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Old 05-19-2009, 09:30 PM   #161
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Default Re: FFR Community Pack III (Submissions Open)

kommi- the jacks are not going to that high tremolo guitar? sound (i forgot what it's like), so that's probably why you're thinking that i'm being inconsistent with it. they're going to the percussion; i would've stepped it to the guitar, but nonstop jacks would probably have gotten annoying. the single mines go to sounds that are mainly staccato (mines for emphasis on them). hay get better speakers if you can't hear that >: | puppet says he's gonna do mine stuff with me on it so whatever O_O

also if you can- how is the beginning iffy? there wasn't much that i think i could've done better about it really so
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Old 05-19-2009, 09:32 PM   #162
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Default Re: FFR Community Pack III (Submissions Open)

if you were going to percussion that would make more sense. but 24th jacks at that speed are just T_T beginning just has an odd transition from the intro, you follow stuff then no then yes then no

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Old 05-19-2009, 09:34 PM   #163
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Default Re: FFR Community Pack III (Submissions Open)

ps girls and boys and toys is ver steppable with a cut
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Old 05-19-2009, 09:49 PM   #164
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Default Re: FFR Community Pack III (Submissions Open)

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ps girls and boys and toys is ver steppable with a cut
Cut? It's only 1:45! What do you want cut?!

Also, you never got back to me npv
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Old 05-19-2009, 09:55 PM   #165
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Default Re: FFR Community Pack III (Submissions Open)

3y3s v1 has gr8 patterns and not a shiitton of random ass jumps over a pitch relevant lower melody :mrbob: :>
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Old 05-19-2009, 10:14 PM   #166
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Cut? It's only 1:45! What do you want cut?!

Also, you never got back to me npv
yeah i need time though, sorry. i haven't really had opportunities; last night, i had work; tonight, i'm really feeling sick and when i tried doing stuff on stepmania arrows came out of nowhere and i was like what and my fingers didn't hit the right arrows etc. huge headache/dizziness

i probably can't get to it until like the weekend. just talk to me on aim sometime.

kommi- jacks at that speed ruleeeeeee learn to jack..................and the beginning was purposely on and off for effect and emphasis on the loud hits vs. intro theme; also, if i stepped both, pr would be off O_O and a little awkward to hit too...
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Old 05-19-2009, 10:21 PM   #167
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Default Re: FFR Community Pack III (Submissions Open)

i wristjack faster than masa that speed kills =<




btw bdn for girls and boys and toys i was referring to zero's cut for his pad chart which was perfect and 1:45 is only the length because of the ogg patch
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Old 05-19-2009, 10:35 PM   #168
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Default Re: FFR Community Pack III (Submissions Open)

huh

all i know is that i can do the jacks and puppet says they're awesome anyways....
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Old 05-19-2009, 11:01 PM   #169
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Default Re: FFR Community Pack III (Submissions Open)

everyone hates 3y3s oh well i'll try to step something else in the next week or something. i gotta have one file in this >: )
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Old 05-19-2009, 11:26 PM   #170
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Default Re: FFR Community Pack III (Submissions Open)

Back in Taiwan... Going to see if I can fix my problem.

Edit: Sent Creepout again.... It should work... if not, let me know and Ill fidow with it a bit more.
I said this once, but Ill say it again, I really wanna get one file in this.... so Im an open book when it comes to revisions.

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Old 05-21-2009, 07:05 AM   #171
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Default Re: FFR Community Pack III (Submissions Open)

Quote:
Originally Posted by omgitznpv View Post
33. Sunrag v2 - good file; nice mines and mechanics and stuff. maybe we can talk on aim sometime about utilizing jacks and sometimes freezes in chiptunes to bring out the lead because that is a technique that will help a lot in keeping the important sounds from disappearing into your straight-layering. will accept as is for now, however, good work.
Accepted

21. Sunrag - moches
3.5/5 *REJECTED*
I think the ending of the song should be 41 not [24]1.

33. Sunrag (fix) - moches

4/5 *ACCEPTED*
the ending jump should be like a 42 16th pattern not a [41] jump
@Puppet: Best way is prob PM as I stopped using AIM quite a while ago :/

@npv: ?

Also might step some Virt for this
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Old 05-21-2009, 08:14 AM   #172
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Default Re: FFR Community Pack III (Submissions Open)

without the brackets its a 16th pattern, he means it should be like a 42 gallop
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Old 05-21-2009, 09:44 AM   #173
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Default Re: FFR Community Pack III (Submissions Open)

I propose the creation of a universal stepmania notation format
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Old 05-21-2009, 01:17 PM   #174
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Default Re: FFR Community Pack III (Submissions Open)

was bored enough to send 2 files,o.o

i promise they dont suck?
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Old 05-21-2009, 01:56 PM   #175
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Default Re: FFR Community Pack III (Submissions Open)

aww for sean was rejected
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Old 05-21-2009, 02:09 PM   #176
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Default Re: FFR Community Pack III (Submissions Open)

yall need to learn how to use nu doubles
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Old 05-21-2009, 03:56 PM   #177
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Default Re: FFR Community Pack III (Submissions Open)

double freeze theory
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Old 05-21-2009, 04:19 PM   #178
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Default Re: FFR Community Pack III (Submissions Open)

Quote:
Originally Posted by moches View Post
Also might step some Virt for this
like 2/3 of the pack is already 8-bit

puppet's stepping more

do we really need more
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Old 05-21-2009, 04:31 PM   #179
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Default Re: FFR Community Pack III (Submissions Open)

you could always step pwntendo...

or this...
http://www.youtube.com/watch?v=FN3nx...eature=related
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Old 05-21-2009, 05:39 PM   #180
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Default Re: FFR Community Pack III (Submissions Open)

gabber.od.ua


step some new music guys
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