04-30-2011, 04:06 AM | #101 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
I'm speaking of most people here really. there was a time where people would still play older packs but less so now
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04-30-2011, 04:42 AM | #102 | |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
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We really should focus on actual physical facts from the past and use them to plan a better future. At least in my opinion. |
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05-21-2011, 07:30 PM | #103 | ||
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
Skimmed my way through this thread. I really wanted to take the time post something but I would like to believe that the majority of what I would like to say has already been covered to some extent. I will however make a few quick points out of some of these latest posts.
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One thing, that I'm just going to stick in here; I have a few files, made years ago, that I've just been holding onto to release at some time. Created, for the most part, in an older style. I wanted to originally release them a log time ago in a small pack but based on opinions and feedback it appeared as though no one would really enjoy them other than myself and maybe a few other people. Some of these files were eventually submitted to packs, only one (China Junk) ever "made it", but for the most part I've kept them to myself and a few friends who I had help test them. Based on the feedback from this thread I'm wondering if I should compile my work and release them. |
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05-23-2011, 08:02 AM | #104 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
It seems like everybody in this thread agrees that files these days are too focused on technical perfection, so the question is, why is everybody still releasing these files?
I remember I submitted a few things to the Astronomic Metal Collection 2 and N.T.M rejected them all outright for not having any pitch relevancy. In the end SulferDragon accepted some of them (thanks man). That's when I realized that "perfect" files had taken over, and I pretty much gave up trying to promote my files on here by submitting them to packs. However, I released all my files on stepmania.com and they have a good amount of downloads. It would be nice to see some packs with easier files, because the hand-and-crossover-laden files these days are too darn hard for an arrow-key player like me.
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05-23-2011, 08:45 AM | #105 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
Great ideas here.
The decline of Stepmania and games like FFR are really odd to me too -- a game like FFR was popular independent of Dance Dance Revolution. In fact, its popularity existed seemingly in spite of DDR. SM's popularity, in turn, feeds off of FFR's popularity. What, then, caused the decline of popularity in games like FFR and KeyBeatOnline? Several things. DDR was the source of a lot of activity in the Stepmania community. But DDR, in the public's mind, was a gimmick. You don't double down on that sort of thing -- yo-yos, as you've noticed, have not recovered to the levels of their initial fad popularity. DDR's the same way. And given that arcades in general are dying, the likelihood of DDR springing back from recovery is unlikely. Okay, there are home sales. But home play isn't competitive, and you need that kind of arcade competition to make a scene that ignites the kind of community spark we once had. Unfortunately for us though, music games in general are a sort of fad. They're driven in part by novelty value. For most people, even something as solid as KeyBeat doesn't register as "wow, this is a great engine." It registers as "okay, I've seen this shit before." But the biggest reason, I think -- and this is total speculation -- that it's because people are exploring the internet less. Internet forums in general are on the decline; why use forums when you can use facebook? Or reddit, even? And that's what the average person in FFR's age demographic is going to do. When they get into "goof off mode", their default location is Facebook. And, surprise, that's also where all of their goof offy flash games are. They can't use Facebook? iPhone. Doesn't matter. Aggregator websites are becoming the future. People are choosing instead to waste their time on large, centralized means of communication like facebook, YouTube, digg, reddit, and so on. If you don't believe me, you can look at the decline of websites like SomethingAwful, GameFAQs, and Newgrounds. You may think they're different, but they all share a similar style of forum-like interaction. They all have a website community with resident popular kids. If the casual-yet-competitive niche that FFR, Stepmania and KBO occupy is to stay popular well into the 2010s, they will need strong, detailed Facebook apps. Period. I severely doubt anything else is going to revive them into popularity. |
05-23-2011, 09:26 AM | #106 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
Sadly arch is right and thirdstyle has the right idea.
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05-23-2011, 10:13 PM | #107 | |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
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and to be able to acknowledge that fact so we can embrace those people, as a real community and not just a small minority of people who like one style of doing things
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05-24-2011, 06:26 AM | #108 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
We make files like that to cater to our own niche of simfile makers. We find them fun and if we keep playing them, we'll probably keep making them. Get over it.
