12-31-2010, 09:50 PM | #17321 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread
if by art, you mean intentional misrhythms and poor layering, then yes, I will hate your poorly crafted chart
oh wait, I'm not judging this batch so it won't matter, oops |
12-31-2010, 09:54 PM | #17322 |
FFR Player
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Re: Queue/Batch Discussion Thread
Yes but thats not my drunken art B)
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01-1-2011, 10:24 AM | #17323 |
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Re: Queue/Batch Discussion Thread
There's nothing wrong with added rhythms (I refuse to call them "misrhythms"). A large number of major music games have been doing this since the beginning of time. All of the "arrow games" (DDR, ITG, PIU) add rhythms to their songs. Guitar Hero does this, surprisingly enough. Even Pop'n Music will be a little generous with its keysounds from time to time.
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01-1-2011, 01:50 PM | #17324 |
stepmania archaeologist
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Re: Queue/Batch Discussion Thread
Adding random arrows has its place in dumps, files for beginners (who can't handle the normal patterns of certain songs), and arguably files for mass consumption (I assume GH/ITG players would rather hit 16th and 24th patterns than deal with carefully synced color notes), but I'm not convinced it is something we want in this game.
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01-1-2011, 01:55 PM | #17325 | ||
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread
Quote:
I have played Pop'n/IIDX, and they're not adding rhythms to the songs; they add extra notes to the songs themselves in an effort to not make things "overcharted", through technicality (like how certain IIDX songs use more aggressively created melodies for their [A] charts). Quote:
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01-1-2011, 01:56 PM | #17326 |
good hot
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Re: Queue/Batch Discussion Thread
Sent in a file.
Electronic Music Is A Joke / kkrusty Diff: 9 |
01-1-2011, 03:03 PM | #17327 |
(╯°□°)╯︵ ┻━┻
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Re: Queue/Batch Discussion Thread
Re-sent Colibri 'cause I made changes 'cause I didn't like things.
Colibri / Kommisar Diff: 11 |
01-1-2011, 03:18 PM | #17328 |
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Re: Queue/Batch Discussion Thread
It's always seemed to me that this is mainly done to make a file easier (because playing what's in the music would be too tricky for the current foot level, or something like that). I see that in a lot of easier FFR files ("files for beginners") and I'm fine with it for those, because there's really no other choice. Do you have some examples from those games where rhythms were made up for a difficulty that was equal/greater than what would have happened if the exact rhythms were used?
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01-1-2011, 05:57 PM | #17329 |
Kawaii Desu
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Re: Queue/Batch Discussion Thread
I just sent in Blooming Electro Flowers by Caine1989. Hopefully I sent it right XD. Also I hope I can learn from the mistakes I might make so that I can get good at this someday. Cant wait for the criticizing.
Oh crap I didnt know that we give it a difficulty. ummmmm Diff: 8/9 I dont really know what difficulty it would be since FFRs opinion on difficultys are changing all the time XD.
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Last edited by Elite Ninja; 01-1-2011 at 06:00 PM.. |
01-1-2011, 06:03 PM | #17330 |
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Re: Queue/Batch Discussion Thread
You don't have to give it a difficulty. People just like to do it to give the judges a hint as to what they may expect.
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01-1-2011, 06:08 PM | #17331 | |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread
Quote:
[ITG] Take a look at this chart: http://www.youtube.com/watch?v=HvpV8mC-ShA In the chorus of the song, the rhythms are intentionally off-rhythm to add artificial difficulty. This tends to happen often: [PIU] Here's another one: http://www.youtube.com/watch?v=8-WMCg91AEo Because the song has an overall aggressive percussion, the chart is intentionally syncopated to give it an overall fast feel. There are undoubtedly other examples, but good examples of these on FFR are songs that use runs in their chorus (or other places, to create an artificial rhythmic accompaniment). |
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01-1-2011, 06:16 PM | #17332 | |
Kawaii Desu
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Re: Queue/Batch Discussion Thread
Quote:
Can someone let me know if I sent it in right? Not sure if I did. I am a little new to the whole winrar stuff.
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01-1-2011, 06:22 PM | #17333 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
I'll judge this whole batch by myself if I have to
slacklords
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01-1-2011, 06:30 PM | #17334 |
caveman pornstar
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Re: Queue/Batch Discussion Thread
every ddr chart ever. it's completely arbitrary, which works about half the time
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01-1-2011, 06:36 PM | #17335 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
Cartoon Heroes Heavy is a good made-up-rhythms DDR chart. It has internal consistency by way of tieing specific made-up rhythms to specific parts of the music, and follows its own progression of difficulty.
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01-1-2011, 07:35 PM | #17336 |
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Re: Queue/Batch Discussion Thread
Alright, so I guess we have a pretty important judging question now: should we avoid taking off points for misrhythms (on non-easy songs) if they could possibly be stylistic/intentional?
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01-1-2011, 07:40 PM | #17337 |
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Re: Queue/Batch Discussion Thread
It's a highly opinionated question :/ each person is going to say something different so it really shouldn't be addressed for the judging.
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01-1-2011, 07:51 PM | #17338 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
I'll overlook misrhythms if you show that you are consistently and intelligently using them. I will suggest what's really there if it would be feasible to swap.
If you have misrhythms because you're sloppy or forgetful then they're errors.
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01-1-2011, 10:31 PM | #17339 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
submitting Yakety Sax cuz aperson told me to step it
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01-1-2011, 11:23 PM | #17340 |
Kawaii Desu
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Re: Queue/Batch Discussion Thread
Just sent in a second file! Whoo I finished both before the deadline XD. The second song is....
Banjo Kazooie Rap Beat by PixlCrusher Diff: 4-6 Yet another idk what difficulty. Not too familiar with the low levels. Also what exactly are misrhythms? I might have some of that in my Banjo Kazooie song but it made it better actually.
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