05-30-2009, 09:58 AM | #261 |
cohoooooon
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Re: FFR Community Pack III (Submissions Open)
jump on as in what
in anyway answer will probably be yes from puppet and the rest of us and judged |
05-30-2009, 11:23 AM | #262 |
FFR Player
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Re: FFR Community Pack III (Submissions Open)
sweeeeeeeeet necros is gonna judge
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05-30-2009, 03:02 PM | #263 | ||||
Bagel
Join Date: Apr 2008
Location: california
Posts: 266
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Re: FFR Community Pack III (Submissions Open)
Quote:
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My latest simfiles: Xenobius: http://www.stepmania.com/download.ph...Xenobius.smzip Coward Killing Time: http://www.flashflashrevolution.com/...p?songid=38838 Minute: http://www.flashflashrevolution.com/...p?songid=35958 Chaoz Impact: http://www.stepmania.com/download.ph...ozImpact.smzip |
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05-30-2009, 04:10 PM | #264 |
moonchild~
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Re: FFR Community Pack III (Submissions Open)
Hey npv could you elaborate more on my file? Like, where to really look into things?
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05-30-2009, 04:40 PM | #265 |
cohoooooon
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Re: FFR Community Pack III (Submissions Open)
xingy- it might be your global offset or something on sm.
and with specifics-- if you read earlier in the thread, we're here to tell you why it was rejected, not to specifically elaborate. you should get some trusted people to test out the files for you. we have enough in our hands as it is; i personally start to elaborate when it's a file that has a lot of potential or something like that (or if im just in the mood/have time to) |
05-30-2009, 07:39 PM | #266 |
Eaguru
Join Date: Jul 2005
Location: Brampton, ON, Canada
Age: 32
Posts: 2,832
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Re: FFR Community Pack III (Submissions Open)
Are there going to be any solo charts
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Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.) |
05-30-2009, 09:56 PM | #267 |
Banned
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Re: FFR Community Pack III (Submissions Open)
me puppet ferrari npv and necros judging would make a complete awesome pannel
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05-30-2009, 10:10 PM | #268 |
FFR Player
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Re: FFR Community Pack III (Submissions Open)
fixing abstract art then
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05-30-2009, 11:10 PM | #269 | |
FFR Player
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Re: FFR Community Pack III (Submissions Open)
Quote:
You just have to go with ur gut on revisions and hope to god they are what the judges want. Sadly, thats all you can do, but compared to a lot of packs, I think these judges are doing a good job on telling you why files are rejected rather just telling you ur files are rejected with no explaination on why they are. Not sucking up, but just observations. Last edited by operationstrawbarry; 05-30-2009 at 11:12 PM.. |
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05-30-2009, 11:42 PM | #270 |
FFR Simfile Author
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Re: FFR Community Pack III (Submissions Open)
just poppin in to say i'm in PA for an ITG tourney but i'll be back tomorrow (hopefully) to get some judgin done.
didn't read much of the judgings but i skimmed npv's and just wanted to say that the handsmash at m30 in abstract art is cool it fits well and its not completely gay (like straightup js) unless i am totally thinking of the wrong thing 8)
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squirrel--it's whats for dinner. |
05-30-2009, 11:47 PM | #271 |
Banned
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Re: FFR Community Pack III (Submissions Open)
play my far east speedcore file at itg poopet
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05-31-2009, 12:12 AM | #272 |
FFR Simfile Author
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Re: FFR Community Pack III (Submissions Open)
shud submit something 2 dis.....
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05-31-2009, 12:19 AM | #273 |
RATOOOOOOOOO
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Re: FFR Community Pack III (Submissions Open)
Oh god a paragraph from npv. To be honest I was unsure about all those parts and had a feeling you were going to point the **** out of them. You wouldn't mind setting up a time we could get on aim or something to dicuss fixes?
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05-31-2009, 01:51 AM | #274 |
FFR Player
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Re: FFR Community Pack III (Submissions Open)
i can't judge right now even if i'd like to (stupid stepmania tech problems) but i can make graphx if you wish. i was referring primarily to file submission.
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05-31-2009, 02:35 AM | #275 | |
FFR Player
Join Date: Aug 2005
Age: 29
Posts: 3,996
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Re: FFR Community Pack III (Submissions Open)
Quote:
-All jumps in the beginning go to a combination of bass drum-piano chords. Jacks are when two jumps are a note apart because I tried using jack theory. Guess I failed -I'll check the 24ths and solo again. -I get what's wrong with the freezes, and I will fix that. This is such an awesome song and I definitely want a good file for it. ps. Also Necros judging would be quite awesome, but it would probably take even longer to finish the pack. |
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05-31-2009, 03:38 AM | #276 |
FFR Player
Join Date: Sep 2003
Posts: 59
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Re: FFR Community Pack III (Submissions Open)
dinnae use jack theory
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05-31-2009, 08:47 AM | #277 | ||
cohoooooon
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Re: FFR Community Pack III (Submissions Open)
Quote:
the main problems are simply technicality which i can't really help by being on aim; just check it on a lower rate and make sure it's right, and the more subjective parts i'd kinda be messing with your creativity or whatever. i kinda want to try to have less influence on files and stuff (as opposed to the last time i judged) i wish Quote:
personally, i'd wait until i get opinions from most if not all the judges before i make fixes. |
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05-31-2009, 09:02 AM | #278 |
FFR Player
Join Date: Aug 2005
Age: 29
Posts: 3,996
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Re: FFR Community Pack III (Submissions Open)
Alrighty. Thanks again. I do guess that the beginning (the first 18 measures?) could come off as freeform the first few times around. Fixed the holds, but that's it.
ps Serenade is ****ing amazing. |
05-31-2009, 01:34 PM | #279 |
cohoooooon
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Re: FFR Community Pack III (Submissions Open)
sent dajoolggeh O.O
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05-31-2009, 07:25 PM | #280 |
FFR Simfile Author
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Re: FFR Community Pack III (Submissions Open)
judgin tonight after Up
also moches i checked ur mp3 tags on marque and its not by virt >_>
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