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Old 03-30-2009, 02:12 AM   #61
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

concrete examples? how is "notes that go to nothing" not concrete?

it isnt with just one file its with all the files ive seen
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Old 03-30-2009, 02:22 AM   #62
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

Hey, Kommi, this anime pack, is it a pad pack?

Oh--and I seen your "I'm gonna step this because it's been stepped 1000000000000000x times and I'm gonna try to beat it" chart (also known as Xepher).

In all honesty, there's absolutely no variation in your pattern usage, and that frankly has nothing to do with you deliberately choosing not to step certain areas of songs the right away. Even if you use your chart as an accompaniment, it's still no good if the patterns are just repeating staircases (pointing right at Xepher, again).
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Old 03-30-2009, 03:48 AM   #63
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

I was just reminded of what we are dealing with here. I forgot that QED makes it mandatory to step notes to nothing and that's actually his "style" of stepping (as pathetic as that sounds), so sadly, I don't think anybody can convince him that what he is doing is wrong, so he's just doomed to failure forever until he changes his ways.

Also, the sad fact is that the people who are defending him now (people who JUST registered on the forum to post in this thread to defend him) have not even experienced a real, decently structured, and solid keyboard simfile. I am 99% sure when I look at how they defend him. What makes me so frustrated is that these people are probably new to the game, and if they "grow up" playing these ****files, when they eventually move on to simfiles that actually have technicality and basic structure, it'll just be that much harder to adapt, just because they are used to playing simfiles that have notes that go to absolutely nothing, and have no real solid structure.

To new players; I DO realize that when you are new, you only have limited ability when playing simfiles, and aren't looking for the hardest ones available, but please. If you're going to play easy simfiles, at least progress by playing simfiles that are actually simfiles, -not- these.

ps pat a shoe
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Originally Posted by Patashu View Post
hey

hey

your objectivity is constraining his transcendental artistic vision

would you give 2/10 to kil???

you can't confine art thanks
In terms of art, cow vomit is closer than these simfiles. Way closer.

Last edited by lnick; 03-30-2009 at 03:53 AM..
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Old 03-30-2009, 05:34 AM   #64
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

adding invisible 16ths that have nothing to do with the song doesn't make it a good simfile. regardless of who enjoys your file it's a very very small minority unless you conform to the dark chancellors way of stepping according to the stepmania supreme court declared by the national kil act of stepmania.


and I wouldn't give kil a 2/10 unless i personally hated one of his files. he's basically the one who invented 90% of stepmania theories.
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Old 03-30-2009, 05:41 AM   #65
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

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Originally Posted by lnick View Post
...the sad fact is that the people who are defending him now (people who JUST registered on the forum to post in this thread to defend him) have not even experienced a real, decently structured, and solid keyboard simfile. I am 99% sure when I look at how they defend him. What makes me so frustrated is that these people are probably new to the game...
I somehow feel offended by this (yes, being one of the new to the forum), then again you fail to actually read what people write...

Quote:
Originally Posted by lnick
a real, decently structured, and solid keyboard simfile
Not sure, but do you claim that OD files are perfect in everyway (or that there is some that are extremely good - as in close to perfect)?
The way that some comments here suggest (atleast that the feeling you get from reading), is that the "only" way to step anime songs is the OD way.

One thing is playing a stepfile that is "difficult" -and completely trashing after completing it, because all there really is to it, is the difficulty-
Another is playing a stepfile and actually wanting to play it again (aka HAVING FUN playing).
Im not saying that stepfiles that are "difficult" can't be fun, just saying if that is all there is too them they properbly wont be played alot after completion...

Note: lnick
atleast you toned your trash talk down abit...
*reads the last part again* in the beginning...
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Old 03-30-2009, 05:57 AM   #66
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

Are you stupid? Where did I say that or even hint OD simfiles being perfect? Show me.

When I talk about real KB simfiles with structure I mean simfiles like ODIpack, VGMP3, RFpack2 and the like. I HIGHLY doubt any of the people defending QED have played any of those files, or they are probably in the situation I stated in that they are playing or have played those simfiles but they cannot enjoy them because they are used to playing to a totally warped, wrong style of stepping.

Also, do -not- give me this difficulty bull****. I myself play LOADS of dumpfiles ALL the time, however, anybody who isn't a complete idiot can tell the difference between a file being a dump or not.
It's completely possible to find dumpfiles fun, that's because one tends to seek more challenge because most files that are not dumps are not always hard, but having fun with a file that is so much of a dump that it steps to absolutely nothing, in a totally awkward way, and not in a challenging way at all is pointless. There's absolutely no reason why you should like something like that, if you have any composure in this game at all.

QED's simfiles do not even qualify as dumpfiles, they are below dumps. The fact that his files are literally midare files, but without any interesting patterns or difficulty to compensate for the bull**** in them is just disgusting and pointless.

