oh wait, I'm not judging this batch so it won't matter, oops
TC_Halogen is offline  
Old 12-31-2010, 09:54 PM   #17322
buizel8888
FFR Player
 
buizel8888's Avatar
 
Join Date: Mar 2008
Location: Groton, CT USA
Age: 33
Posts: 1,536
Send a message via AIM to buizel8888 Send a message via MSN to buizel8888
Default Re: Queue/Batch Discussion Thread

Yes but thats not my drunken art B)
__________________
<%SSH|Korysar> does anyone else watch pornos for the soundtrack
<Mehified> No offense to you tho xd
<@Alive> i misunderstood the meaning of shiney instruments and he tole me to calm down
<+lurker> if i want porno music
<+lurker> i'll listen to the sonic 3 ost
<%SSH|Korysar> LMFAO
<sjoecool1991> ahaha
buizel8888 is offline  
Old 01-1-2011, 10:24 AM   #17323
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by TC_Halogen View Post
intentional misrhythms
There's nothing wrong with added rhythms (I refuse to call them "misrhythms"). A large number of major music games have been doing this since the beginning of time. All of the "arrow games" (DDR, ITG, PIU) add rhythms to their songs. Guitar Hero does this, surprisingly enough. Even Pop'n Music will be a little generous with its keysounds from time to time.
Arch0wl is offline  
Old 01-1-2011, 01:50 PM   #17324
qqwref
stepmania archaeologist
Retired StaffFFR Simfile AuthorFFR Veteran
 
qqwref's Avatar
 
Join Date: Aug 2005
Age: 34
Posts: 4,090
Default Re: Queue/Batch Discussion Thread

Adding random arrows has its place in dumps, files for beginners (who can't handle the normal patterns of certain songs), and arguably files for mass consumption (I assume GH/ITG players would rather hit 16th and 24th patterns than deal with carefully synced color notes), but I'm not convinced it is something we want in this game.
__________________
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
qqwref is offline  
Old 01-1-2011, 01:55 PM   #17325
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by Arch0wl View Post
There's nothing wrong with added rhythms (I refuse to call them "misrhythms"). A large number of major music games have been doing this since the beginning of time. All of the "arrow games" (DDR, ITG, PIU) add rhythms to their songs. Guitar Hero does this, surprisingly enough. Even Pop'n Music will be a little generous with its keysounds from time to time.
There's a difference between misrhythms and easily recognizable chart syncopation. "New-gen" stepartists tend to find it "artistic" to intentionally use rhythms incorrectly (like offsetting to an 8th note), or intentionally misplaced offsets (see: kona-yta-mina tangs [altered scale], on KBO). I personally don't find it within myself to do either of these things.

I have played Pop'n/IIDX, and they're not adding rhythms to the songs; they add extra notes to the songs themselves in an effort to not make things "overcharted", through technicality (like how certain IIDX songs use more aggressively created melodies for their [A] charts).

Quote:
Originally Posted by qqwref View Post
Adding random arrows has its place in dumps, files for beginners (who can't handle the normal patterns of certain songs), and arguably files for mass consumption (I assume GH/ITG players would rather hit 16th and 24th patterns than deal with carefully synced color notes), but I'm not convinced it is something we want in this game.
Chart syncopation is common in DDR/ITG because it produces a chart that better represents the song (follow the music, not the notes of the song itself). That's an understandable and quite reasonable concept to apply in charts, though.
TC_Halogen is offline  
Old 01-1-2011, 01:56 PM   #17326
AlexDest
good hot
Retired StaffFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
AlexDest's Avatar
 
Join Date: Sep 2007
Location: North Carolina
Age: 29
Posts: 5,309
Default Re: Queue/Batch Discussion Thread

Sent in a file.

Electronic Music Is A Joke / kkrusty
Diff: 9
AlexDest is offline  
Old 01-1-2011, 03:03 PM   #17327
Niala
(╯°□°)╯︵ ┻━┻
Retired StaffFFR Simfile AuthorFFR Veteran
 
Niala's Avatar
 
Join Date: Jul 2007
Location: Fredericton
Age: 33
Posts: 1,696
Send a message via AIM to Niala Send a message via Skype™ to Niala
Default Re: Queue/Batch Discussion Thread

Re-sent Colibri 'cause I made changes 'cause I didn't like things.

