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Old 04-30-2008, 10:09 AM   #561
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Default Re: FFR Community Pack

lol submitting somthing to this...Maybe tomorrow it'll be ready.
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Old 04-30-2008, 11:32 AM   #562
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Default Re: FFR Community Pack

Quote:
Originally Posted by moches View Post
I'm doing a Rushjet1 song....it's turning out really well so far.

edit: Nightfire please accept Tsurupettan PLEASE it's too fun to reject
Every time I try to un-rar it, there's an error and it only has the .dwi and .dwi.old....


Sc979 can try PMing me another download link, because both times I've tried to dl it, it did that.
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Old 04-30-2008, 12:03 PM   #563
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Default Re: FFR Community Pack

I'm at school right now, and won't be back home until around 8:20. Maybe you can get one of the other judges to send you the file.
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Old 04-30-2008, 12:22 PM   #564
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Default Re: FFR Community Pack

Oh, never mind... Just found out that that WASN'T the one that I couldn't un-rar... and yes, I accepted that.

Here's the ratings for the last load of files...

Code:
Blood for Justice v2-trumaestro
	4/5
	Good file. Felt like it could've used more hands, but whatever.

Desperate Struggle-randomdragoon
	3/5
	Decent file. Felt overstepped and PR was inconsistant.

Disconnected -HaRDKoRE--operationstrawberry
	3/5
	Good steps. Mostly correct (check in the middle for two wierdly placed 16th jumps). Jacks at 245BPM is a little bit much...

Final Battle-SulferDragon
	3.5/5
	Good steps.. Felt a bit akward going from really easy to fairly hard steps...

I <3 Voltage-EnR vs Moches
	3.5/5
	Feels much better than the original, but it could use some more work... It could definitely be an accepted file imo.

Tsurupettan-Sc979
	4/5
	Heavy chart is fun. Resync the 2nd speaking section (around 700). Challenge part was not quite as fun... Jacks seemed a bit overdone.

Trip Machine PhoeniX-operationstrawberry
	3.5/5
	Steps could've been a bit more fun... Also you could've layered the guitar a little more than you did.

The Five-???
	2.5/5
	Quit out of heavy. It wasn't very fun at all. Mine was in a good place xD. In no world that I know do people enjoy hitting jump-jacks... Challenge felt like you had to mash. Edit is the same as challenge?

Now's the ****ing Time-operationstrawberry vs moches
	3/5
	Not very fun... A lot of patterns felt copy+pasted.

Neko Miko Reimu-sc979
	3.5/5
	Not great, not bad. Not much else to say..

Nebula-Xiaounlimited
	3.5/5
	Good steps overall--fewer jacks and more layering with drums, and it'll be better.
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Old 04-30-2008, 12:40 PM   #565
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Default Re: FFR Community Pack

yeah. Either I keep some PR and use jump jacks, or I ignore PR and use jumptrills. Of course, I could just use single notes instead of jumps, but the music is louder in that part.

I don't really play SM competitively, so I'm not good at hand/quad placement. Where exactly in my files should I have hands?
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Old 04-30-2008, 01:17 PM   #566
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Default Re: FFR Community Pack

HI GUYS. i noticed this pack; sounds ok. i have a file for this awesome, full of win pack, ok dokays????? GREAT i submit 2morrow or something. kthxbai
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Old 04-30-2008, 02:04 PM   #567
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Default Re: FFR Community Pack

Quote:
Originally Posted by kommisar[os] View Post
Final Battle (and also final simfile from the looks of it...) 4/5 : Offsync at parts (just a tad early methinks) and some parts with the freezes i would've done differently. very fun to play however. sad to see you've lost interest since you were getting pretty good.
Whoa, now I almost want to start stepping again... but not really.

I guess I'll try to look at the sync at some point. Where was it offsync though? It changes tempo like 20 times, or is the gap just a little off?


Quote:
Originally Posted by Nightfirecat View Post
Final Battle-SulferDragon
3.5/5
Good steps.. Felt a bit akward going from really easy to fairly hard steps...
Is that even a valid complaint? It's building up to the climax of the file, there's nothing wrong with that.

Also, you spelled awkward wrong.
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Old 04-30-2008, 02:48 PM   #568
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Default Re: FFR Community Pack

Quote:
Originally Posted by sc979 View Post
yeah. Either I keep some PR and use jump jacks, or I ignore PR and use jumptrills. Of course, I could just use single notes instead of jumps, but the music is louder in that part.

I don't really play SM competitively, so I'm not good at hand/quad placement. Where exactly in my files should I have hands?
I'd say just put them in every once in a while... Not often enough to make it insanely hard, but often enough to keep people interested.

Hard to explain, but just try it.

Quote:
Originally Posted by SulferDragon View Post
Is that even a valid complaint? It's building up to the climax of the file, there's nothing wrong with that.