Last edited by lnick; 03-30-2009 at 06:10 AM..
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Old 03-30-2009, 06:09 AM   #67
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

What soulbringer said is true. Difficulty doesn't make a good stepfile. We don't say we can't play difficult stepfiles from time to time. But after having at least double A on them, you just don't actually want to play them again.

On the other hand, QED's stepfiles make you enjoy the music while limiting the steps for what it's necessary, making you play his files over and over again without loosing the fun of it.

And yes, OD's stepfiles aren't perfect. But we appreciate their great work too.
Please give the guy some slack and let him write his stepfiles like he wants to, and just do your work your own way to make a better 6th mix.

And Xepher FTW!!
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Old 03-30-2009, 06:16 AM   #68
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

wow dude lmfao
you are getting hilariously upset because one guy likes to step files differently than you. you talk as if technical proficiency is the bible of stepping and cite a pack like rf2 (which has -tons- of technically "inaccurate" files). frankly i suspect you don't know a whole lot about files at all -.-

i mean placing 16th notes to sounds that aren't necessarily present if they seem to fit within the context of the steps is not a huge ****in deal lol, thousands of people enjoy ITG charts and they do the exact same thing. obviously people (like us) who play a lot of very technical files (vgmp3/smg2) will learn to get used to that style and enjoy it more, while people who play stuff like OD and ITG charts will learn to like that style more. i mean c'mon we all enjoyed playing huge technical dumps like the KBMP back in the day, does that mean we had ****ty simfile taste worthy of registering and throwing a temper tantrum in another forum?

in short, whoa whoa whoa man calm down he only ask in a decently way
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Old 03-30-2009, 06:30 AM   #69
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

there isn't a specific way to step anime simfiles. It's not because OD makes decent files that it's the ~only~ way to step them. A simfile is a simfile and there are guidelines to follow, regardless of if its anime or not. peace.


A good simfile that people will actually play and post scores on requires more than tossing in invisible 16th streams. No files don't need to be perfectly accurate; kil has his own theories which probably defy all laws of layering. It's the originality of a file that makes it enjoyable and gives a refreshing experience to the player. Granted quite a few people enjoy dumps but if it has replay value and its good for scoring hay why not. it's stepmania after all. However good files still need a foundation which need basic stepping rules.

Last edited by kommisar[os]; 03-30-2009 at 06:34 AM..
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Old 03-30-2009, 06:34 AM   #70
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

Quote:
Originally Posted by ablefoxdog View Post
But after having at least double A on them, you just don't actually want to play them again.

lol no, there are tons of files that i've AA'd and still play regularly that are technical that are really fun

i would probably download QED's files and play a couple files then never play them again because the charts wouldnt make any sense to me which kills any replay value a file has automatically
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Old 03-30-2009, 06:48 AM   #71
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

Quote:
Originally Posted by lnick View Post
ps pat a shoe


In terms of art, cow vomit is closer than these simfiles. Way closer.
idk if you can write an essay about how you step manias it's certainly not mindless nor unplanned
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Old 03-30-2009, 06:49 AM   #72
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

Quote:
Originally Posted by gnr61 View Post
wow dude lmfao
you are getting hilariously upset because one guy likes to step files differently than you. you talk as if technical proficiency is the bible of stepping and cite a pack like rf2 (which has -tons- of technically "inaccurate" files). frankly i suspect you don't know a whole lot about files at all -.-

i mean placing 16th notes to sounds that aren't necessarily present if they seem to fit within the context of the steps is not a huge ****in deal lol, thousands of people enjoy ITG charts and they do the exact same thing. obviously people (like us) who play a lot of very technical files (vgmp3/smg2) will learn to get used to that style and enjoy it more, while people who play stuff like OD and ITG charts will learn to like that style more. i mean c'mon we all enjoyed playing huge technical dumps like the KBMP back in the day, does that mean we had ****ty simfile taste worthy of registering and throwing a temper tantrum in another forum?

in short, whoa whoa whoa man calm down he only ask in a decently way
when i cited those other packs, i wasn't referring to them as some aMAzInG StEpFilES, more so the fact that those simfiles at least have -some- sort of structure, and can be in most cases, considered solid as to what a good simfile might look like

also its because this guy pretty much pissed all over od when he was there so im not on good terms with him period but w/e

when he was at OD releasing his simfiles, everyone there p much agreed that they were just bad, and it pretty much elevated into this huge arguement that ended with him losing/leaving

this isn't the first time i've seen him

Last edited by lnick; 03-30-2009 at 06:54 AM..
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Old 03-30-2009, 07:01 AM   #73
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

