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Old 03-28-2009, 07:35 AM   #261
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Default Re: FFR Community Pack II (new thread)

Looks like it.
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Old 03-28-2009, 07:38 AM   #262
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Default Re: FFR Community Pack II (new thread)

Ah shwe bah is the alternative name of Lawn Wake V. (makes more sense now I guess)
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Old 03-28-2009, 10:13 AM   #263
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Default Re: FFR Community Pack II (new thread)

ill be judgin more stuff/updating first post after work (like 8) cyu
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Old 03-28-2009, 10:29 AM   #264
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Default Re: FFR Community Pack II (new thread)

canada
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Old 03-28-2009, 01:09 PM   #265
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Default Re: FFR Community Pack II (new thread)

I have submitted a simfile.
Maybe some ones will not like the song, but it's a fun song.
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Old 03-28-2009, 05:39 PM   #266
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Default Re: FFR Community Pack II (new thread)

SUBMISSION DEADLINE: MONDAY AT 11 PM EST
if we go over 20 accepted files by then (which is likely) i will be sifting the lower-quality ones out until it gets there.
kommi/patashu would you two like to be involved in that finalizing process?
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Old 03-28-2009, 06:34 PM   #267
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Default Re: FFR Community Pack II (new thread)

for the sake of my time and this thread's drama level i'm only posting whether files were accepted or rejected and small fix notes for accepted files. if you have a personal issue/question please pm me, i'll probably end up ignoring you if you post here

1000 BPM
A.Q. Children
Always and Forever
Mind Mapping v2 - i will fix very small technical errors/a couple awkward spots myself if you like
Pandora - beginning/end could use work in terms of chord placement; minifreezes in the middle section should be different lengths/quantities for slightly different sounds to make it more interesting
Quantum Teleportation - beginning triple left jacks are annoying as hell, use some kil theory and alternate them between 1 and 2 or something
SSBM MAD
The Air that I Breath
The Warrior Inside

edit: updated first post. 20 on the dot right now but keep submitting plz :4
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Old 03-28-2009, 06:47 PM   #268
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Default Re: FFR Community Pack II (new thread)

i wonder if my submission went into the spam folder cause i didnt enter a message body
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Old 03-28-2009, 06:48 PM   #269
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Default Re: FFR Community Pack II (new thread)

it did u dumby
accepting preemptively

edit: yea its good
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Old 03-28-2009, 06:55 PM   #270
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Default Re: FFR Community Pack II (new thread)

wow im retarded the same thing happened with DCP submissions and i did it again

farewell
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Old 03-28-2009, 09:51 PM   #271
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Default Re: FFR Community Pack II (new thread)

yea fix those small technical errors :> when u fix them send it to me so i can see what u changed
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Old 03-29-2009, 12:00 AM   #272
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Default Re: FFR Community Pack II (new thread)

Quote:
Originally Posted by who_cares973 View Post
theres a lawn wake five ?_?
Best file I found for it the offset was WAYYYYYY off and it had a ****load of note errors. I think there are only like 2 files for it ever made or something (some ridiculously low number).

My version's very accurate regarding placement, but includes a lotta arbitrary placement to combat the reppetitive nature of the song. PR is frequently compromised due to this as well.

I'd like somebody here to test it.

Also, OP, please review my TWI file. Or maybe somebody else here? Seems perfect to me (and really fun). What measures are the PR errors on that I assume you rejected it for?
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Old 03-29-2009, 12:21 AM   #273
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Default Re: FFR Community Pack II (new thread)

i will pm you a review (and i told u to pm me requests for them). your file is far far far far from perfect lmao. guys with a basic grasp of layering keep coming out of the woodwork saying "i spent so and so many hours on this file and now it is perfect and technically perfect and PR perfect." you will never see someone like, say, patashu come in here and say his file is perfect. in fact if you think your file is perfect there is probably a ****ton wrong with it jus sayin (unless you are step guru his majesty kil)
word of advice (and this was taken as a ****ing joke by someone in the same boat as you earlier today): get some filetesters. and i don't mean some ffrtards from the file testing thread. find someone who has some files in FFR the game or has accomplished something as an sm simfile maker (this is preferable since getting files into ffr is 80% technicality) and have them try out your files before you ship them away to packs and expect the judges to give you a detailed breakdown of them; its really not my job and just makes this process that much harder.
and i can -guarantee- you that neither kommi nor patashu nor anyone else who'd judged for this pack at some point or another would have accepted that file rofl

rrrrrrrrrragepost
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Old 03-29-2009, 02:05 AM   #274
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Default Re: FFR Community Pack II (new thread)

Quote:
Originally Posted by gnr61 View Post
i will pm you a review (and i told u to pm me requests for them). your file is far far far far from perfect lmao. guys with a basic grasp of layering keep coming out of the woodwork saying "i spent so and so many hours on this file and now it is perfect and technically perfect and PR perfect." you will never see someone like, say, patashu come in here and say his file is perfect. in fact if you think your file is perfect there is probably a ****ton wrong with it jus sayin (unless you are step guru his majesty kil)
word of advice (and this was taken as a ****ing joke by someone in the same boat as you earlier today): get some filetesters. and i don't mean some ffrtards from the file testing thread. find someone who has some files in FFR the game or has accomplished something as an sm simfile maker (this is preferable since getting files into ffr is 80% technicality) and have them try out your files before you ship them away to packs and expect the judges to give you a detailed breakdown of them; its really not my job and just makes this process that much harder.
and i can -guarantee- you that neither kommi nor patashu nor anyone else who'd judged for this pack at some point or another would have accepted that file rofl

rrrrrrrrrragepost
Never did I mean to imply that it was perfect. When I make a file I try to apply the basics and of course superimpose my own style to the best of my ability while maintaining as much accuracy as possible. I never claimed or implied that it was perfect, so there's no need to come across like an asshole.

And if you read my posts, you'd see that I was seeking criticism from credible authors - people to test my files before I submit them.
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Old 03-29-2009, 02:25 AM   #275
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Default Re: FFR Community Pack II (new thread)

My file made it yay.

Also stepping at least two more files for this.

See ya

ps I told you you'd get more than 20 files lol
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Old 03-29-2009, 03:01 AM   #276
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Default Re: FFR Community Pack II (new thread)

i could probably finish another two files for this
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Old 03-29-2009, 04:51 AM   #277
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Default Re: FFR Community Pack II (new thread)

I still want someone to tell me how to fix the ending of cosmic dust blarghlblgrtlssrartghlbalrghjgfjgf
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Old 03-29-2009, 04:55 AM   #278
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Default Re: FFR Community Pack II (new thread)

i think 20 sims it's too low, maybe 25 or 30 will be better.
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Old 03-29-2009, 04:58 AM   #279
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Default Re: FFR Community Pack II (new thread)

i think 20 sims is fine
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Old 03-29-2009, 05:30 AM   #280
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Default Re: FFR Community Pack II (new thread)

brb making something cool by monday
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