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Old 09-7-2008, 12:27 PM   #21
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

They aren't awkward to me or Mike... however, we use a lot of turns in our files. If you don't know how to do turns properly on index that may be why.

Starshot, I don't think most of the files here are generic. We did a lot of things that aren't usually thought of or done very often and our music choice is different from the current SM scene's taste.
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Old 09-7-2008, 12:32 PM   #22
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

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They aren't awkward to me or Mike... however, we use a lot of turns in our files. If you don't know how to do turns properly on index that may be why.

Starshot, I don't think most of the files here are generic. We did a lot of things that aren't usually thought of or done very often and our music choice is different from the current SM scene's taste.
That's probably it. I played index when I first started for about 2 or 3 months, never really learned proper "techniques." In fact I don't play regular index so that could be why. Right hand index left hand index and middle.

God damn I feel stupid not knowing how to use KB7.

Wait.

Does it even exist?
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I hear back in 12 AD Jesus Himself sent an FGO to Tass and it got a 9 by JX

"[++] 9/10
Very good file but not japanese enough ps hi jesus"
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Old 09-7-2008, 12:42 PM   #23
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

Why is everything (almost) 1:45?

And no Macs suck. PS what do macs have to do with internet connection?
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Old 09-7-2008, 12:50 PM   #24
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

I uploaded KB7 mode to the same directory you can get the pack from: http://humansequencer.superwailingbo...?dir=Simfiles/

Also, every song is 1:45 because I oggpatched them. "Oggpatching" is necessary if people want to play these files on ITG R21/R16 arcade machines due to the machine not allowing songs over 2:00.
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Old 09-7-2008, 01:11 PM   #25
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

Downloading now, and also this KB7 thing, sounds interesting.
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Old 09-7-2008, 07:35 PM   #26
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

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Downloading now, and also this KB7 thing, sounds interesting.
Its haaaaaaaaard.
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Dood... you done gone got yourself krazee.
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I hear back in 12 AD Jesus Himself sent an FGO to Tass and it got a 9 by JX

"[++] 9/10
Very good file but not japanese enough ps hi jesus"
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Old 09-7-2008, 07:38 PM   #27
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

Got this pack it's got quite a few fun files. Surprisingly you stepped to files I was in progress of stepping and thought no one would step.... Lollipop and XP Sounds... Wow, odd.

also when i do bat country or whatever it's called edit it get's in the song and then says complete and crashes, does that with the other edits too. Could that be BBoy's mod fault?

Last edited by Coolboyrulez0; 09-7-2008 at 07:43 PM..
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Old 09-7-2008, 07:50 PM   #28
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

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Originally Posted by arch0wl- View Post
I uploaded KB7 mode to the same directory you can get the pack from: http://humansequencer.superwailingbo...?dir=Simfiles/
**** i need this for mac ;_;
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Old 09-7-2008, 07:54 PM   #29
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

posting for epic dl later
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Old 09-7-2008, 08:05 PM   #30
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

This pack is very good! This is one for the index players. I've noticed time after time alot of 1 handed trills.
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like, giggity or something?
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Old 09-7-2008, 08:07 PM   #31
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

Is it just me are all or at least most the pack offbeat >_>

Also cbr, files that ONLY have an edit chart will crash, go into the file's folder and open up the .sm file for it and change the edit to challenge. This only happens on some versions of SM, I'm not sure which it doesn't crash, but you can fix it this way.

Last edited by [TeRa]; 09-7-2008 at 08:10 PM..
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Old 09-7-2008, 08:08 PM   #32
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

Quote:
Originally Posted by Coolboyrulez0 View Post
Got this pack it's got quite a few fun files. Surprisingly you stepped to files I was in progress of stepping and thought no one would step.... Lollipop and XP Sounds... Wow, odd.

also when i do bat country or whatever it's called edit it get's in the song and then says complete and crashes, does that with the other edits too. Could that be BBoy's mod fault?
In regular SM or KB7? I played it and it worked fine in regular SM, just really overlayered. Its meant for KB7.
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Dood... you done gone got yourself krazee.
Quote:
Originally Posted by robertsona View Post
I hear back in 12 AD Jesus Himself sent an FGO to Tass and it got a 9 by JX

"[++] 9/10
Very good file but not japanese enough ps hi jesus"
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Old 09-7-2008, 08:15 PM   #33
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

btw dg, if you don't figure it out yet, 7 key is here >_>
It's at the bottom.

http://humansequencer.superwailingbo...?dir=Simfiles/
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Old 09-7-2008, 08:19 PM   #34
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

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all this pack is new??? so i will be one of the first to play ALL of them?


Nope. Sprite sent it to me last night after it was uploaded (Cus I asked for megapacks.)

Only played a few sims because my computer got spyware blasted (It seems) because I get lag spikes.

I orgasmed when it came to OWA... (The song.. not so much the sim.)
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Old 09-7-2008, 08:20 PM   #35
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

Lol which link on that page is the actual pack?
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Old 09-7-2008, 08:30 PM   #36
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

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Lol which link on that page is the actual pack?
The one opens a folder to each file in the pack for separate download, the other is a download for the whole pack.
Also, KB7 is the buggiest thing ever.

Edit: You definitely should have made more kb7 files though, I would love to play it, if I'm not lazy I'll convert like, 1 o2jam file lmfao

Last edited by [TeRa]; 09-7-2008 at 08:43 PM..
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Old 09-7-2008, 10:00 PM   #37
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

I lol'd



f**king hard file
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Old 09-8-2008, 05:21 AM   #38
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

*crashes through window*
Quote:
Originally Posted by Coolboyrulez0 View Post
also when i do bat country or whatever it's called edit it get's in the song and then says complete and crashes, does that with the other edits too. Could that be BBoy's mod fault?
3.95 always ****s up on edit-only files. Use 3.9 or change the chart to challenge.
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Old 09-8-2008, 05:45 AM   #39
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

I'm downloading at 1.6MB/s, sweet. 8D

Will play it later today since everyone is asleep right now. Too bad KB7 is for Windows only though.
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Old 09-8-2008, 02:43 PM   #40
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Default Re: Archmage and Dark0wl Hammer of Thor UltraHyperMegaPack

I personally like Black Wing Metamorphasis in this pack

Megaman 2003 brings back memories of my good ol' nintendo playing
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