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05-24-2011, 08:42 PM | #109 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
The style of stepfile honestly is irrelevant in the long-term viability of the game; the files could be by QED or by stargroup and it wouldn't matter because they would both have zero impact on a large scale. What matters is the base level of easiness, the familiarity of music, the incentive systems, and so on. Mostly the incentive systems -- League of Legends is more popular than HoN almost entirely because its developers understand human psychology to a greater degree and can use that to their advantage in crafting addicting incentive systems.
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05-24-2011, 09:29 PM | #110 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
Here's my take.
Yes, we cater to kind of a niche audience, but it's been shown that we easily appeal to a wide variety of people. What we need, like what most of you seem to be saying, is a way to get into people's heads and "convince" them into liking the game through some psychology. But I won't talk too much from this direction because it's not my main concern or topic of interest. About the "elitism" of "technical perfection" when it comes to charts. I've been through the whole thing, from loving everything, to loving nothing, to loving select things, and finally to a point of balance. A lot of people have an incredible potential to make some really nice stuff. What makes a chart fun is, like I've said a million times, the interpretation and the creative concepts and style. Technicality is only a nitpick. Just because this ice cream sundae has too much whipped cream and not enough sprinkles doesn't mean you still can't still enjoy it. Ever since the Dark Chancellors Pack era, people seem to be catching on and understand what makes a good chart, and not just at our "elitist" level, but at a general level. People can and should make more charts, because this is how our community grows and shares. That being said, it's obvious that I have no problem with "QED stepcharts." If you make "crappy" charts and you don't want to take advice from people who understand rhythm gaming better, that's totally fine. I don't think anyone cares. But if you don't know what you're doing but you have the balls to go around flaunting your skill, then we have a problem. I have no problem with QED, his charts, or the people who like his charts, but when you're terrible at making charts and you give a seminar about it at a major convention, explain your own bullshit theories, and even invite your technical director all the way from Germany, well I'm sorry, we are all laughing at you. Arch0wl's recently organized "people who never made 6k charts before" pack turned out to be extremely successful, and really shows the plenty of people have very good potential and ideas, they simply need to make and release more stuff and not be afraid of what the "elitists" say. You can either listen to them or don't. We try to help but it's still YOUR work.
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05-24-2011, 10:36 PM | #111 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
Honestly technical perfection only starts mattering to you at a level where your tastes don't really matter anymore. So if it pleases the hardcore base, it's fine from a "I want this game to be big" standpoint.
There is one exception, though. There needs to be spectacle, because this is the kind of game that relies on audience. In other words, the game must have dramatic boss songs and they need to have a "holy shit" factor, even if that means putting technical perfection aside. Gaussian Mist 2 is the best boss song Stepmania's ever had, but even Through the Fire and Flames suffices. |
05-24-2011, 10:56 PM | #112 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
dare i say...
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05-24-2011, 10:59 PM | #113 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
people are still talking about this
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05-25-2011, 02:30 AM | #114 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
I guess so, but this thread was necessary. I spend about 2 hours reading this whole thread (about 90% of everyone's posts) cause I found it very interesting. How everything changes from then to now.
PS: Simply put: "Do you like making simfiles? Well I have to say that I love it very, very much. But soon everything will change, well at least it does eventually." Guess what reference I got this from? Last edited by BeatofIke; 05-27-2011 at 01:43 PM.. |
05-25-2011, 02:47 AM | #115 |
Dark Chancellor
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
everyone will play ddr files
only we will play keyboard elitist files everyone will play animu files only we will play dat pu's anime art simfiles
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05-25-2011, 03:39 AM | #116 | |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
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like there is no way to make an anime file expressive as most files in pack's like dc and lc 1,2 and 3
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05-25-2011, 03:45 PM | #117 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
isn't that a problem? (in terms of attracting new players, that is.) stepmania's popularity is definitely hindered by forcing beginners to sit through charts that are horrid to play on keyboard which accompany an extremely limited array of jpop and techno songs.
I never thought of it that way, but it definitely could serve that purpose. the song is freakin' epic. |
05-25-2011, 04:30 PM | #118 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
unless we make better easy files it's the unfortunate truth
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05-25-2011, 05:27 PM | #119 | |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
Well we could............ make easy files (o:
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05-25-2011, 06:12 PM | #120 |
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Re: So let's talk about QED stepfiles. (Let's talk about StepMania actually.)
Next batch, I'm sending an easy file.
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