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Old 05-17-2013, 09:58 AM   #761
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Default Re: May-hem: DAY SIXTEEN

Day 16: (Day 15 I took a break from my computer :P)






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Old 05-17-2013, 10:32 AM   #762
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Default Re: May-hem: DAY SIXTEEN





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Old 05-17-2013, 10:38 AM   #763
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Old 05-17-2013, 12:31 PM   #764
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Default Re: May-hem: DAY SIXTEEN

Holy fuark, I'm finally caught up!

https://docs.google.com/spreadsheet/ccc?key=0AsDUGLsJRg7-dHZQUUdmVTFHN091TjZXUWNVcDBHMWc#gid=15

I will add this to the OP.
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Old 05-17-2013, 12:49 PM   #765
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Default Re: May-hem: DAY SIXTEEN

Tribal Transcendency -
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Old 05-17-2013, 12:54 PM   #766
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Default Re: May-hem: DAY SIXTEEN

Pretty sure I got Eclipse, but not 100% though.




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Old 05-17-2013, 01:32 PM   #767
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Default Re: May-hem: DAY SIXTEEN

Is there an easy way to do champion freeverse ? Seems wayyy impossible, even hitting late goods. I must not be understanding something.
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Old 05-17-2013, 01:35 PM   #768
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Default Re: May-hem: DAY SIXTEEN

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Is there an easy way to do champion freeverse ? Seems wayyy impossible, even hitting late goods. I must not be understanding something.
Do anything possible as long as you pass the song. Offset manipulation is not illegal here and is fair grounds.
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Old 05-17-2013, 01:38 PM   #769
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Default Re: May-hem: DAY SIXTEEN

Just gonna say, I'm really suspicious of this many people doing this well on GAing a song like Champion Freeverse.
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Old 05-17-2013, 02:41 PM   #770
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Default Re: May-hem: DAY SIXTEEN

Some people are utilizing offsets. I was suspicious myself and have been checking/comparing those who have successfully done the challenge and there hasn't been any real correlation in key setups/speedmods/etc. There hasn't been that many token gains, because many of the successful completions are by people that already have the token.
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Old 05-17-2013, 02:50 PM   #771
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Default Re: May-hem: DAY SIXTEEN

oh yeah you have me marked down for token instead of credits
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Old 05-17-2013, 03:00 PM   #772
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Default Re: May-hem: DAY SIXTEEN




get on my level hungszsd
(REPLAY)






why u so racist on mirror ;_;
(REPLAY)




Alting out for credits because I already have the song



also if you haven't figured it out by now if I'm using the R^3 engine you know I'm definitely choosing engine over it's abilities in a song rather than skill.
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Old 05-17-2013, 03:32 PM   #773
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Default Re: May-hem: DAY SIXTEEN

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oh yeah you have me marked down for token instead of credits
Me too, i would like the 2,100 credits please. Already have all the support tokens.

EDIT: Smitty, its really not that hard. I thought that at first too but then after about 3 tries i ended up getting 816, then 819 and then finally the reqs. Its totally doable and i guarantee you can do it!
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Old 05-17-2013, 03:39 PM   #774
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Default Re: May-hem: DAY SIXTEEN

Idk i have a feeling i can't get it. Trying in a few i guess





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Old 05-17-2013, 03:47 PM   #775
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Default Re: May-hem: DAY SIXTEEN

I would like the token please!



Also smitty you can do it pretty easy, i used the judge offset 3 and just tried to AAA the song normally.
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Old 05-17-2013, 03:53 PM   #776
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Default Re: May-hem: DAY SIXTEEN

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I would like the token please!



Also smitty you can do it pretty easy, i used the judge offset 3 and just tried to AAA the song normally.
How does the judge offset 3 work for that? It makes everything a whole lot more accurate for me...
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Old 05-17-2013, 03:59 PM   #777
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Default Re: May-hem: DAY SIXTEEN

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How does the judge offset 3 work for that? It makes everything a whole lot more accurate for me...
Yeah i just tried judge offset 2 and it seemed a bit better actually, but offset 3 was the first thing I tried and it worked haha. As for it being more accurate for you i'm not sure about that.
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Old 05-17-2013, 04:00 PM   #778
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Default Re: May-hem: DAY SIXTEEN

lol i didnt even have to change anything but the speedmod. I even listened to it with the music blaring and just hit everything late. Guess im just good at that? ^_^

Pretty sure you can get it smitty
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Old 05-17-2013, 04:10 PM   #779
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Default Re: May-hem: DAY SIXTEEN

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lol i didnt even have to change anything but the speedmod. I even listened to it with the music blaring and just hit everything late. Guess im just good at that? ^_^

Pretty sure you can get it smitty
What did you change the speedmod to?
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Old 05-17-2013, 04:22 PM   #780
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Default Re: May-hem: DAY SIXTEEN

Well i normally play at 2.0, so i changed the speedmod to 2.5 and it worked wonders lol
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