Quote:
Originally Posted by ablefoxdog View Post
Please give the guy some slack and let him write his stepfiles like he wants to, and just do your work your own way to make a better 6th mix.
thanks i just read your post and i think i will do that and stop posting in this thread as well

so this will most likely be my last post in this thread so yeah

no use trying to help a lost cause
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Old 03-30-2009, 07:07 AM   #74
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

king of the sea

there are no rules for making good simfiles and simfiles cannot be objectively bad because they don't meet a specific qualification. he likes to make his files that way and apparently someone likes to play them so i don't see the sense in trying to get him to convert to a more conventional style or to put down his files since you are clearly not his target audience.

the only time you can qualify a simfile to the degree you are doing (by saying they are objectively "cow vomit" because they don't meet your definition of what constitutes a fun file) is if you are running a pack and HAVE to set standards and rules for what kind of files specifically you want in. otherwise leave him to his own methods seriously
i mean if you're gonna start a witch-hunt for everyone who bs's notes youre gonna have a lotta stepbodies on ya hands
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Old 03-30-2009, 07:10 AM   #75
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

Quote:
Originally Posted by gnr61 View Post
king of the sea

there are no rules for making good simfiles and simfiles cannot be objectively bad because they don't meet a specific qualification. he likes to make his files that way and apparently someone likes to play them so i don't see the sense in trying to get him to convert to a more conventional style or to put down his files since you are clearly not his target audience.

the only time you can qualify a simfile to the degree you are doing (by saying they are objectively "cow vomit" because they don't meet your definition of what constitutes a fun file) is if you are running a pack and HAVE to set standards and rules for what kind of files specifically you want in. otherwise leave him to his own methods seriously
i mean if you're gonna start a witch-hunt for everyone who bs's notes youre gonna have a lotta stepbodies on ya hands
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Old 03-30-2009, 07:22 AM   #76
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

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Old 03-30-2009, 07:36 AM   #77
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

stepmania witch hunt has begun


ps puppet get on aim
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Old 03-30-2009, 01:47 PM   #78
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

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Originally Posted by TC_Halogen View Post
Hey, Kommi, this anime pack, is it a pad pack?

Oh--and I seen your "I'm gonna step this because it's been stepped 1000000000000000x times and I'm gonna try to beat it" chart (also known as Xepher).

In all honesty, there's absolutely no variation in your pattern usage, and that frankly has nothing to do with you deliberately choosing not to step certain areas of songs the right away. Even if you use your chart as an accompaniment, it's still no good if the patterns are just repeating staircases (pointing right at Xepher, again).
Thank you very much for your input. But that was really the point - I was focused much more on making the steps feel right (through pitch relevancy, etc.) than actual variation. This seems appropriate to me since truthfully, the background music that I'm stepping to has very little variation (I mean, it basically consists of a long sequences that sound almost like continuous arpeggiatos...). Being a pianist myself (or at least, having played for very long before my college workload went bat**** insane), I find myself often influenced by the aesthetic of the file being almost a type of sheet music, and in that respect it would have felt awkward at the very least if I tried to vary the patterns too much since such variation would have stood out way too much when juxtaposed with the relatively invariant source material. This is why I decided to stick with a relatively stable set of patterns.

This is what I want to stress: my target demographic is *NOT* the group of people who are yearning for technically based files for a challenge. Variation and technical sequences are secondary concerns of mine - first and foremost on my agenda are rhythm, symmetry, and musical accentuation. So yes, many people may not like my files for their "repetitiveness" and apparent lack of technical complexity, but that's fine with me. I write files to try to convey the sense that you're actually taking a part in the music rather than just tapping along to it. Empirical evidence suggests that I've been reasonably successful to that end.

The important part about enjoying my files is just to *relax*. For most of my files, being tense takes away a lot from the experience, and in this context my files are difficult to judge on a conventional sense.

So thank you to everyone who commented on my files. Even to those who critiqued them, thanks for your constructive criticism (at least, to those of you who made such comments to help out a fellow stepfile creator without any malicious intent). But I think the bottom line is that there's going to be a conflict if my files are put under the magnifying glass of conventional standards. I enjoy my files, there are other people who understand what I'm trying to do with my files, and to be able to give some people a measure of entertainment with my files is inspiring enough to keep me going, even in the face of a long established tradition.

Feel free to continue giving me advice/criticism, but please at least try to reconcile your comments with my style. I know this is difficult, especially when you're very used to a certain type of file, but such comments would not only make more sense in the context of this thread, but would actually help me try to improve my files within the confines of my developed style.

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Old 03-30-2009, 04:25 PM   #79
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

Xepher has a -huge- amount of pr during the two choruses. I know because I stepped it for solo~

I don't actually have the file atm or I'd show you
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Old 03-30-2009, 04:28 PM   #80
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Default Re: Pack in Progress: QED Anime Stepfiles 33-64

Quote:
Originally Posted by QED Stepfiles View Post
Thank you very much for your input. But that was really the point - I was focused much more on making the steps feel right (through pitch relevancy, etc.) than actual variation.
This isn't me attacking you, but being truthful--but what I seen was PR. Then again, I am judging on one file, but you hold true to your style strongly through this one file; it makes you seem like you step only one way, and that's not good.

