09-19-2011, 03:07 PM | #41 |
Sic itur ad astra
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Re: AAA "Waypoints"
My mistake, read it wrong. Still, it was a bit of a flame.
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09-19-2011, 03:37 PM | #42 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: AAA "Waypoints"
Man... This community. Lol
I love you guys, even if I hate you guys. Carry on. |
09-19-2011, 03:44 PM | #43 |
plain old ugly ass dumbas
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Re: AAA "Waypoints"
Dozens and dozens and dozens of songs I could AAA 33% or 66% 10 times in a row, that isn't that difficult.
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09-19-2011, 05:40 PM | #44 |
FFR Veteran
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Re: AAA "Waypoints"
For those who couldn't do the jacks in Nova Pulsar.....
There we be probably 1000000000000000 AAAs on it with waypoints lol
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09-19-2011, 06:03 PM | #45 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: AAA "Waypoints"
Mathsma Attack would probably net ~15 AAAs as well lol
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09-19-2011, 06:09 PM | #46 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,981
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Re: AAA "Waypoints"
I already said it once, but this time I'll say it with more emphasis:
If this gets implemented it will completely destroy the integrity of the game. If the waypoints aren't solidified at 33% and 66%, I could just set it so I have to AAA 5 arrows at a time 10 times in a row for the hardest FGO in the game and get the AAA. But in general, having waypoints would chop up the song and chop up the file, taking away 99% of the fun aspect and adding more unnecessary attention to the competition side of the game. Muting songs technically shouldn't happen but nobody really cares because at least the file is still intact, which keeps it at some level of fun. Mirroring songs technically shouldn't happen but nobody really cares because at least the integrity and difficulty of the file as a whole is for the most part intact and the music is still there, hence making it fun still. Waypoints however would section off parts of the file and parts of the song, making for a broken game where everyone is just playing for scores and no longer having fun because they're playing chopped up sections of files 10 times in a row just so they don't have to play it anymore. It's an impatient and lazy approach to playing the game.
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Last edited by rushyrulz; 09-19-2011 at 06:12 PM.. |
09-19-2011, 08:32 PM | #47 |
FFR Veteran
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Re: AAA "Waypoints"
Sorry, -zeroSKILL- but I'm going to have to agree with the majority here.
This feels too much like modern games which give you save points every two feet and unlimited retries/continues. This, in turn, makes such games too easy but at the same time opens them up to a more casual gaming audience. I'm in favor of the oldschool method of gaming though I realize a lot of people hate it because of the difficulty, but that is precisely why I like it. I think you'll find there isn't middle ground here -- people either love the oldschool and hate the new or vica-versa, adamantly. |
09-19-2011, 08:38 PM | #48 |
FFR Veteran
Join Date: Jan 2007
Posts: 1,496
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Re: AAA "Waypoints"
Ok just lock this thread, it is obvious this is a terrible idea. No need to keep beating zero skill into the ground.
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09-19-2011, 08:57 PM | #49 |
FFR Player
Join Date: Sep 2008
Location: London, Ontario, Maple Syrup Land
Age: 28
Posts: 1,784
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Re: AAA "Waypoints"
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09-19-2011, 09:22 PM | #50 |
Fuc Da Police
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Re: AAA "Waypoints"
lol white text
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09-19-2011, 09:27 PM | #51 |
Sic itur ad astra
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Re: AAA "Waypoints"
Herrrp.
Locked to prevent useless comments.
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