10-17-2007, 04:42 PM | #1 |
FFR Veteran
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Stepmania timing window question
In Stepmania, there's an option to change the timing window for Perfects. It's from 1-7 and then Justice, or something along those lines.
What would you say FFR's timing window is in Stepmania terms? The default is 4, and I've only played Stepmania once or twice (I don't know what I think about it yet), but since I'm so used to FFR, I'd like some things to be familiar to me. I just found out the "Note" skin and that makes it a whole lot more playable. |
10-17-2007, 04:45 PM | #2 |
FFR Simfile Author
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Re: Stepmania timing window question
Around Judge 3 is equivalent I think to FFR timing. for more exact, open up the preferences.ini file and set the timing windows exactly equal (in seconds) to those of FFR
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10-17-2007, 04:51 PM | #3 |
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Re: Stepmania timing window question
Odd, some buried FFR instinct told me it would be something more like 3, but I didn't want to make things too easy. Thanks.
I'll definitely check preferences.ini out, but would you happen to know the value in seconds of FFR's timing? If not, I'll stick with timing 3. =) By the way, for any future insight I may get, I should probably note that I am NOT using Marvelous timing. I think it's dumb. Marvelous is more perfect than Perfect? Nnnnnno. Last edited by TheSeventhSign; 10-17-2007 at 05:17 PM.. |
10-17-2007, 06:56 PM | #4 |
FFR Player
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Re: Stepmania timing window question
I believe FFR runs at 30 FPS, so that's 1/30, or 0.0333... seconds per frame.
The arrow timing is Average Good Perfect Perfect Perfect Good Average So if we take the note to be at the exact center, there's 1.5 frames of perfect at each end. So 1.5x0.0333... = 0.0500 seconds at each side or 0.1 seconds for the whole window. Goods and averages are 1 frame each and so should be 0.0333... seconds each. So that's 0.100000 sec. for perfects, 0.166666 sec. for goods, and 0.233333 sec. for averages. Someone correct me if I did something wrong somewhere. ... I'm such a nerd.
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Tier Points: 537 (519 + 18 for 664 AAAs) (7/29/09) Last edited by silvercomet1525; 10-17-2007 at 07:04 PM.. |
10-17-2007, 07:14 PM | #5 |
the Mathemagician~
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Re: Stepmania timing window question
The major difference between FFR and SM with these settings is that the goods will break the combo. You can, if you want, fix that by a little cheating:
Code:
JudgeWindowSecondsBoo=0.233333 JudgeWindowSecondsGood=0.233333 JudgeWindowSecondsGreat=0.233333 JudgeWindowSecondsMarvelous=0.100000 JudgeWindowSecondsMine=0.166667 JudgeWindowSecondsOK=0.250000 JudgeWindowSecondsPerfect=0.166667 Note that Marvelouses are FFR perfects, perfects are FFR goods and greats are FFR averages with these settings. Goods and boos are removed. |
10-17-2007, 07:18 PM | #6 | ||
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Re: Stepmania timing window question
Quote:
Also, it seems to me like either Average should be 0.200000, or Good should. It seems there's a one frame gap in the math, but I could be wrong, and don't worry about it too much, I get the overall process. =) Quote:
Last edited by TheSeventhSign; 10-17-2007 at 07:21 PM.. |
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10-17-2007, 07:23 PM | #7 |
the Mathemagician~
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Re: Stepmania timing window question
1 Average
2 Good 3 Perfect 4 Perfect 5 Perfect 6 Good 7 Average There is a 7 frames gap for the average. 7/30 = 0.233333. Also, I forgot that one line: JudgeWindowSecondsAttack=0.233333 Should work now. EDIT: The timing I posted was to make more like FFR. In SM, the goods remove the combo. By moving each ranking up, you remove the need for the goods, and the averages thus make like in FFR. You can still keep the other way though, but you will need that line I posted in here. Last edited by emerald000; 10-17-2007 at 07:31 PM.. |
10-17-2007, 07:50 PM | #8 |
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Re: Stepmania timing window question
Okay, did that stuff, but I'm still able to score a Perfect by hitting before the incoming arrow has even touched the receptor arrow (completely not touching).
I think the problem is that we applied the math of FFR's framerate to Stepmania's. The concept will work, but I think we need to apply that math to Stepmania's framerate in order to get it to work right. The thing is, I don't think it has a set FPS. It runs 254-256 FPS on my computer while I'm playing the game (I turned on that option where you can see it in the top-right corner). EDIT: Hmm, looked it up on the Stepmania message board and it seems like there's an option that caps it at the refresh rate of your screen, or something (VSync?). Trying that. EDIT AGAIN: NO WAY I could barely hit them at all that way, lol. It was 60 FPS so naturally I halved the values, and as a result I was pretty much pwnd. I'm out of ideas at this point. Thanks for all the input guys. Maybe try it on your systems if you please and see if it's just me. Last edited by TheSeventhSign; 10-17-2007 at 08:09 PM.. |
10-17-2007, 08:27 PM | #9 |
the Mathemagician~
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Re: Stepmania timing window question
Tried my settings and I was able to get a great out of an aroow in the middle of the screen. Out of ideas here also...
