08-5-2013, 10:32 PM | #7001 |
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Join Date: Aug 2008
Posts: 3,652
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Re: Queue/Batch Discussion Thread v2
i cant aaa white walls part 2 it sucks remove it from game
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08-5-2013, 10:32 PM | #7002 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
Actually Anaru, with your current scores - Herbie should get in.
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08-5-2013, 10:40 PM | #7003 |
FFR Simfile Author
Join Date: Jun 2007
Posts: 1,195
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Re: Queue/Batch Discussion Thread v2
Holy crap shit batch for me hahaha, I don't get some of the notes but meh
Slam Crunk got (6 / 8 / 5 / 7.5) which is like 6.625. I swear jx if I miss the cutoff by like 0.01 again like with the easy batch >:
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08-5-2013, 10:49 PM | #7004 |
Legendary Noob
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Re: Queue/Batch Discussion Thread v2
woohoo, 7-7-7-7.5!
so I can postpone welcome 2 omnicore and send in one w/ the small fixes the judges suggested?
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08-5-2013, 10:51 PM | #7005 | |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,513
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Re: Queue/Batch Discussion Thread v2
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So with the raw average of my scores (8-7-6-PASS), the lowest i can get while still passing under the 6.7 rule is a 6. (worry)
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08-5-2013, 10:54 PM | #7006 |
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Join Date: Aug 2008
Posts: 3,652
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Re: Queue/Batch Discussion Thread v2
well damn if herbie got in then i guess i'm sending in fixes and preparing for the poopfeast since herbie is the one file i cared most bout
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08-5-2013, 10:58 PM | #7007 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: Queue/Batch Discussion Thread v2
Oh, I guess my file wasn't in this batch.
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08-5-2013, 10:59 PM | #7008 |
End of the road
Join Date: Oct 2006
Location: Canada
Age: 31
Posts: 3,692
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Re: Queue/Batch Discussion Thread v2
marionintendo why did u restep he's a pirate lol. most useless restep ever
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08-5-2013, 11:01 PM | #7009 | ||||||||||
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
It technically wasn't a re-step, it was something that he and megamon submitted at the same time, but megamon's won.
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- in this particular area, it's only vocals and the synth/snare, with the latter two receiving jumps for everything. The ring loss sound is a special accent, so I figured it could add some nice little variation. The 3/64th goes for a hi-hat that's pretty deep in the background. - guilty as charged, it is tough to hear and I couldn't discern it cleanly myself, so I tried to assume and hope that I was right. - yeah, it is a little tight. I might change the tip of that pattern so there's no overlay at all... - the offset 192nds are used the same way as earlier in the chart, but it is admittedly masked behind the other sounds. Leaving this alone, though. Quote:
- HAHAHA, I like this idea. That might be pretty cute to add, actually! - the ring-loss will stay as one-handed trills; it's the one thing I envisioned in this chart before even making it, haha Quote:
- will also address - and will address, lol - yeah, smoothness was somewhat important to me; I'm quite surprised that I let things like that stay - thanks! Quote:
- not sure what this is, will look into it later - if it detrimentally affects flow, I'll see what I can change around Quote:
- oooo? - oooo? will fill in all instances! - I'll see how that works out. - thanks, Carlos did really good with this too Quote:
- will fix - will fix - aaaaaaaaaand will fix. Quote:
- the 16th note trills actually are overstepped, but I tried doing it in a tasteful way -- there was no way for me to legitimately increase the pace of the chart despite the screamed sample - what I tried doing was combining the bass drum's rhythm and filling in a syncopated rhythm to accommodate for the length of the screaming to boost the pace a bit - it is what it is, haha - Quote:
- sweet! Yeah, there's two sets of (relative) PR going at the same time in the intro; it took a while to get just right - see the note I left in response to Luis for this; was going for something specific - yeah, a wall would be pretty eek for that. I still wanted to emulate the flow of having to aggressively accommodate for the sample, and a roll at that speed will likely be jump-trilled, so I just broke it down to trilling and said the hell with it, haha - thanks, and yeah, will definitely fix. Quote:
