06-2-2016, 05:31 PM | #21 |
Washed and Irrelevant D7
Join Date: May 2012
Age: 26
Posts: 1,804
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Re: [Dev] Normal Token Revamp
ooh, i like this idea. token hints were very weird and i had no idea what they were trying to get me to do. revamped token system sounds great
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06-2-2016, 05:45 PM | #22 | |
Vophie
Join Date: Nov 2007
Age: 30
Posts: 1,964
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Re: [Dev] Normal Token Revamp
Quote:
It will take some time to truly adapt to r3, Is it worth it? I guess, I mean it's really pretty... When I was configuring my offsets to my playstyle and felt comfortable, I noticed that I would gradually adapt everyday. Meaning i had to change my settings every. Day. And I'm okay with that cause it shows progress to me. I understood fully why I needed to adjust something BUT! one thing I noticed was when I played on a format that wasn't fp9/10 the arrows fluctuate. It's really noticeable when I play in browser. the timing, speed of arrows, song sync, offests, are completely wrong. I figured it may have just been me and my laptop but now I'm not so sure. I haven't played in a while though, but I think you're experiencing the same thing. Might haveta run some tests on this. Also token revamp is awesome, I believe this is much much muuuuuch more user friendly. Especially to newer players.
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06-2-2016, 05:51 PM | #23 | |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,512
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Re: [Dev] Normal Token Revamp
Quote:
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06-2-2016, 05:56 PM | #24 |
FFR Veteran
Skill Rating Designer
Join Date: Jan 2016
Age: 28
Posts: 282
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Re: [Dev] Normal Token Revamp
Wait, so we need Flash player 9 (which, I might add, has been discontinued support by Adobe) for R^3 to work properly?
THAT might be an issue... (running FP21)
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06-2-2016, 06:14 PM | #25 |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: [Dev] Normal Token Revamp
i don't know about you guys but if i've been cured of vampirism once already i wouldn't want to contract it again
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06-2-2016, 06:26 PM | #26 |
D6 Challeneged
Join Date: Aug 2012
Age: 31
Posts: 1,267
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Re: [Dev] Normal Token Revamp
you must mean something by this... could you substanciate it? Explain what you mean? Unless it's totally a meme, but Im actually interested af in your opinion on this particularily
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06-2-2016, 06:31 PM | #27 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: [Dev] Normal Token Revamp
FP10-12 is best for R^3.
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06-2-2016, 06:39 PM | #28 | |
Bridge Burner
Join Date: Jun 2011
Posts: 2,040
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Re: [Dev] Normal Token Revamp
Standalone guide has a dedicated FP9 link
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06-2-2016, 06:51 PM | #29 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: [Dev] Normal Token Revamp
I think he was more taking issue about the fact that we're required to use an unsupported version of Flash to run this game properly.
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06-2-2016, 07:14 PM | #30 | |
FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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Re: [Dev] Normal Token Revamp
Quote:
Revamping the token system is in many ways akin to repopulating an earth entirely inhabited by the undead with living organisms, or re-infecting someone previously cured of vampirism, it is a meaningless gesture that inevitably recreates the problem it was trying to solve to begin with actually you got me i'm just pulling shit out of my ass; i think revamping tokens is a good idea and it's nice to see an achievement system in a game that involves becoming better at it rather than an arbitrary amount of time invested Last edited by MinaciousGrace; 06-2-2016 at 07:15 PM.. |
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06-2-2016, 07:51 PM | #31 |
D6 Challeneged
Join Date: Aug 2012
Age: 31
Posts: 1,267
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Re: [Dev] Normal Token Revamp
luv u mina
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06-2-2016, 09:59 PM | #32 | |
Fractals!
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Re: [Dev] Normal Token Revamp
Quote:
brb stocking up for a run at 500mil |
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06-2-2016, 11:41 PM | #33 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: [Dev] Normal Token Revamp
Ilikeit
So there should be a new race for highest GT in a day ... Time for a new Gamewhore contest? Hmmm??? |
06-3-2016, 12:14 AM | #34 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: [Dev] Normal Token Revamp
Hmmmmmm I like the way you think TSR.
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Last edited by rushyrulz; 06-3-2016 at 12:14 AM.. |
06-3-2016, 02:33 AM | #35 |
Sir Krisk
Join Date: Dec 2007
Location: Vic, Australia
Posts: 930
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Re: [Dev] Normal Token Revamp
This needs to have its own thread
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06-3-2016, 09:33 AM | #36 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: [Dev] Normal Token Revamp
In all realness, there's way too much going on right now to have a GWC lol. I can put it in my back pocket for a later discussion, though :P.
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Last edited by rushyrulz; 06-3-2016 at 09:33 AM.. |
06-3-2016, 10:32 AM | #37 |
Torn to oblivion!
Join Date: Mar 2009
Age: 31
Posts: 1,495
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Re: [Dev] Normal Token Revamp
Excluding the old support tokens and vROFL, what about the other normal tokens like Fractured Sunshine and Freedom Dive, for example? Like, I get that they are event tokens, but I was thinking maybe they should be easier to obtain. For instance, place 3rd place in a non-official tourney in any division for one, and make it to the semi-finals in an official tournament or something like that.
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06-3-2016, 11:21 AM | #38 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: [Dev] Normal Token Revamp
Event tokens shouldn't change at all. They are difficult charts that go in accordance with difficult reqs (winning a sanctioned event against x amount of participants).
If anything, Event tokens are essentially a goal because most of them are good, and if you want one you should try your hardest to complete an event in which the staff is awarding an event token (always made known within the event).
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06-3-2016, 01:29 PM | #39 | |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
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Re: [Dev] Normal Token Revamp
Quote:
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Last edited by rushyrulz; 06-3-2016 at 03:50 PM.. |
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06-3-2016, 09:44 PM | #40 |
FFR's Resident Trashpanda
Join Date: Sep 2012
Location: Michigan
Age: 29
Posts: 1,095
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Re: [Dev] Normal Token Revamp
non-officials should not be used for token unlocks as placement a lot of the time from what i've seen depends on number of people that sign up since divisions are then smaller, and people not actually submitting scores through the whole thing.
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