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Old 04-4-2009, 10:04 PM   #341
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Default Re: FFR Community Pack II (new thread)

its kommi =O
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Old 04-5-2009, 02:28 AM   #342
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Default Re: FFR Community Pack II (new thread)

Quote:
Originally Posted by who_cares973 View Post
you also have to work on your pattern usage NTM
Would you help me with that? Cuz if something sounds like a trill or a roll I'll place it as such. If it seems like things should be varied I'll do that too. Since PR and other technical aspects get compromised in genres like this I'm often left unsure as to what's ideal.
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Old 04-5-2009, 03:09 AM   #343
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Default Re: FFR Community Pack II (new thread)

well i cant really tell you what patterns to use when because then itd be like i was stepping the song lol


its all trial and error i guess
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Old 04-5-2009, 05:25 AM   #344
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Default Re: FFR Community Pack II (new thread)

naomi steeves lmao. if i just took a look at running the place red without knowing i'd say puppet



the game of love is probably something i'd do haha i thought of senorita for some reason
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Old 04-5-2009, 07:03 AM   #345
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Default Re: FFR Community Pack II (new thread)

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Originally Posted by who_cares973 View Post
well i cant really tell you what patterns to use when because then itd be like i was stepping the song lol


its all trial and error i guess
just be creative

eventually you figure out that the pattern you'd naively expect is actually really boring so use something a little different from what you 'should' be using
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Old 04-5-2009, 09:06 AM   #346
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Default Re: FFR Community Pack II (new thread)

Quote:
Originally Posted by kommisar[os] View Post
naomi steeves lmao. if i just took a look at running the place red without knowing i'd say puppet



the game of love is probably something i'd do haha i thought of senorita for some reason
dimentio is.......both of us
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Old 04-5-2009, 09:32 AM   #347
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Default Re: FFR Community Pack II (new thread)

genious
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Old 04-5-2009, 11:02 PM   #348
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Default Re: FFR Community Pack II (new thread)

0.o how'd you know it was us
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Old 04-5-2009, 11:04 PM   #349
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Default Re: FFR Community Pack II (new thread)

o.O

e: oh nvm
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Old 04-5-2009, 11:21 PM   #350
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Default Re: FFR Community Pack II (new thread)

i want this pack
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Old 04-5-2009, 11:46 PM   #351
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Default Re: FFR Community Pack II (new thread)

Quote:
Originally Posted by Patashu View Post
just be creative

eventually you figure out that the pattern you'd naively expect is actually really boring so use something a little different from what you 'should' be using
That's what I tried to do. And I think Puppet was primarily referring to the high note rolls. Since they're technically trills and jacks 50% slower are still impossible, arbitrarily-placed rolls was the only solution. I was talking to Scylaxx and he tried it and thought I should make an easy chart with these rolls converted into holds. Some other minor things too.
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Old 04-6-2009, 12:06 AM   #352
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Default Re: FFR Community Pack II (new thread)

Requesting refresh of the list.
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Old 04-6-2009, 12:19 AM   #353
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Default Re: FFR Community Pack II (new thread)

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Originally Posted by gnr61 View Post
prototype final list subject to change as it was loosely decided upon in a 5 minute conversation between kommisar and myself and is awaiting certain specific changes

(Kommisar) - Helix Nebula
(who_cares973) - Classical Guitar Solo
(Scylaax) - 聖なる封印されたベースラインを掛けろ
(npv) - Sparkle Downer
(Patashu) - Cosmic Dust
(Patashu) - Mnemoniq
(Puppet) - The Least 100 Seconds
(Dimentio) - The Game of Love
(Dimentio) - Run the Place Red
(Moches) - Quantum Teleportation get back to me about potential fixes
(Puppet vs. Kommisar) - The Legend of Zelda
(Spitfire) - Pandora get back to me about potential fixes
(Ferrari) - Mind Mapping i made touch ups will send to you
(Glitz) - Hiai no Jubaku
(Puppet) - Concertino in Blue
(Shashakiro) - Holy Orders the ending is definitely off there's a problem w/ a stop or bpm somewhere because 2 f12s fixes the ending but ****s up everything else
(Glitz) - Dusk's Holy Mask
(Kommisar) - Chiptune Superstar
(moches) - Flowing 5.8.8
(who_cares973) - A Quick Death

in my opinion these are the 20 best files we've gotten. again after some more deliberation (and preferably a third judge playing through the Beta) the list may change but its my belief that including any more of the other files would play as filler and detract from the quality of the pack.

there you go
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Old 04-6-2009, 12:44 AM   #354
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Default Re: FFR Community Pack II (new thread)



Not directed at anybody.

Just saying.
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Old 04-6-2009, 12:46 AM   #355
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Default Re: FFR Community Pack II (new thread)

lol bpm change O.o
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Old 04-6-2009, 12:58 AM   #356
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Default Re: FFR Community Pack II (new thread)

It's fun to go through simfiles in DDReamStudio from famous packs and see mistakes that have been made and unnoticed for some reason.

edit: I'm also talking about major mistakes like stepping a whole eighth note off, and where assist tick is way off from the music.
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Old 04-6-2009, 01:11 AM   #357
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Default Re: FFR Community Pack II (new thread)

you can only get so close with just your ears. besides, an error like that wouldn't really be all that noticeable to the player.
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Old 04-6-2009, 01:16 AM   #358
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Default Re: FFR Community Pack II (new thread)

agreed

theres a lot of files that probably have the gap off but some degree
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Old 04-6-2009, 01:43 AM   #359
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Default Re: FFR Community Pack II (new thread)

Quote:
Originally Posted by dean_machine View Post
It's fun to go through simfiles in DDReamStudio from famous packs and see mistakes that have been made and unnoticed for some reason.

edit: I'm also talking about major mistakes like stepping a whole eighth note off, and where assist tick is way off from the music.
Yeah I found some stuff off by stargroup and other big-name authors too.

Quote:
Originally Posted by trumaestro View Post
you can only get so close with just your ears. besides, an error like that wouldn't really be all that noticeable to the player.
I few of them sound pretty far off with the assist tick (slower speeds), but you can't really tell when you're playing it.

Quote:
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agreed

theres a lot of files that probably have the gap off but some degree
Yeah DDReam lets you dial it in within .01 seconds. It's really tough to get it that accurate by-ear. I remember spending forever trying to get offsets perfect at .3x with the standard sm editor.
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Old 04-6-2009, 02:12 AM   #360
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Default Re: FFR Community Pack II (new thread)

i remember once i got the gap using DDReam and stepped the song in sm and i ended up changing the gap because i thought it was offsync a bit too much
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