- if this pertains to the speed-up trill, I'm going to rework it to be a little cleaner in terms of coloring - haha, yeah. (Will address that PR issue.) - this as well (and thanks, I didn't want to see any sorts of bursts/buzzes in this chart - I wanted a no bullshit hard chart) - I think this has to do with what I told Luis/Roy about, see above - will address all other PR/rhythm issues, haha |
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08-5-2013, 11:04 PM | #7010 | |
Mr. Skeltal
Join Date: Oct 2010
Location: Lowell,MA
Age: 27
Posts: 1,506
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Re: Queue/Batch Discussion Thread v2
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08-5-2013, 11:06 PM | #7011 |
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Join Date: Aug 2008
Posts: 3,652
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Re: Queue/Batch Discussion Thread v2
thats my face dont worry mang
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08-5-2013, 11:07 PM | #7012 |
Dan "Razor" Devilz
Join Date: May 2004
Location: Clint, TX
Posts: 1,606
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Re: Queue/Batch Discussion Thread v2
w/e ill re-send Ninur again and again and again until you dipshits accept it
7.5/7/7/3 like really and lol @ being blown off when i ask for a rejudge |
08-5-2013, 11:10 PM | #7013 | |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
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43.172 might be the same instance -- I'll check with you tomorrow on it (if I have time). Gotta go to bed for now: night night. |
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08-5-2013, 11:11 PM | #7014 |
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Join Date: Aug 2008
Posts: 3,652
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Re: Queue/Batch Discussion Thread v2
you can ask for rejudges?
eyo can i get artichoke king rejudged, 7.5/6/6, doss4
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08-5-2013, 11:12 PM | #7015 |
FFR Player
Join Date: Apr 2013
Age: 32
Posts: 385
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Re: Queue/Batch Discussion Thread v2
With 6/6/5/6, is there any chance for me to send a file with the fixes suggested for Labyrinth of Logic and have it reevaluated or will I just have to wait until the next batch?
Damn, I think my situation would be better if it weren't for the stupid 192nd accents.
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https://soundcloud.com/zaevod/the-glimpse |
08-5-2013, 11:14 PM | #7016 |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,513
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Re: Queue/Batch Discussion Thread v2
that's a situation where it's going to have to be sent next batch, unfortunately.
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08-5-2013, 11:23 PM | #7017 |
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Re: Queue/Batch Discussion Thread v2
ps) quality notes
samurai6794 Murderous Rampage (Baq12) - 6/10 [+.] - 24th note ghost arrows at 31.926s. - Song is really repetitive. Chart is alright though. Very light accept. -1 for 24th ghost notes -1 for song repetitiveness -2 for chart being alright
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08-5-2013, 11:26 PM | #7018 |
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: Queue/Batch Discussion Thread v2
samurai7694
- Most of the layering (specifically the jumps to the dubstep sounds) looks very similar to rparty89's chart. pretty sure you have the order backwards if you are accusing alex. his file was in odi3 long before rparty's chart saw the light of day. KOMMICORE (0 + Choofers) - 7/10 this chart was submitted 3 times without any fixes and has blatant sync errors but you gave it a 7. Ninur (Razor) - 3/10 you have a rather sizable list of sounds that are apparently missing or phantom stepped that none of the other judges but you pointed out, and the rating is unjustified. |
08-5-2013, 11:26 PM | #7019 | |
Mr. Skeltal
Join Date: Oct 2010
Location: Lowell,MA
Age: 27
Posts: 1,506
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Re: Queue/Batch Discussion Thread v2
New world disorder 2012
5/5/6/6 New world disorder 2013 5/6/6/8
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08-5-2013, 11:38 PM | #7020 | |||
Join Date: Apr 2006
Posts: 3,205
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Re: Queue/Batch Discussion Thread v2
i guess im pretty satisfied @ 6.75 for eos because theres a ton of stuff that is hard to follow
just to respond to some mirage garden comments Quote:
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- this is so dumb, how did this happen lol. hope it didn't affect anyone's opinions too much - @ending just stepping the piano roll as before, 78bpm 96ths are probably too fast (468 bpm 16ths) unless i make them just a roll which i dont like, prefer my other pattern thanks for the compliment i put a lot of work in to make this a fun 4 minutes Quote:
- the crash cymbal is barely audible there so its just a jump the piano note @ 215s - they are jumps in one section and then hands the next section because the crash cymbal gets extremely loud and also allows for more variation in the file |
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