Quote:
Originally Posted by QED Stepfiles View Post
This seems appropriate to me since truthfully, the background music that I'm stepping to has very little variation (I mean, it basically consists of a long sequences that sound almost like continuous arpeggiatos...). Being a pianist myself (or at least, having played for very long before my college workload went bat**** insane), I find myself often influenced by the aesthetic of the file being almost a type of sheet music, and in that respect it would have felt awkward at the very least if I tried to vary the patterns too much since such variation would have stood out way too much when juxtaposed with the relatively invariant source material. This is why I decided to stick with a relatively stable set of patterns.
It may seem like very little variation, but I too also play piano, alongside with trumpet and a bit of guitar. I do understand relative changes in pitch, and there are many more than what your patterns are offering. You may be trying to keep a simple pattern, but a non-varying pattern is boring, especially when some people have a musically-trained ear. If the aesthetic of the file is to be (almost) like a type of sheet music, then it just strengthens the need for more pitch-relevancy. It is possible to get good variation while making your patterns flow, just take a look at any good ITG file; 16th streams with good variation in patterns. Why do I bring this up? Some people happen to play index, which make patterns flow nearly identical. And while you may believe that the source is invariant, you're completely wrong; you have a song that demands a ton of difficulty, technicality, and you are not providing it. There's a difference between a good set of patterns, and then just poor usage.

Quote:
Originally Posted by QED Stepfiles View Post
This is what I want to stress: my target demographic is *NOT* the group of people who are yearning for technically based files for a challenge. Variation and technical sequences are secondary concerns of mine - first and foremost on my agenda are rhythm, symmetry, and musical accentuation. So yes, many people may not like my files for their "repetitiveness" and apparent lack of technical complexity, but that's fine with me. I write files to try to convey the sense that you're actually taking a part in the music rather than just tapping along to it. Empirical evidence suggests that I've been reasonably successful to that end.
While I do understand that your files are created for lower level players, the chart in discussion is a rather high level chart in comparison to other step-charts that you have made. Variation and technical sequences should not be secondary to you--especially with what you have noted here:

Quote:
Originally Posted by QED Stepfiles View Post
first and foremost on my agenda are rhythm, symmetry, and musical accentuation.
Obviously, rhythm does not have anything to do with variation/patterns, those are normally consistent. However, symmetry and musical accentuation are very important, and are tied deeply into pattern usage. Why is this? It goes back to the theory of pitch relevancy. Musical accentuation in best form is most noticeable through proper layering (i.e. representing a sound and assigning it to an arrow/specific pattern [Big SM steppers, please correct me if I'm wrong]). With that being said, you still have no excuse to explain your lack of variation.

Quote:
Originally Posted by QED Stepfiles View Post
The important part about enjoying my files is just to *relax*. For most of my files, being tense takes away a lot from the experience, and in this context my files are difficult to judge on a conventional sense.
Well--back to the level of difficulty, you said that your files cater to those who are still learning the game. If the point is for your players to have a calm, not frantic experience, you've provided the exact opposite with a chart like this. Not hard to me personally, but for someone who is still learning the game, this is ridiculous. Yes, you've noted that it's your own style that you picked up, and yes you've said it's tough to judge on a convention sense--this is because your patterns are unorthodox in comparison to common charts.

Quote:
Originally Posted by QED Stepfiles View Post
So thank you to everyone who commented on my files. Even to those who critiqued them, thanks for your constructive criticism (at least, to those of you who made such comments to help out a fellow stepfile creator without any malicious intent). But I think the bottom line is that there's going to be a conflict if my files are put under the magnifying glass of conventional standards. I enjoy my files, there are other people who understand what I'm trying to do with my files, and to be able to give some people a measure of entertainment with my files is inspiring enough to keep me going, even in the face of a long established tradition.
I totally understand that you are trying to provide your own style, but it might be more beneficial to you to step a different style? Maybe combine both? I don't really know what to tell you here.

Quote:
Originally Posted by QED Stepfiles View Post
Feel free to continue giving me advice/criticism, but please at least try to reconcile your comments with my style. I know this is difficult, especially when you're very used to a certain type of file, but such comments would not only make more sense in the context of this thread, but would actually help me try to improve my files within the confines of my developed style.

Who says all of us are keyboard players? Kommisar would know what good patterns are--you need to in order to make good pad charts too. If someone like Kommisar tells you that your patterns are bad or need work, you really should take a listen, because people who are fluent in both pad/KB chart have mastered patterns very well.

Anyway, that's my lecture for the day.
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