08-2-2009, 04:54 PM | #21 |
FFR Veteran
Join Date: Jan 2008
Location: MP3 land
Age: 29
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Re: 6 Key FFR
+111111111 I've been dyeing to try Solo because I don't have SM. xD
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08-2-2009, 05:02 PM | #22 |
snooches
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Re: 6 Key FFR
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08-2-2009, 05:47 PM | #23 | |
FFR Player
Join Date: Jun 2007
Posts: 974
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Re: 6 Key FFR
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A: No, the different ways in which FFR and SM register keys means that 6 key files on FFR will be very very different than SM 6 key files. For example, files like BCMP3's quell and Fysx's Speed Japan would never get on FFR because the brackets are too intense to hit accurately. read please
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08-2-2009, 05:48 PM | #24 | |||||
FFR Veteran
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Re: 6 Key FFR
Pleas read this post, I actually put time into this post...kinda
This, all the solo files (6 key) I've played have been crazy and overstepped to me, even if they aren't overstepped, they throw you into the fire, there aren't any introduction solo files. I like this idea. Quote:
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As a matter of fact, can't we just use the Disturbed FFRock engine? and just expand upon that? which leads me into...what Patashu said Quote:
EDIT: FFR Disturbed: http://www.flashflashrevolution.com/Disturbed.php Last edited by makdaddy; 08-2-2009 at 05:56 PM.. |
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08-2-2009, 05:51 PM | #25 |
FFR Player
Join Date: Jul 2009
Location: Australia
Age: 33
Posts: 121
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Re: 6 Key FFR
+1 for this idea
6 Key FFR would be the **** |
08-2-2009, 05:54 PM | #26 |
snooches
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Re: 6 Key FFR
The whole idea in general is taking it from Stepmania. Just because it wont play exactly the same doesnt mean the feature/idea itself isnt like SM. And like I saw coming, this makes people want to have more noteskins which is not FFR at all, all SM. FFR shouldnt need more noteskins since its FFR there for you use FFR noteskin.
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08-2-2009, 05:56 PM | #27 |
щ(゚Д゚щ)
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Re: 6 Key FFR
support
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08-2-2009, 05:57 PM | #28 |
FFR Simfile Author
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Re: 6 Key FFR
it's not really copying stepmania though. basically every rhythm game that isn't ffr has multiple charts per song
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
08-2-2009, 05:59 PM | #29 |
HAVE ME WITH VODKA
Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
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Re: 6 Key FFR
Too much like SM...although I won't lie - I'd play it a lot more often.
So I guess support. It won't happen, though. |
08-2-2009, 06:02 PM | #30 |
FFR Veteran
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Re: 6 Key FFR
TO People complaining about FFR becoming SM:
Where is FFR gonna go? Huh? Can you tell me? Stepmania has pretty much done everything a DDR simulator can do, so what new is there to create? All the speedmods, effects, key mapping, etc. is already copying SM but doesn't it seem new when applied to FFR? FFR can't go anywhere without "copying" something else, everything has already been done, but it is different when applied to FFR because FFR is different than all the other games! Unless FFR does something, it will slowly die, nothing new comes out to keep people here. EDIT: also, what Patashu said. |
08-2-2009, 06:07 PM | #31 |
(ಠ⌣ಠ)
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Re: 6 Key FFR
yeah support +1 I was going to be a wise ass and say 8 KEY!!! But I read the bottom line of the first post lol.
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08-2-2009, 06:11 PM | #32 |
FFR Player
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Re: 6 Key FFR
I'd be more likely to try 6 key on FFR than I would on SM.
I'm actually trying to step a song (maybe two songs) on solo right now and it's tough and I'm sure they'll both suck ass nuggets.
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08-2-2009, 06:22 PM | #33 |
Bagel
Join Date: Apr 2008
Location: california
Posts: 266
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Re: 6 Key FFR
+1 support.
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My latest simfiles: Xenobius: http://www.stepmania.com/download.ph...Xenobius.smzip Coward Killing Time: http://www.flashflashrevolution.com/...p?songid=38838 Minute: http://www.flashflashrevolution.com/...p?songid=35958 Chaoz Impact: http://www.stepmania.com/download.ph...ozImpact.smzip |
08-2-2009, 06:22 PM | #34 |
Banned
Join Date: Sep 2006
Posts: 5,305
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Re: 6 Key FFR
Maybe we should just switch over to DJMax style HUH?
4 Key, 5 Key, 6 Key, 7 Key, 8 Key YAH. +1 support btw |
08-2-2009, 06:37 PM | #35 |
¯\_(ツ)_/¯
Join Date: Apr 2007
Location: skjandlurkelandia²
Age: 33
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Re: 6 Key FFR
I support this. It's not a bad idea.
And to everyone complaining about it, think about it. FFR needs some progress besides new songs. A new feature would probably reignite peoples old passion and competitive feelings for the game. Honestly, you can only play a couple of songs before they get boring.
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08-2-2009, 06:42 PM | #36 |
FFR Player
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Re: 6 Key FFR
this needs to happen :\
probably won't though (but here's hoping).
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08-2-2009, 06:49 PM | #37 | |
FFR Player
Join Date: Jun 2007
Posts: 974
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Re: 6 Key FFR
Quote:
also, did you ever wonder why ffr tries so hard to not be like sm but sm never tries to be like ffr maybe sm is the exact same game, just miles ahead of ffr and, if you do think this is a problem, WHY NOT LET ME TAKE CARE OF IT. I have enough knowledge and experience to steer ffr clear of stepmania's way and still raise the bar in most everything. but, no one ever gives me a chance in short, stop b*tching. all your points have been addressed, I'm sure of it EDIT: come to think of it, ffrock is a great base for 6 key to get started
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(´・ω・`) Last edited by stargroup; 08-2-2009 at 06:54 PM.. |
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08-2-2009, 07:23 PM | #38 |
remederpin
Join Date: Feb 2007
Location: Ontario, Canada
Age: 31
Posts: 4,884
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Re: 6 Key FFR
Yes please. +1 support
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08-2-2009, 08:25 PM | #39 |
Cutie&Handshaking Sounds
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Re: 6 Key FFR
Sure why not.
BTW, 6 Key mashing, woo hoo. |
08-2-2009, 08:31 PM | #40 | |
Very Grave Indeed
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Re: 6 Key FFR
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