Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 06-2-2016, 05:31 PM   #21
PhantomPuppy
Washed and Irrelevant D7
D7 Elite KeysmasherFFR Veteran
 
PhantomPuppy's Avatar
 
Join Date: May 2012
Age: 26
Posts: 1,804
Default Re: [Dev] Normal Token Revamp

ooh, i like this idea. token hints were very weird and i had no idea what they were trying to get me to do. revamped token system sounds great
__________________

10th OT (D3): 13th
11th OT (D6): 11th
12th OT (D6): 6th
13th OT (D7): 31st
14th OT (D7): 25th
15th OT (D7): LAST PLACE
16th OT (D7): LAST PLACE LOL


Quote:
Originally Posted by Funnygurl555 View Post
you know what they say

under all the rust is really shiny...……… metal
PhantomPuppy is offline   Reply With Quote
Old 06-2-2016, 05:45 PM   #22
Frank Munoz
Vophie
Retired StaffFFR Veteran
 
Frank Munoz's Avatar
 
Join Date: Nov 2007
Age: 30
Posts: 1,964
Default Re: [Dev] Normal Token Revamp

Quote:
Originally Posted by RenegadeLucien View Post
Yeah, I am. Every song gives me a different judge offset. It's ranged from pretty much 0, to as far as -1, and a bunch of stuff in between. I don't know how big a jump is enough to affect play but for me a difference of 0.2 would make me drop at least one random good, and a difference of more than 0.5 would make me drop many goods.

I don't know about you guys, but if I have to adjust my offsets for every song, there's something seriously wrong.
Don't worry, you're not alone.
It will take some time to truly adapt to r3,
Is it worth it?
I guess, I mean it's really pretty...

When I was configuring my offsets to my playstyle and felt comfortable, I noticed that I would gradually adapt everyday. Meaning i had to change my settings every. Day.
And I'm okay with that cause it shows progress to me. I understood fully why I needed to adjust something
BUT!
one thing I noticed was when I played on a format that wasn't fp9/10 the arrows fluctuate.

It's really noticeable when I play in browser.
the timing, speed of arrows, song sync, offests, are completely wrong.
I figured it may have just been me and my laptop but now I'm not so sure.
I haven't played in a while though, but I think you're experiencing the same thing. Might haveta run some tests on this.


Also token revamp is awesome,
I believe this is much much muuuuuch more user friendly.
Especially to newer players.
__________________
Frank Munoz is offline   Reply With Quote
Old 06-2-2016, 05:51 PM   #23
yo man im awesome
soleil ardent
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
yo man im awesome's Avatar
 
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,512
Default Re: [Dev] Normal Token Revamp

Quote:
Originally Posted by Frank Munoz View Post
Don't worry, you're not alone.
It will take some time to truly adapt to r3,
Is it worth it?
I guess, I mean it's really pretty...

When I was configuring my offsets to my playstyle and felt comfortable, I noticed that I would gradually adapt everyday. Meaning i had to change my settings every. Day.
And I'm okay with that cause it shows progress to me. I understood fully why I needed to adjust something
BUT!
one thing I noticed was when I played on a format that wasn't fp9/10 the arrows fluctuate.

It's really noticeable when I play in browser.
the timing, speed of arrows, song sync, offests, are completely wrong.
I figured it may have just been me and my laptop but now I'm not so sure.
I haven't played in a while though, but I think you're experiencing the same thing. Might haveta run some tests on this.


Also token revamp is awesome,
I believe this is much much muuuuuch more user friendly.
Especially to newer players.
Only time I have ever experience that or similar issues is when I leave FFR open for >24 hours without using it
__________________

Quote:
Originally Posted by choof View Post
you double dad loving dipshit
Quote:
Originally Posted by t-rogdor View Post
dammit now i have to smoke a picture of choof out of a bong
Quote:
Originally Posted by smartdude1212 View Post
I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.
yo man im awesome is offline   Reply With Quote
Old 06-2-2016, 05:56 PM   #24
RenegadeLucien
FFR Veteran
Skill Rating Designer
Retired StaffFFR Veteran
 
RenegadeLucien's Avatar
 
Join Date: Jan 2016
Age: 28
Posts: 282
Default Re: [Dev] Normal Token Revamp

Wait, so we need Flash player 9 (which, I might add, has been discontinued support by Adobe) for R^3 to work properly?