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10-17-2007, 08:46 PM | #10 |
Beach Bum Extraordinaire
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Re: Stepmania timing window question
Not really on topic, but if you play SM alot on regular 4 or 5, you'll get better at timing and will pwn FFR
I play SM on 7, and it helped my DDR scores alot! |
10-17-2007, 08:54 PM | #11 |
FFR Veteran
Join Date: Feb 2004
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Re: Stepmania timing window question
Yeah, probably Lar. Although I'm passed the point where I need to improve my timing. Plus, FFR timing is different. It's like, fake, lol. It's early. I'm too used to it now.
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10-17-2007, 11:22 PM | #12 |
FFR Player
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Re: Stepmania timing window question
Actually, I think I really did think I screwed up. Perfect (or Marvelous) should be 0.050000, not 0.100000. And the others should be 0.116666 and 0.183333. I accidentially counted all 3 frames of the perfects rather than 1.5 if the note was centered on the frames.
Different framerates shouldn't be a problem though. All the frames change are how much finely each second is subdivided into. 0.05 seconds at 30 FPS is the same length as 0.05 seconds at 60 FPS or 256 FPS. The only difference is that 30 FPS will round to each 0.03333 while 60 will go to 0.01667 and 256 to 0.00390 second increments. Code:
JudgeWindowSecondsAttack=0.183333 JudgeWindowSecondsBoo=0.183333 JudgeWindowSecondsGood=0.183333 JudgeWindowSecondsGreat=0.183333 JudgeWindowSecondsMarvelous=0.050000 JudgeWindowSecondsMine=0.116667 JudgeWindowSecondsOK=0.200000 JudgeWindowSecondsPerfect=0.116667
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Tier Points: 537 (519 + 18 for 664 AAAs) (7/29/09) Last edited by silvercomet1525; 10-17-2007 at 11:30 PM.. |
10-17-2007, 11:37 PM | #13 |
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Re: Stepmania timing window question
Ah, so I was overanalyzing the whole FPS thing. ^_^
I'll try those numbers out and move 'em around if it doesn't work exactly right. Thanks again. =) |
10-18-2007, 12:03 AM | #14 |
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Re: Stepmania timing window question
If you want to have better timing in FFR, I highly recommend NOT setting the timing window in SM the same as FFR's timing window. Try playing on judge 6 or 7 with marvelous timing turned on in SM for a while and you'll probably see a huge improvement in your timing. I highly recommend playing both easy and hard songs on judge 6/7. Also, screenshrinking in SM like you do in FFR (if you screenshrink) might help you visually time the arrows in FFR better, just don't follow up on FFR right after trying this as FFR may appear too choppy.
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10-18-2007, 12:21 AM | #15 | |
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Re: Stepmania timing window question
Quote:
And as far as I can tell, those values actually emulate FFR's timing darn well, silvercomet! |
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07-24-2017, 02:26 AM | #16 |
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Re: Stepmania timing window question
fucking cheaters
I got a question and I was gonna use this title so this is my thread now Timing windows for J1-9, where can I find them in the Etterna directory? I need them for comparisons sake, any and all help is appreciated ʕ→ᴥ←ʔ |
07-24-2017, 06:37 AM | #17 |
FFR Player
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Re: Stepmania timing window question
fuck, yeah I see it.
I'll just track down mina or ask someone else with work in the game to pastebin it for me, good looking out man o/ |
07-24-2017, 06:06 PM | #18 | ||
Under the scarlet moon
Join Date: Jan 2014
Age: 31
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Re: Stepmania timing window question
FFR only has early averages, late hits in the same frame window are goods instead. Also SM won't reproduce the frame quantization FFR does, which is one of the main differences in feeling between playing the two games.
Quote:
Quote:
Code:
TimingWindowSecondsW1=0.022500 TimingWindowSecondsW2=0.045000 TimingWindowSecondsW3=0.090000 TimingWindowSecondsW4=0.135000 TimingWindowSecondsW5=0.180000 Code:
TimingWindowScale=1.000000 For example, on J7 the boo/W5 window will be 0.18 * 0.5 = 0.09s or 90ms. |
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07-24-2017, 07:39 PM | #19 |
FFR Player
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Re: Stepmania timing window question
You're a beautiful person, thank you for your help \o/
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