Colibri / Kommisar
Diff: 11
Niala is offline  
Old 01-1-2011, 03:18 PM   #17328
qqwref
stepmania archaeologist
Retired StaffFFR Simfile AuthorFFR Veteran
 
qqwref's Avatar
 
Join Date: Aug 2005
Age: 34
Posts: 4,090
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by TC_Halogen View Post
Chart syncopation is common in DDR/ITG because it produces a chart that better represents the song (follow the music, not the notes of the song itself). That's an understandable and quite reasonable concept to apply in charts, though.
It's always seemed to me that this is mainly done to make a file easier (because playing what's in the music would be too tricky for the current foot level, or something like that). I see that in a lot of easier FFR files ("files for beginners") and I'm fine with it for those, because there's really no other choice. Do you have some examples from those games where rhythms were made up for a difficulty that was equal/greater than what would have happened if the exact rhythms were used?
__________________
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
qqwref is offline  
Old 01-1-2011, 05:57 PM   #17329
Elite Ninja
Kawaii Desu
Difficulty Consulting Cat
Difficulty ConsultantFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
Elite Ninja's Avatar
 
Join Date: Mar 2007
Age: 30
Posts: 4,812
Default Re: Queue/Batch Discussion Thread

I just sent in Blooming Electro Flowers by Caine1989. Hopefully I sent it right XD. Also I hope I can learn from the mistakes I might make so that I can get good at this someday. Cant wait for the criticizing.

Oh crap I didnt know that we give it a difficulty. ummmmm

Diff: 8/9

I dont really know what difficulty it would be since FFRs opinion on difficultys are changing all the time XD.
__________________

Last edited by Elite Ninja; 01-1-2011 at 06:00 PM..
Elite Ninja is offline  
Old 01-1-2011, 06:03 PM   #17330
ichliebekase
FFR Simfile Author
Retired StaffFFR Simfile AuthorFFR Veteran
 
ichliebekase's Avatar
 
Join Date: May 2006
Posts: 3,213
Default Re: Queue/Batch Discussion Thread

You don't have to give it a difficulty. People just like to do it to give the judges a hint as to what they may expect.
__________________
Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53
=.The Ocean.= - Dance 2, level 56, collab with krunkykai22
Garden Party - Dance, level 38
ichliebekase is offline  
Old 01-1-2011, 06:08 PM   #17331
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by qqwref View Post
It's always seemed to me that this is mainly done to make a file easier (because playing what's in the music would be too tricky for the current foot level, or something like that). I see that in a lot of easier FFR files ("files for beginners") and I'm fine with it for those, because there's really no other choice. Do you have some examples from those games where rhythms were made up for a difficulty that was equal/greater than what would have happened if the exact rhythms were used?
In the upper difficulty, you'll have rhythms are that are added in an effort to increase difficulty while maintaining (or changing) flow.

[ITG] Take a look at this chart: http://www.youtube.com/watch?v=HvpV8mC-ShA

In the chorus of the song, the rhythms are intentionally off-rhythm to add artificial difficulty.

This tends to happen often:
[PIU] Here's another one: http://www.youtube.com/watch?v=8-WMCg91AEo

Because the song has an overall aggressive percussion, the chart is intentionally syncopated to give it an overall fast feel.

There are undoubtedly other examples, but good examples of these on FFR are songs that use runs in their chorus (or other places, to create an artificial rhythmic accompaniment).
TC_Halogen is offline  
Old 01-1-2011, 06:16 PM   #17332
Elite Ninja
Kawaii Desu
Difficulty Consulting Cat
Difficulty ConsultantFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
Elite Ninja's Avatar
 
Join Date: Mar 2007
Age: 30
Posts: 4,812
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by ichliebekase View Post
You don't have to give it a difficulty. People just like to do it to give the judges a hint as to what they may expect.
Oh thanks XD.

