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Old 06-12-2008, 11:52 AM   #141
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Default Re: RFpack 2: Submissions Open!

that's also over 5 minutes long

and its ffr
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Old 06-12-2008, 03:22 PM   #142
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Default Re: RFpack 2: Submissions Open!

Hmm...how did I not notice this?

I think I have a song that I could probably submit. Maybe a few others as well but first I must a song, and see how you rate.

EDIT: Oh wait a KB pack. I'm not good in KB stepping, so then I'm out.

Last edited by ddr_f4n; 06-12-2008 at 03:25 PM..
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Old 06-12-2008, 04:22 PM   #143
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Default Re: RFpack 2: Submissions Open!

Quote:
Originally Posted by kommisar[os] View Post
and planet karma gets praised as the best file in odi2
i think his parade of the wooden soldiers cancels planet karma out.
and his jungle

seriously, one good file does not mean he's good.
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Old 06-12-2008, 06:49 PM   #144
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Default Re: RFpack 2: Submissions Open!

Rebirth doesn't care about this thread
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Old 06-12-2008, 07:21 PM   #145
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Default Re: RFpack 2: Submissions Open!

Quote:
Originally Posted by Infinity. View Post
i think his parade of the wooden soldiers cancels planet karma out.
and his jungle

seriously, one good file does not mean he's good.
jungle was experimental, and parade was stepped because rebirth told me to

parade was bad, jungle is just not to most people's tastes

I'm still better at stepping than you, my friend XD
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Last edited by stargroup100; 06-12-2008 at 07:24 PM..
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Old 06-15-2008, 05:56 AM   #146
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Default Re: RFpack 2: Submissions Open!

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hi, i'm infinity ON ****ING HIGH! i suck at SM because i can't B planet karma for **** even if i tried, and i d'd jungle & parade of wooden soldiers with my dick and still wonder why i don't see it's good. therefore my obligation is now to put down stargroupie about him being a simfile artist, ahahahahah!!! =D
seriously, this is how you sound to SMers. YOU AREN'T PROFESSIONAL, SO QUIT YOUR ****!!

edit: no more drama after this...i'm only harsh because i want it to stop lol.

Last edited by Alioth; 06-15-2008 at 05:59 AM..
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Old 06-15-2008, 07:00 AM   #147
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Default Re: RFpack 2: Submissions Open!

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edit: no more drama after this
You just create it
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Old 06-15-2008, 07:14 AM   #148
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Default Re: RFpack 2: Submissions Open!

stop trolling.

ps copied the file list from RF, that site looks almost dead.
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Old 06-15-2008, 07:31 AM   #149
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Default Re: RFpack 2: Submissions Open!

not really dead. just the same people posting all the time scaring others away with their gayness. the pack is still getting a decent amount of submissions
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Old 08-2-2008, 05:27 PM   #150
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Default Re: RFpack 2: Submissions Open!

I updated the first and second post of this thread. We now have two times the submissions and two times the accepted files. 29 sims. We're about half way there

Its been 5 months and we're only 50% done with the pack. We really need people to start submitting their good simfiles so we can speed up the process and get this pack out before winter.
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Old 08-2-2008, 06:08 PM   #151
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Default Re: RFpack 2: Submissions Open!

Yeah

Because if you release it on our birthday again, well, people will think the pack is all about you lmao
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Old 08-2-2008, 07:34 PM   #152
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Default Re: RFpack 2: Submissions Open!

Quote:
Originally Posted by Rebirth0 View Post
I updated the first and second post of this thread. We now have two times the submissions and two times the accepted files. 29 sims. We're about half way there

Its been 5 months and we're only 50% done with the pack. We really need people to start submitting their good simfiles so we can speed up the process and get this pack out before winter.
It would kinda help if the judges weren't nazi and rejected the file if one note was not pitch relevant. I like how you're going for perfect files only but seriously... that's asking for a lot of work. Might take a while...
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I hear back in 12 AD Jesus Himself sent an FGO to Tass and it got a 9 by JX

"[++] 9/10
Very good file but not japanese enough ps hi jesus"
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Old 08-2-2008, 08:31 PM   #153
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Default Re: RFpack 2: Submissions Open!

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Originally Posted by dood gone krazee View Post
It would kinda help if the judges weren't nazi and rejected the file if one note was not pitch relevant. I like how you're going for perfect files only but seriously... that's asking for a lot of work. Might take a while...
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Old 08-2-2008, 10:02 PM   #154
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Default Re: RFpack 2: Submissions Open!

rb isnt the nazi judge, its the rest of them. lmao
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Old 08-2-2008, 10:12 PM   #155
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Default Re: RFpack 2: Submissions Open!

We're not that strict. Pitch relevancy helps yes, but its better to have a file that is fun to play. Fun over pitch relevancy, but you should try and incorporate both in your files.

We're just not gonna accept anything thats horrible, and yes, it does have to be pretty fun to play and seemingly correctly stepped to the music in terms of layering and pitch
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Old 08-2-2008, 10:14 PM   #156
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Default Re: RFpack 2: Submissions Open!

obviously the judges are not super-strict about pitch relevance because sin has all kinds of errors in that department C:
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Old 08-3-2008, 01:12 PM   #157
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Default Re: RFpack 2: Submissions Open!

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Holy ****ing **** that picture is amazing lmfao.

*on-topic: I'm finding that the RFpack 2 seems less strict than what it was about a month ago. FInally I can breathe again.
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Old 08-3-2008, 01:26 PM   #158
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Default Re: RFpack 2: Submissions Open!

the number of accepted files went from like 20 to 30 in the last couple of weeks.
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Old 08-3-2008, 01:47 PM   #159
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Default Re: RFpack 2: Submissions Open!

HAHA Kommi's 300 file failed again. LOL

I might actually get back in this.
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Old 08-3-2008, 03:11 PM   #160
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Default Re: RFpack 2: Submissions Open!

Quote:
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the number of accepted files went from like 20 to 30 in the last couple of weeks.
Because they probably want to release this sooner.
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I hear back in 12 AD Jesus Himself sent an FGO to Tass and it got a 9 by JX

"[++] 9/10
Very good file but not japanese enough ps hi jesus"
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