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Old 09-19-2011, 03:07 PM   #41
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Default Re: AAA "Waypoints"

My mistake, read it wrong. Still, it was a bit of a flame.
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Old 09-19-2011, 03:37 PM   #42
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Default Re: AAA "Waypoints"

Man... This community. Lol

I love you guys, even if I hate you guys. Carry on.
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Old 09-19-2011, 03:44 PM   #43
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Default Re: AAA "Waypoints"

Dozens and dozens and dozens of songs I could AAA 33% or 66% 10 times in a row, that isn't that difficult.
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Old 09-19-2011, 05:40 PM   #44
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Default Re: AAA "Waypoints"

For those who couldn't do the jacks in Nova Pulsar.....


There we be probably 1000000000000000 AAAs on it with waypoints lol
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Old 09-19-2011, 06:03 PM   #45
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Default Re: AAA "Waypoints"

Mathsma Attack would probably net ~15 AAAs as well lol
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Old 09-19-2011, 06:09 PM   #46
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Default Re: AAA "Waypoints"

I already said it once, but this time I'll say it with more emphasis:

If this gets implemented it will completely destroy the integrity of the game. If the waypoints aren't solidified at 33% and 66%, I could just set it so I have to AAA 5 arrows at a time 10 times in a row for the hardest FGO in the game and get the AAA. But in general, having waypoints would chop up the song and chop up the file, taking away 99% of the fun aspect and adding more unnecessary attention to the competition side of the game.

Muting songs technically shouldn't happen but nobody really cares because at least the file is still intact, which keeps it at some level of fun.

Mirroring songs technically shouldn't happen but nobody really cares because at least the integrity and difficulty of the file as a whole is for the most part intact and the music is still there, hence making it fun still.

Waypoints however would section off parts of the file and parts of the song, making for a broken game where everyone is just playing for scores and no longer having fun because they're playing chopped up sections of files 10 times in a row just so they don't have to play it anymore.

It's an impatient and lazy approach to playing the game.
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Old 09-19-2011, 08:32 PM   #47
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Default Re: AAA "Waypoints"

Sorry, -zeroSKILL- but I'm going to have to agree with the majority here.

This feels too much like modern games which give you save points every two feet and unlimited retries/continues. This, in turn, makes such games too easy but at the same time opens them up to a more casual gaming audience.

I'm in favor of the oldschool method of gaming though I realize a lot of people hate it because of the difficulty, but that is precisely why I like it. I think you'll find there isn't middle ground here -- people either love the oldschool and hate the new or vica-versa, adamantly.
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Old 09-19-2011, 08:38 PM   #48
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Default Re: AAA "Waypoints"

Ok just lock this thread, it is obvious this is a terrible idea. No need to keep beating zero skill into the ground.
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Old 09-19-2011, 08:57 PM   #49
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Default Re: AAA "Waypoints"

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Ok just lock this thread, it is obvious this is a terrible idea. No need to keep beating zero skill into the ground.
+1
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Old 09-19-2011, 09:22 PM   #50
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Default Re: AAA "Waypoints"

lol white text
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Old 09-19-2011, 09:27 PM   #51
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Default Re: AAA "Waypoints"

Quote:
Originally Posted by xXAll-ProXx View Post
inb4 lock also inb4 i get banned for saying that
Herrrp.


Locked to prevent useless comments.
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