|
View Poll Results: Should KeyBeat Online implement mines? | |||
Most definitely. | 24 | 26.97% | |
Probably, but only if they're used right. | 28 | 31.46% | |
Not really. | 27 | 30.34% | |
Not sure, I'd have to see how they're used. | 10 | 11.24% | |
Voters: 89. You may not vote on this poll |
|
Thread Tools | Display Modes |
10-1-2009, 10:42 PM | #21 |
★★★★★
|
Re: Mines in KeyBeat
mines are nice as long as they are properly used.
|
10-1-2009, 10:44 PM | #22 |
Resident Rock Climber
|
Re: Mines in KeyBeat
yes on mines
__________________
|
10-1-2009, 10:55 PM | #23 |
FFR Player
Join Date: Jun 2007
Posts: 974
|
Re: Mines in KeyBeat
wow 50/50 are you guys TRYING to do something here?
well it's not gonna work I'm implementing dis sh*t
__________________
(´・ω・`) |
10-1-2009, 11:01 PM | #24 |
RATOOOOOOOOO
|
Re: Mines in KeyBeat
If you're implementing mines then take out the boo system since they already act as "invisible mines."
__________________
-4th Official Tournament Expert Divison Champion- |
10-1-2009, 11:06 PM | #25 |
FFR Player
Join Date: May 2007
Age: 33
Posts: 9,922
|
Re: Mines in KeyBeat
flash version of sm
|
10-1-2009, 11:13 PM | #26 |
HAVE ME WITH VODKA
Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
|
Re: Mines in KeyBeat
|
10-1-2009, 11:25 PM | #27 |
FFR Veteran
Join Date: Sep 2006
Posts: 778
|
Re: Mines in KeyBeat
I prefer the boo system to mines. Extra hits should always be punished.
I also dont like the "boom" sound from stepmania. If I hit a mine, it screws me up for the next pile of notes. I know I could probably change that, but whatever. If you're afraid of mashing, dont worry. I tried and the 6 keys make mashing nearly impossible (more boos compared to notes hit). All in all, mines make stepfiles less fun imo. So, my vote is a definite NO to mines, not the "not really" I was allowed to pick. |
10-1-2009, 11:37 PM | #28 |
FFR Player
Join Date: May 2009
Posts: 46
|
Re: Mines in KeyBeat
I don't understand how mines would make a difference.
I mean, 1) boos take the place of mines in all cases, 2) if I hold a key down for too long, my keyboard starts to repeat the key (automatic mine), 3) mines were designed to force dancers to move their feet; how hard is it to move your fingers? And how long do you leave your finger on the key, anyway? I suppose mines could be used for distraction, which can be a valid addition, but I'm simply not seeing anything else. |
10-1-2009, 11:48 PM | #29 | |
FFR Player
Join Date: Jun 2007
Posts: 974
|
Re: Mines in KeyBeat
yes I do realize that there will be a lot of similarities, but this will be changed up as much as possible
Quote:
the reason why I wanted to implement mines was because I wanted to give everyone the freedom of those extra hits, but limit it to certain areas/times, as well as giving notecharters a lot more creative options
__________________
(´・ω・`) |
|
10-2-2009, 12:11 AM | #30 |
Cutie&Handshaking Sounds
|
Re: Mines in KeyBeat
No no no no.
I never liked the usage of mines. They can be a serious problem/distraction, especially if EVERY level has them. Other rhythm games also never had them, even DDR, but in this case, Beatmania. Also, mines don't make sense within this context. Maybe bombs, but not mines. |
10-2-2009, 12:23 AM | #31 | |
FFR Player
Join Date: Jun 2007
Posts: 974
|
Re: Mines in KeyBeat
Quote:
if I had choice I would remove your vote from the poll
__________________
(´・ω・`) |
|
10-2-2009, 12:24 AM | #32 |
FFR Simfile Author
|
Re: Mines in KeyBeat
actually you can trigger a mine without hitting a boo b/c mines are triggered by held keys not by taps
i.e. if you hit a note, hold that finger and a mine passes through that column you get a mine hit without getting a boo
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
10-2-2009, 12:25 AM | #33 |
behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
|
Re: Mines in KeyBeat
Thank you for your time.
__________________
Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
10-2-2009, 12:56 AM | #34 |
Cutie&Handshaking Sounds
|
Re: Mines in KeyBeat
Whoops, lol. I was dragged to the latest post, so I forgot to read the first.
Though even if my vote was removed, the results are still the same. At least for now. |
10-2-2009, 05:43 AM | #35 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 31
Posts: 3,865
|
Re: Mines in KeyBeat
I actually voted "not really", although I think mines may be fun in some files, I'd like a mines-off function
__________________
Quote:
|
|
10-2-2009, 05:44 AM | #36 | |
cavs
Join Date: Dec 2007
Location: Saratoga, New York
Posts: 3,258
|
Re: Mines in KeyBeat
Quote:
SKG_Scintill |
|
10-2-2009, 07:30 AM | #37 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
|
Re: Mines in KeyBeat
mines are cool so w.e
eh stargroup, how long before we can start making accounts and ****? |
10-2-2009, 07:53 AM | #38 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 31
Posts: 3,865
|
Re: Mines in KeyBeat
Vanilla, my post was intentionally a +1 on that item
__________________
Quote:
|
|
10-2-2009, 01:18 PM | #39 |
Eaguru
Join Date: Jul 2005
Location: Brampton, ON, Canada
Age: 32
Posts: 2,832
|
Re: Mines in KeyBeat
Just a sidenote: before boos were removed, holding down the key prevented any further inputs (i.e. you can hold a key and only get 1 boo). Holding a key didn't work for anything but holds. Blast fixed that quite some time ago.
yes
__________________
Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.) |
10-2-2009, 02:42 PM | #40 |
Network Security Analyst
|
Re: Mines in KeyBeat
I think my position on this is already pretty solid, but I'm all for having mines.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|