Opinions on peppy refusing to add Visual Delay to osu!mania

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  • JibsterGamez
    FFR Veteran
    • May 2016
    • 80

    #1

    Opinions on peppy refusing to add Visual Delay to osu!mania

    osu! is a pretty alright game, but one thing that has always bothered me to no end is the fact the game has no equivalent to what FFR would call a Judge Offset, and other games (such as Etterna, Stepmania and DDR) would call Visual Delay (or if you're Quaver, Visual Offset).
    peppy has in the past been pretty condescending about it, only viewing it as a fix to a latency problem and also not wanting to implement it because of issues with hitsounds. And from the perspective of normal osu! I would get it, but not implementing it for osu!mania is beyond me since every major 4key rhythm game supports it.
    For me it's a complete dealbreaker and has even led me to need to decline playing with IRL friends because they play osu!mania, the only rhythm game I cannot play. Which is insane, I cannot play at the beginner level of osu!mania, despite being a high Division 5 player!!!

    The refusal to even look at it and waving it away as skill issues, bad fixes to latency and other excuses when every major 4key rhythm game EXCEPT osu!mania implements it is so insane to me.

    I will say this is from the perspective of someone who plays based on visual cues rather than audio cues, (changing my global offset does nothing), are there any other people with similar experiences?
    Top AAA: Policy In The Sky! [Oni] [79]
    Top SDG: Memories in the Blue [87]
    Top FC: Title (Double Dragon) [89]

    Top Score: Memories in the Blue [87]
    5 - 0 - 0 - 1 / 84.45 EQ

    Originally posted by lemolii
    what in god's name is a raw good. does this imply the existence of a cooked good? where are my cooked goods.
  • E-B-E
    D7 Elite Keymasher
    • May 2022
    • 48

    #2
    See https://osu.ppy.sh/wiki/en/Skinning/...ni#%5Bmania%5D regarding HitPosition; functionally works the same as FFR's Judge Offset as receptors are not drawn at HitPosition iirc

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