THAT might be an issue... (running FP21)
__________________


RenegadeLucien is offline   Reply With Quote
Old 06-2-2016, 06:14 PM   #25
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: [Dev] Normal Token Revamp

i don't know about you guys but if i've been cured of vampirism once already i wouldn't want to contract it again
MinaciousGrace is offline   Reply With Quote
Old 06-2-2016, 06:26 PM   #26
Untimely Friction
D6 Challeneged
Retired StaffFFR Veteran
 
Untimely Friction's Avatar
 
Join Date: Aug 2012
Age: 31
Posts: 1,267
Default Re: [Dev] Normal Token Revamp

Quote:
Originally Posted by MinaciousGrace View Post
i don't know about you guys but if i've been cured of vampirism once already i wouldn't want to contract it again
you must mean something by this... could you substanciate it? Explain what you mean? Unless it's totally a meme, but Im actually interested af in your opinion on this particularily
Untimely Friction is offline   Reply With Quote
Old 06-2-2016, 06:31 PM   #27
rushyrulz
Digital Dancing!
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
Default Re: [Dev] Normal Token Revamp

Quote:
Originally Posted by RenegadeLucien View Post
Wait, so we need Flash player 9 (which, I might add, has been discontinued support by Adobe) for R^3 to work properly?

THAT might be an issue... (running FP21)
FP10-12 is best for R^3.
__________________


rushyrulz is offline   Reply With Quote
Old 06-2-2016, 06:39 PM   #28
Red Blaster
Bridge Burner
Retired StaffFFR Veteran
 
Red Blaster's Avatar
 
Join Date: Jun 2011
Posts: 2,040
Default Re: [Dev] Normal Token Revamp

Quote:
Originally Posted by RenegadeLucien View Post
Wait, so we need Flash player 9 (which, I might add, has been discontinued support by Adobe) for R^3 to work properly?

THAT might be an issue... (running FP21)
Standalone guide has a dedicated FP9 link
__________________
Quote:
Originally Posted by hi19hi19 View Post
edgelord Linkin Park adolescent angst music
Quote:
Originally Posted by choof View Post
hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
Quote:
Originally Posted by Funnygurl555 View Post
what's a milky christmas :O
Red Blaster is offline   Reply With Quote
Old 06-2-2016, 06:51 PM   #29
rushyrulz
Digital Dancing!
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
Default Re: [Dev] Normal Token Revamp

I think he was more taking issue about the fact that we're required to use an unsupported version of Flash to run this game properly.
__________________


rushyrulz is offline   Reply With Quote
Old 06-2-2016, 07:14 PM   #30
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: [Dev] Normal Token Revamp

Quote:
Originally Posted by Untimely Friction View Post
you must mean something by this... could you substanciate it? Explain what you mean? Unless it's totally a meme, but Im actually interested af in your opinion on this particularily
you are correct, i am referring to how vampirism is a transformative state of being that begins by literally grabbing you and sucking out your blood (or metaphorically, your life, as is the case for some when they initially find ffr) and then infuses you with an insatiable hunger that drives you to hunt down prey after prey (tokens) that do nothing to fill the infinite void in your soul. You are then doomed to realize after you drain the last living thing of its blood (achieved all tokens) that both your body and hunger are immortal and you will live in eternal starvation unless you are cured (stepmania).

Revamping the token system is in many ways akin to repopulating an earth entirely inhabited by the undead with living organisms, or re-infecting someone previously cured of vampirism, it is a meaningless gesture that inevitably recreates the problem it was trying to solve to begin with





actually you got me i'm just pulling shit out of my ass; i think revamping tokens is a good idea and it's nice to see an achievement system in a game that involves becoming better at it rather than an arbitrary amount of time invested

Last edited by MinaciousGrace; 06-2-2016 at 07:15 PM..
MinaciousGrace is offline   Reply With Quote
Old 06-2-2016, 07:51 PM   #31
Untimely Friction
D6 Challeneged
Retired StaffFFR Veteran
 
Untimely Friction's Avatar
 
Join Date: Aug 2012
Age: 31
Posts: 1,267
Default Re: [Dev] Normal Token Revamp

luv u mina
Untimely Friction is offline   Reply With Quote
Old 06-2-2016, 09:59 PM   #32
igotrhythm
Fractals!
FFR Veteran
 
igotrhythm's Avatar
 
Join Date: Sep 2004
Location: Meesheegan
Age: 38
Posts: 6,534
Send a message via Skype™ to igotrhythm
Default Re: [Dev] Normal Token Revamp

Quote:
Originally Posted by XelNya View Post
My reasoning is entirely based in that they are absolutely pointless. Especially now with the skill rating system existing and doing it's job, but totally better.

There is absolutely zero offered to the table from them now. What purpose do they serve? A way to measure one's skill? Sorry. Skill rating already does that. Better even. A list of high difficulty songs with arbitrary point values assigned to them is literally just that.

Now. Rates recording kinda opens a new avenue for tier points and I'll give it that. You could change tier points to be based on rate scores, and I think having dabbled in rates a little more than I used to myself, I'd be interested in seeing this as a feature to give the fact rates record now a little more use. (But please never take the osu path of ranking on songs. That is literally my worst nightmare now days.) In fact, if I hadn't gotten kinda hooked on watching Staiain play SM, I'd be pretty peeved rates record.