Can someone let me know if I sent it in right? Not sure if I did. I am a little new to the whole winrar stuff.
__________________
Elite Ninja is offline  
Old 01-1-2011, 06:22 PM   #17333
Patashu
FFR Simfile Author
Retired StaffFFR Simfile Author
 
Patashu's Avatar
 
Join Date: Apr 2006
Location: we traced the call...it's coming from inside the house
Age: 33
Posts: 8,609
Send a message via AIM to Patashu Send a message via MSN to Patashu Send a message via Yahoo to Patashu
Default Re: Queue/Batch Discussion Thread

I'll judge this whole batch by myself if I have to

slacklords
__________________
Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
Patashu is offline  
Old 01-1-2011, 06:30 PM   #17334
dore
caveman pornstar
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
dore's Avatar
 
Join Date: Feb 2006
Location: ridin on a unicorn
Age: 33
Posts: 6,317
Send a message via AIM to dore
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by qqwref View Post
Do you have some examples from those games where rhythms were made up for a difficulty that was equal/greater than what would have happened if the exact rhythms were used?
every ddr chart ever. it's completely arbitrary, which works about half the time
dore is offline  
Old 01-1-2011, 06:36 PM   #17335
Patashu
FFR Simfile Author
Retired StaffFFR Simfile Author
 
Patashu's Avatar
 
Join Date: Apr 2006
Location: we traced the call...it's coming from inside the house
Age: 33
Posts: 8,609
Send a message via AIM to Patashu Send a message via MSN to Patashu Send a message via Yahoo to Patashu
Default Re: Queue/Batch Discussion Thread

Cartoon Heroes Heavy is a good made-up-rhythms DDR chart. It has internal consistency by way of tieing specific made-up rhythms to specific parts of the music, and follows its own progression of difficulty.
__________________
Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
Patashu is offline  
Old 01-1-2011, 07:35 PM   #17336
qqwref
stepmania archaeologist
Retired StaffFFR Simfile AuthorFFR Veteran
 
qqwref's Avatar
 
Join Date: Aug 2005
Age: 34
Posts: 4,090
Default Re: Queue/Batch Discussion Thread

Alright, so I guess we have a pretty important judging question now: should we avoid taking off points for misrhythms (on non-easy songs) if they could possibly be stylistic/intentional?
__________________
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
qqwref is offline  
Old 01-1-2011, 07:40 PM   #17337
ichliebekase
FFR Simfile Author
Retired StaffFFR Simfile AuthorFFR Veteran
 
ichliebekase's Avatar
 
Join Date: May 2006
Posts: 3,213
Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by qqwref View Post
Alright, so I guess we have a pretty important judging question now: should we avoid taking off points for misrhythms (on non-easy songs) if they could possibly be stylistic/intentional?
It's a highly opinionated question :/ each person is going to say something different so it really shouldn't be addressed for the judging.
__________________
Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53
=.The Ocean.= - Dance 2, level 56, collab with krunkykai22
Garden Party - Dance, level 38
ichliebekase is offline  
Old 01-1-2011, 07:51 PM   #17338
Patashu
FFR Simfile Author
Retired StaffFFR Simfile Author
 
Patashu's Avatar
 
Join Date: Apr 2006
Location: we traced the call...it's coming from inside the house
Age: 33
Posts: 8,609
Send a message via AIM to Patashu Send a message via MSN to Patashu Send a message via Yahoo to Patashu
Default Re: Queue/Batch Discussion Thread

I'll overlook misrhythms if you show that you are consistently and intelligently using them. I will suggest what's really there if it would be feasible to swap.

If you have misrhythms because you're sloppy or forgetful then they're errors.
__________________
Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
Patashu is offline  
Old 01-1-2011, 10:31 PM   #17339
Patashu
FFR Simfile Author
Retired StaffFFR Simfile Author
 
Patashu's Avatar
 
Join Date: Apr 2006
Location: we traced the call...it's coming from inside the house
Age: 33
Posts: 8,609
Send a message via AIM to Patashu Send a message via MSN to Patashu Send a message via Yahoo to Patashu
Default Re: Queue/Batch Discussion Thread

submitting Yakety Sax cuz aperson told me to step it
__________________
Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
Patashu is offline  
Old 01-1-2011, 11:23 PM   #17340
Elite Ninja
Kawaii Desu
Difficulty Consulting Cat
Difficulty ConsultantFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
Elite Ninja's Avatar
 
Join Date: Mar 2007
Age: 30
Posts: 4,812
Default Re: Queue/Batch Discussion Thread

Just sent in a second file! Whoo I finished both before the deadline XD. The second song is....

Banjo Kazooie Rap Beat by PixlCrusher

Diff: 4-6

Yet another idk what difficulty. Not too familiar with the low levels.

Also what exactly are misrhythms? I might have some of that in my Banjo Kazooie song but it made it better actually.
__________________
Elite Ninja is offline  
Closed Thread


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 10:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution