10-17-2016, 02:17 PM | #21 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,359
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Re: October 2016 Site Updates Discussion
Cool update frens though with the volume slider please tell me that option saves so we don't have to redo it every time we load the engine XD
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10-17-2016, 03:11 PM | #22 | |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: October 2016 Site Updates Discussion
Quote:
http://www.flashflashrevolution.com/...3-userInfo.php Regarding adding it: I guess it would be a matter of outputting your setting there as well, and then also updating the method that builds options in the engine, I'm just guessing though. EDIT: I dunno, I can't even figure out where the game actually loads your info lol, looking at the engine, probably easier said than done. EDIT2: nvm its what I thought, I think, it's all in da Users.as.... ;O Edit: a suggestion as well, i think it would be cool to be able to increase volume above 1 Last edited by Dinglesberry; 10-17-2016 at 04:03 PM.. |
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10-18-2016, 10:59 PM | #23 |
Rainbow Dash is Best Pony
Join Date: Nov 2006
Location: On my computer...
Age: 32
Posts: 520
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Re: October 2016 Site Updates Discussion
The Skill Rating formula has been improved. Is that actually explained further in detail anywhere? I went up like 80 in rank so I'd like to know how I improved.
Edit: Apparently the update also bumped me into D5 when before I was I think level 64. (Far away from D5 relatively.) Last edited by scoper49; 10-18-2016 at 11:06 PM.. |
10-19-2016, 01:31 PM | #24 | |
Mostly Ignored
Skill Rating Designer
Join Date: Mar 2011
Posts: 471
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Re: October 2016 Site Updates Discussion
Quote:
Since the new difficulty system is a bit more well-thought-out, the actual difficulty scales more consistently with the difficulty number. This means that my formula had an easier time matching itself to what we believe to be the correct AAA equivalents. During this process I also made some changes to the formula that I think will make scores with good counts greater than 15 not be rated as low as before. The goal of the formula change was really to keep everything mostly the same, just scaled up a bit. It turns out that that didn't quite happen, and the general shape of the formula changed a bit. As a result, I expect that there will be some edge cases of people that moved up or down a lot of ranks unduly, and if a correction needs to be made I'll work on it. In general though, I'm not the one who can tell you for sure whether your skill rating is too high. It's possible that it was too low before, and now it's fixed. So I'll have to rely on the users to point out inconsistencies and the expert staff to determine whether those inconsistencies are significant.
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2014 October 7th 1:03 AM Zageron: Trumpet Trumpet63: yes, im here Zageron: You have a problem. |
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10-19-2016, 02:30 PM | #25 |
Washed and Irrelevant D7
Join Date: May 2012
Age: 26
Posts: 1,804
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Re: October 2016 Site Updates Discussion
ooh, im above level 90 now. i like the sound of that
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10-19-2016, 05:35 PM | #26 |
Rainbow Dash is Best Pony
Join Date: Nov 2006
Location: On my computer...
Age: 32
Posts: 520
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Re: October 2016 Site Updates Discussion
Well I actually looked at my ranks after I posted. I'm not sure how much the formula affected me. The fact that my #1 ranked song went from a 76 to an 86? I think bumped me up a lot where most of the other songs stayed about the same level. Not really complaining about going up in rank but I'm definitely not capable of competing in D5 competitively.
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10-19-2016, 07:28 PM | #27 |
Mostly Ignored
Skill Rating Designer
Join Date: Mar 2011
Posts: 471
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Re: October 2016 Site Updates Discussion
On average a 76 difficulty in the old system converts to an 82 difficulty in the new system. Plus, given that your top score is a 14-1-2-0, that's equivalent to 20.6 goods, so I would expect that that score was pushed too far down by the old formula, which is why it has now risen to the top.
EDIT: Also an obligatory disclaimer: Skill rating is not a perfect substitute for the actual division placement process.
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2014 October 7th 1:03 AM Zageron: Trumpet Trumpet63: yes, im here Zageron: You have a problem. Last edited by Trumpet63; 10-19-2016 at 07:29 PM.. |
10-20-2016, 02:48 AM | #28 |
FFR Player
Join Date: Mar 2015
Posts: 32
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Re: October 2016 Site Updates Discussion
Is the lag I'm getting in the game now part of some update?
Edit: As of right now, still, FFR is unplayable. For the first 10 seconds, there are no arrows. Then they speed past and I fail the song. x.x Not even just me but some of my friends as well.