Then they'd have value again, I guess. And be worthy of a token or two.
Rate scores count towards your grand total now?

brb stocking up for a run at 500mil
__________________
Quote:
Originally Posted by thesunfan View Post
I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
igotrhythm is offline   Reply With Quote
Old 06-2-2016, 11:41 PM   #33
TheSaxRunner05
The Doctor
FFR Veteran
 
TheSaxRunner05's Avatar
 
Join Date: Apr 2006
Age: 35
Posts: 6,145
Default Re: [Dev] Normal Token Revamp

Ilikeit

So there should be a new race for highest GT in a day ...
Time for a new Gamewhore contest?

Hmmm???

__________________


TheSaxRunner05 is offline   Reply With Quote
Old 06-3-2016, 12:14 AM   #34
rushyrulz
Digital Dancing!
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
Default Re: [Dev] Normal Token Revamp

Hmmmmmm I like the way you think TSR.
__________________



Last edited by rushyrulz; 06-3-2016 at 12:14 AM..
rushyrulz is offline   Reply With Quote
Old 06-3-2016, 02:33 AM   #35
sickufully
Sir Krisk
FFR Veteran
 
sickufully's Avatar
 
Join Date: Dec 2007
Location: Vic, Australia
Posts: 930
Default Re: [Dev] Normal Token Revamp

Quote:
Originally Posted by TheSaxRunner05 View Post
Time for a new Gamewhore contest?
This needs to have its own thread
__________________
sickufully is offline   Reply With Quote
Old 06-3-2016, 09:33 AM   #36
rushyrulz
Digital Dancing!
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
Default Re: [Dev] Normal Token Revamp

In all realness, there's way too much going on right now to have a GWC lol. I can put it in my back pocket for a later discussion, though :P.
__________________



Last edited by rushyrulz; 06-3-2016 at 09:33 AM..
rushyrulz is offline   Reply With Quote
Old 06-3-2016, 10:32 AM   #37
ULTIMEGA
Torn to oblivion!
D7 Elite KeysmasherFFR Veteran
 
ULTIMEGA's Avatar
 
Join Date: Mar 2009
Age: 31
Posts: 1,495
Default Re: [Dev] Normal Token Revamp

Excluding the old support tokens and vROFL, what about the other normal tokens like Fractured Sunshine and Freedom Dive, for example? Like, I get that they are event tokens, but I was thinking maybe they should be easier to obtain. For instance, place 3rd place in a non-official tourney in any division for one, and make it to the semi-finals in an official tournament or something like that.
__________________
Subscribe To My Channel!

Quote:
Originally Posted by _Zenith_ View Post
@ULTIMEGA, dank meme genie.

HIGHEST AAA:Necropotence [90]
HIGHEST SDG: Magical 8 Bit Tour [100] (7-0-0-4)
HIGHEST FC: Six Acid Strings [101]
HIGHEST SCORE: Magical 8 Bit Tour [100] (7-0-0-4)
ULTIMEGA is offline   Reply With Quote
Old 06-3-2016, 11:21 AM   #38
_Zenith_
Accuracy Player
Retired StaffD8 Godly KeysmasherFFR Veteran
 
_Zenith_'s Avatar
 
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
Default Re: [Dev] Normal Token Revamp

Event tokens shouldn't change at all. They are difficult charts that go in accordance with difficult reqs (winning a sanctioned event against x amount of participants).

If anything, Event tokens are essentially a goal because most of them are good, and if you want one you should try your hardest to complete an event in which the staff is awarding an event token (always made known within the event).
__________________




_Zenith_ is offline   Reply With Quote
Old 06-3-2016, 01:29 PM   #39
rushyrulz
Digital Dancing!
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
Default Re: [Dev] Normal Token Revamp

Quote:
Originally Posted by ULTIMEGA View Post
Excluding the old support tokens and vROFL, what about the other normal tokens like Fractured Sunshine and Freedom Dive, for example? Like, I get that they are event tokens, but I was thinking maybe they should be easier to obtain. For instance, place 3rd place in a non-official tourney in any division for one, and make it to the semi-finals in an official tournament or something like that.
Says the person not participating in an event currently running that offers a free token for completion.
__________________



Last edited by rushyrulz; 06-3-2016 at 03:50 PM..
rushyrulz is offline   Reply With Quote
Old 06-3-2016, 09:44 PM   #40
Gradiant
FFR's Resident Trashpanda
Retired StaffFFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
Gradiant's Avatar
 
Join Date: Sep 2012
Location: Michigan
Age: 29
Posts: 1,095
Default Re: [Dev] Normal Token Revamp

Quote:
Originally Posted by ULTIMEGA View Post
place 3rd place in a non-official tourney in any division for one,
non-officials should not be used for token unlocks as placement a lot of the time from what i've seen depends on number of people that sign up since divisions are then smaller, and people not actually submitting scores through the whole thing.
Gradiant is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 03:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution