08-30-2008, 12:17 PM | #1 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,868
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FFR xmods
In the search I didn't know what keywords to type in so I'm just going to make a thread about this, if there was already a topic created about this then please close this thread.
Well, I was wondering if you could put "xmods" into ffr. The speed settings are all cmods, and for something different you could use an xmod to experience the time changes (I know there's no stops, but some songs have bpm changes). |
08-30-2008, 12:20 PM | #2 |
VICES
Join Date: Aug 2006
Location: Germany
Age: 30
Posts: 10,031
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Re: FFR xmods
That would be quite interesting, now I don't know if it's possible by coding but you got my support.
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08-30-2008, 12:32 PM | #3 |
FFR Veteran
Join Date: Jun 2007
Age: 34
Posts: 680
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Re: FFR xmods
Yeah, you could make it automatically change the cmod during a song when the BPM changes. That would simulate an xmod, right?
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08-30-2008, 12:35 PM | #4 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,868
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Re: FFR xmods
Yes, maybe you could make a cmod that continously changes speed with the song, although that would probably require lots of editing
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08-30-2008, 01:17 PM | #5 |
FFR Player
Join Date: Oct 2005
Location: Scarborough, ON, Canada
Posts: 3,325
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Re: FFR xmods
I'd asume it'd be hard as hell to implement.
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08-30-2008, 01:26 PM | #6 |
HAVE ME WITH VODKA
Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
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Re: FFR xmods
I don't think this will be happening. It seems way too difficult, and it's kinda pointless IMO.
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08-30-2008, 01:46 PM | #7 |
Retired BOSS
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Re: FFR xmods
it would actually require a completely different converter / set of notes being input. the note data is currently converted from dwi specifically for c300. then for the other cmods, it just expands on that.
to do xmod would require different gaps between the notes, as per the bpm. instead of as per c300.
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