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Rookie D2 Player
*tap* *tap* *mistap* "F@$%!!!!!" Highest AAA: Metropolis Zone (42) Highest FC: Piano x Forte (66) Highest SDG: Brooks Was Here (45) Last edited by Son Paimon; 10-20-2016 at 06:09 AM.. |
10-20-2016, 02:29 PM | #29 |
FFR's Resident Trashpanda
Join Date: Sep 2012
Location: Michigan
Age: 29
Posts: 1,095
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Re: October 2016 Site Updates Discussion
Game works perfectly fine on my end. Only thing I'm getting is the actual site taking an obnoxiously long time to load anything at all
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10-20-2016, 04:28 PM | #30 |
FFR Player
Join Date: Mar 2015
Posts: 32
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Re: October 2016 Site Updates Discussion
Had to delete cookies and what not. Now the game is playable. Odd, so random.
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Rookie D2 Player
*tap* *tap* *mistap* "F@$%!!!!!" Highest AAA: Metropolis Zone (42) Highest FC: Piano x Forte (66) Highest SDG: Brooks Was Here (45) |
10-20-2016, 05:02 PM | #31 |
FFR Player
Join Date: Sep 2012
Location: England
Posts: 466
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Re: October 2016 Site Updates Discussion
nice work guys, liking the revamp
but i'm not getting the tokens for 10 and 25 hours total time played even though i really should (1621 games played - even at a minute a game that's still more than 25 hours) also this i've noticed something weird: my average rank displays as a little bit less than 10k if i check on leaderboards, but a little bit more than 10k if i check on levelranks, and over 16k if i check on the legacy engine home screen. that's 3 different values. which one is right? i'm not able to unlock the sifon token for average rank under 10k even though it's under 10k on leaderboards
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Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example ask me anything here mashed FCs: 329 |
10-22-2016, 01:00 PM | #32 |
snooches
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Re: October 2016 Site Updates Discussion
Cool to see some new updates, not sure how I feel on the new token images, may just take some time to adjust haha
P.S. Can someone please add in the FFRorbular skin to the R^3 engine? I know I've requested it in the past and it shouldnt be hard to do, would be fun to be able to use that skin again to play. |
10-22-2016, 08:01 PM | #33 |
Fake D4
Join Date: Jun 2007
Location: Ten-ah-c
Posts: 1,398
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Re: October 2016 Site Updates Discussion
I noticed that after checking High Scores (on R^3), the player listing is now in the order of oldest AAA. I've also noticed that the case is the same when looking at the individual song high score list. I was curious as to why this decision was made?
Also, I do like that it now reflects the raw scores instead of combo score.
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My List of FFR Tournaments Highest AAA:Case Closed (58) Highest Blackflag: Survive (58) Highest Booflag: Fill Me Up With Snacky Happiness & Suit Up (55) Highest FC: Challenge the final mission! (72) Highest SDG: The Fusion (67) |
10-22-2016, 08:38 PM | #34 | |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: October 2016 Site Updates Discussion
Quote:
Yes, finally raw score ranking is used in high scores because for awhile it was combo scoring and it was throwing off myself and others who also noticed it was still one of the few things that lingered from Combo Scoring.
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10-22-2016, 09:36 PM | #35 |
FFR Player
Join Date: Oct 2015
Location: Banda Aceh, Indonesia
Age: 34
Posts: 57
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Re: October 2016 Site Updates Discussion
Ordering AAAs by oldest to newest would work better if re-AAAing a file didn't "update" your score and send it to the bottom.
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10-22-2016, 09:42 PM | #36 | |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: October 2016 Site Updates Discussion
Quote:
I'll look into preventing the date from resetting on matching scores. |
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10-22-2016, 11:25 PM | #37 |
Rhythm game specialist.
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Re: October 2016 Site Updates Discussion
Very minor and only aesthetic, but with the new rating scale change, the scaling of colors in the song list based off of difficulties is not quite correct. Black used to be reserved for 99+ and hasn't been adjusted since the scale change, so songs that were previously rated 92+ are all colored black when they weren't before.
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10-23-2016, 12:32 AM | #38 |
Celestial Harbor
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Re: October 2016 Site Updates Discussion
can the top bar (the lighter gradient) be removed upon checking hide progress bar?
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10-23-2016, 02:21 AM | #39 | |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: October 2016 Site Updates Discussion
Quote:
The scale for colours will change from (1-80 & 81-99) to (1-85 & 86-110), it is our feeling for any songs that reach 110+ are all deserving of the blackest of colours, that being black. This along with the score/score background are being looked into for future engine updates. |
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10-23-2016, 11:18 AM | #40 |
snooches
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Re: October 2016 Site Updates Discussion
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