05-17-2013, 09:58 AM | #761 |
FFR Veteran
Join Date: Sep 2006
Posts: 778
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Re: May-hem: DAY SIXTEEN
Day 16: (Day 15 I took a break from my computer :P)
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05-17-2013, 10:32 AM | #762 |
D7 Elite Keymasher
Join Date: Feb 2011
Age: 30
Posts: 3,391
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Re: May-hem: DAY SIXTEEN
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05-17-2013, 10:38 AM | #763 |
Kawaii Desu
Difficulty Consulting Cat
Join Date: Mar 2007
Age: 30
Posts: 4,813
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Re: May-hem: DAY SIXTEEN
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05-17-2013, 12:31 PM | #764 |
Rhythm game specialist.
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Re: May-hem: DAY SIXTEEN
Holy fuark, I'm finally caught up!
https://docs.google.com/spreadsheet/ccc?key=0AsDUGLsJRg7-dHZQUUdmVTFHN091TjZXUWNVcDBHMWc#gid=15 I will add this to the OP. |
05-17-2013, 12:49 PM | #765 |
FFR Veteran
Join Date: Aug 2006
Location: St. Louis, Missouri
Posts: 36
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Re: May-hem: DAY SIXTEEN
Tribal Transcendency -
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05-17-2013, 12:54 PM | #766 |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: May-hem: DAY SIXTEEN
Pretty sure I got Eclipse, but not 100% though.
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05-17-2013, 01:32 PM | #767 |
Anxiety monster
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Re: May-hem: DAY SIXTEEN
Is there an easy way to do champion freeverse ? Seems wayyy impossible, even hitting late goods. I must not be understanding something.
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05-17-2013, 01:35 PM | #768 |
Rhythm game specialist.
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Re: May-hem: DAY SIXTEEN
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05-17-2013, 01:38 PM | #769 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: May-hem: DAY SIXTEEN
Just gonna say, I'm really suspicious of this many people doing this well on GAing a song like Champion Freeverse.
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
05-17-2013, 02:41 PM | #770 |
Rhythm game specialist.
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Re: May-hem: DAY SIXTEEN
Some people are utilizing offsets. I was suspicious myself and have been checking/comparing those who have successfully done the challenge and there hasn't been any real correlation in key setups/speedmods/etc. There hasn't been that many token gains, because many of the successful completions are by people that already have the token.
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05-17-2013, 02:50 PM | #771 |
D7 Elite Keymasher
Join Date: Feb 2011
Age: 30
Posts: 3,391
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Re: May-hem: DAY SIXTEEN
oh yeah you have me marked down for token instead of credits
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05-17-2013, 03:00 PM | #772 |
Signature Extraordinare~~
Song Submission & Events Manager
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Re: May-hem: DAY SIXTEEN
Last edited by gold stinger; 05-17-2013 at 03:04 PM.. |
05-17-2013, 03:32 PM | #773 |
D7 Elite Keymasher
Join Date: Jan 2008
Location: In My Room, 10101
Age: 33
Posts: 4,678
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Re: May-hem: DAY SIXTEEN
Me too, i would like the 2,100 credits please. Already have all the support tokens.
EDIT: Smitty, its really not that hard. I thought that at first too but then after about 3 tries i ended up getting 816, then 819 and then finally the reqs. Its totally doable and i guarantee you can do it!
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Thee Burstinator [SIGPIC][/SIGPIC] Last edited by SK8R43; 05-17-2013 at 03:35 PM.. |
05-17-2013, 03:39 PM | #774 |
Anxiety monster
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Re: May-hem: DAY SIXTEEN
Idk i have a feeling i can't get it. Trying in a few i guess
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05-17-2013, 03:47 PM | #775 |
I can't think of anything
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Re: May-hem: DAY SIXTEEN
I would like the token please!
Also smitty you can do it pretty easy, i used the judge offset 3 and just tried to AAA the song normally.
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05-17-2013, 03:53 PM | #776 |
Harmonoize
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Re: May-hem: DAY SIXTEEN
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05-17-2013, 03:59 PM | #777 |
I can't think of anything
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Re: May-hem: DAY SIXTEEN
Yeah i just tried judge offset 2 and it seemed a bit better actually, but offset 3 was the first thing I tried and it worked haha. As for it being more accurate for you i'm not sure about that.
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05-17-2013, 04:00 PM | #778 |
D7 Elite Keymasher
Join Date: Jan 2008
Location: In My Room, 10101
Age: 33
Posts: 4,678
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Re: May-hem: DAY SIXTEEN
lol i didnt even have to change anything but the speedmod. I even listened to it with the music blaring and just hit everything late. Guess im just good at that? ^_^
Pretty sure you can get it smitty
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Thee Burstinator [SIGPIC][/SIGPIC] |
05-17-2013, 04:10 PM | #779 |
Harmonoize
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Re: May-hem: DAY SIXTEEN
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05-17-2013, 04:22 PM | #780 |
D7 Elite Keymasher
Join Date: Jan 2008
Location: In My Room, 10101
Age: 33
Posts: 4,678
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Re: May-hem: DAY SIXTEEN
Well i normally play at 2.0, so i changed the speedmod to 2.5 and it worked wonders lol
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