Also, you spelled awkward wrong.
I don't know.. It just feels strange to go from almost AAAA-easy to difficult... I know there's nothing wrong with it, but it just seems like something could be done to it...

I'll play it again and see if I can find anything else to say about it...
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Old 04-30-2008, 04:37 PM   #569
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Default Re: FFR Community Pack

Quote:
Originally Posted by stargroup100 View Post
btw there's nothing wrong with copy/pasting as long it's used effectively
pretty much

NFC no offense but your notes and ratings really want to make me barf hehe

and roundbox if you're that bored make new graphics for every accepted file but it doesnt mean they'll be used
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Old 04-30-2008, 07:19 PM   #570
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Default Re: FFR Community Pack

Accepted Tsurupettan. npv, can you fix it and send in plz?

Also, updated I <3 Voltage.
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Old 04-30-2008, 07:25 PM   #571
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Double post oh noez

Someone make new graphics for Tsurupettan please the old ones make me feel like barfing.
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Old 04-30-2008, 07:32 PM   #572
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Default Re: FFR Community Pack

I'll fix up Tsurupettan over the weekend. No time until then. Judging will take place Friday night, though.

Ask roundbox for graphics. He explicitly stated he's bored so basically just shoot him an IM on AIM or something and send the gfx over to him.

IIRC it is a Touhou song, so include the characters. They mention Reimu and Suika (meaning include them obv) in the song, I think, and the song was about lolis I think...since it was basically talking about flat-chestedness

mune pettan means flat-chested
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Old 04-30-2008, 07:42 PM   #573
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I already have a picture of Suika in the background, but the rest of it's pretty plain.
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Old 04-30-2008, 07:48 PM   #574
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Oh, and Twilight's Chapter Seven; I'm not completely sure those BPM tricks should be there, but they don't really screw the file, so meh.
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Old 04-30-2008, 07:51 PM   #575
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Default Re: FFR Community Pack

sc- I'm not doing anything with the graphics this time, but possibly you can shoot them to roundbox.

moches- I only put them in there because I was bored and wanted to kill time by adding them in there. It really doesn't matter. Take them out if you want, haha.
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Old 05-1-2008, 12:16 AM   #576
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Default Re: FFR Community Pack

Quote:
Originally Posted by Nightfirecat View Post

Disconnected -HaRDKoRE--operationstrawberry
3/5
Good steps. Mostly correct (check in the middle for two wierdly placed 16th jumps). Jacks at 245BPM is a little bit much...

Trip Machine PhoeniX-operationstrawberry
3.5/5
Steps could've been a bit more fun... Also you could've layered the guitar a little more than you did.

code]
Didn't know what you were talking about the weird placed 16th notes. But I found what you were talking about and I fixed it. But I dont know what jacks you mean, unless you talking about the last 16th note of the song. Will need more elaboration.

Trip Machine Pheonix doesn't have guitars from what I can hear, so I dont know where you are talking about. Have to give it to me by measure. Or are you thinking about a different song.
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Old 05-1-2008, 08:04 AM   #577
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Default Re: FFR Community Pack

Sent my file.

includes a Solo chart hehehehe.

Kommi you betta play dis.

ps sexy cdtitle and GFX by muah.
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Last edited by leadafro; 05-1-2008 at 08:07 AM..
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Old 05-1-2008, 11:41 AM   #578
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Default Re: FFR Community Pack

HI. i sent my file ok? the file is a lil weird because of the stepping style i did on it....it's really fun imo.
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Old 05-1-2008, 12:16 PM   #579
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Wink Re: FFR Community Pack

play mine....play it now.

lol.
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Old 05-1-2008, 05:23 PM   #580
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Default Re: FFR Community Pack

Played last two files.

Engine Room- 3.5/5 Actually a hell of a lot better than I thought it would be. The jacky parts weren’t pitch relevant, and the main melody could have accented with freezes, but I’ll give you a lot of credit because it was fun and the layering was great.

FIGHT_X- 4.25/5 This was fun and well layered. I didn’t like the mine gimmick with the quads and the single notes following it because it pretty much cheats the player and I actually failed on them once, lmao. Also, at the halfway point, it got increasingly obvious that the second part of the song would be cut, paste, and some variation of mirroring. Still very fun, just please space the mines further from the quads, please. Or, make an Edit with the original gimmick and a Heavy with the mines more easily placed.

Edit: Accepted Final Battle and Now's Da F***ing Time because both have enough stars to pass, no matter what.

READ THE BELOW

This is what we need to finish.


GRAPHIC SETS
Tsurupettan
Final Battle
Now’s The F***ing Time

STEP SETS
Tsurupettan (npv, can you fix? Otherwise, we’ll have to pull this.)

Last edited by moches; 05-1-2008 at 06:04 PM..
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