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Old 08-1-2006, 01:00 PM   #41
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Default Re: DDR Mario Mix: Hard Mode

Sorry guys, but my file is not going to be index friendly.
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Originally Posted by hi19hi19 View Post
dumps abstractly represent the song with arrows

post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis
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Old 08-1-2006, 01:09 PM   #42
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Default Re: DDR Mario Mix: Hard Mode

Just curious to know how many song there are in total, and how many of them are already done...
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Old 08-1-2006, 11:46 PM   #43
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Default Re: DDR Mario Mix: Hard Mode

Quote:
Originally Posted by Pichu_XP
Just curious to know how many song there are in total, and how many of them are already done...
30 songs.

I've got Rendezvous on Ice done. Z3r has Blooper Bop covered. Uiru over at bemanistyle.com has Garden Boogie, Underground Mozart and Jump! Jump! Jump! covered. Right now, anything else is free game.
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Old 08-2-2006, 06:33 AM   #44
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Default Re: DDR Mario Mix: Hard Mode

I got Bowser's castle done allready
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Old 08-2-2006, 07:05 AM   #45
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Default Re: DDR Mario Mix: Hard Mode

Wrong. Your Bowser's Castle is lame.
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Old 08-2-2006, 07:52 AM   #46
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Default Re: DDR Mario Mix: Hard Mode

How Tellz me

Edit: if u think it is lame i will re-do it if u want
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Old 08-2-2006, 12:13 PM   #47
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Default Re: DDR Mario Mix: Hard Mode

Update:

Keyboard steps are done!
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Quote:
Originally Posted by hi19hi19 View Post
dumps abstractly represent the song with arrows

post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis
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Old 08-2-2006, 12:27 PM   #48
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Default Re: DDR Mario Mix: Hard Mode

update: just accidentally deleted stepmania rofl gotta fix that rite?
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Old 08-2-2006, 12:40 PM   #49
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Default Re: DDR Mario Mix: Hard Mode

Nobody should redo Bowser's castle, it is already too awesome.
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Old 08-2-2006, 01:29 PM   #50
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Default Re: DDR Mario Mix: Hard Mode

Well, I'm gonna give Bowser's Castle a shot if that fails, I'll try another song.
*NOTE: I can't make any backgrounds/banners, so IF (I doubt it) one of my simfiles are good, I'll need someone to make the graphics
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Old 08-2-2006, 01:34 PM   #51
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Default Re: DDR Mario Mix: Hard Mode

I stand by my point absolutely.
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Old 08-2-2006, 01:50 PM   #52
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Default Re: DDR Mario Mix: Hard Mode

I don't know... The steps from Mario Mix could be improved...
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Old 08-2-2006, 02:16 PM   #53
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Default Re: DDR Mario Mix: Hard Mode

Quote:
Originally Posted by Pichu_XP
Well, I'm gonna give Bowser's Castle a shot if that fails, I'll try another song.
*NOTE: I can't make any backgrounds/banners, so IF (I doubt it) one of my simfiles are good, I'll need someone to make the graphics
The graphics are already included.

@Patashu: It's done, I PM'ed it to you.
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Quote:
Originally Posted by hi19hi19 View Post
dumps abstractly represent the song with arrows

post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis

Last edited by MooMoo_Cowfreak; 08-2-2006 at 02:25 PM..
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Old 08-2-2006, 04:06 PM   #54
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Default Re: DDR Mario Mix: Hard Mode

Oh, i didn't download that pack on the first page, i just got the mp3 myself. =/

Well, to find inspiration, I got baller's sim. It's ok, has a few flaws in the sim (some unnessesary steps) but way too easy. I'm guessing the graphics he/she used was from that pack, so I'm gonna go ahead and steal it. =D

Oh and this simfile is gonna take about a while, since I gotta go camping soon and won't be working on it. Also, making it as hard as possible, without whoring it, seems to be slightly more challenging than I thought... =/
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Old 08-2-2006, 04:18 PM   #55
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Default Re: DDR Mario Mix: Hard Mode

Quote:
Originally Posted by Pichu_XP
Oh, i didn't download that pack on the first page, i just got the mp3 myself. =/

Well, to find inspiration, I got baller's sim. It's ok, has a few flaws in the sim (some unnessesary steps) but way too easy. I'm guessing the graphics he/she used was from that pack, so I'm gonna go ahead and steal it. =D

Oh and this simfile is gonna take about a while, since I gotta go camping soon and won't be working on it. Also, making it as hard as possible, without whoring it, seems to be slightly more challenging than I thought... =/
The flaw is that not a SINGLE 16th goes to anything. (Okay, maybe one does)
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Old 08-2-2006, 05:46 PM   #56
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Default Re: DDR Mario Mix: Hard Mode

True, only about two of them actually goes to the song, the rest is a mystery...
I can't really find anywhere to put 16th streams into this (only found around two small areas in the song) so we can't really blame him/her if he/she wanted to try to make the file harder. Heard some of places to put jacks though. =D

*EDIT* There are some jumps out of line too...
*2nd EDIT* Eeeehhhhh, I don't think the file is going to turn out so well... Gonna try my best though.
*3rd EDIT* Now I know why there are so many BS files on this...
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Old 08-2-2006, 10:30 PM   #57
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Default Re: DDR Mario Mix: Hard Mode

After hearing all that, maybe I'll take a stab.
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Old 08-2-2006, 10:48 PM   #58
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Default Re: DDR Mario Mix: Hard Mode

It's really easy to make a non-BS hard file. All you have to do is overlayer.
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Old 08-2-2006, 10:51 PM   #59
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Default Re: DDR Mario Mix: Hard Mode

Bahaha.
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Old 08-3-2006, 01:50 AM   #60
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Default Re: DDR Mario Mix: Hard Mode

Quote:
Originally Posted by T0rajir0u
It's really easy to make a non-BS hard file. All you have to do is overlayer.
CAUTION: Results may look very messy.

By the way, anyone who steps this: I suggest you start from the very beginning, that way you can fit in some stepjumping and about...six 16th triplets. And don't forget, long freeze during the middle part where it's all blue arrows.
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