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Old 03-23-2009, 02:26 PM   #221
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Default Re: FFR Community Pack II (new thread)

btw delete standard i forgot to delete it

edit: wh00p theres still little errors but jus play it and see if its ok how it is
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Old 03-23-2009, 02:35 PM   #222
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Default Re: FFR Community Pack II (new thread)

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Originally Posted by kommisar[os] View Post
patasher i go to college and i play stepman part time as a job but not really


btw are we using dcp ratings for da files?
yeas, we can worry about that at the end though
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Old 03-23-2009, 02:41 PM   #223
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Default Re: FFR Community Pack II (new thread)

(Puppet vs. Kommisar) The Legend of Zelda: the legend of zelda
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Old 03-23-2009, 02:44 PM   #224
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Default Re: FFR Community Pack II (new thread)

file needs no review
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Old 03-23-2009, 05:16 PM   #225
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Default Re: FFR Community Pack II (new thread)

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if you think you can make it more interesting/less boring by moving stuff around feel free, its not like its a hopeless file. tbh though i think you could do better with a different song, you clearly have the mechanics down
honestly, i don't think i can edit the music.... haven't ever really done that.
my biggest problem is finding music I like to step...

I'm kinda on a Rock/hardcore buzz... any artist suggestions?
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Old 03-23-2009, 05:25 PM   #226
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Default Re: FFR Community Pack II (new thread)

oh i meant the steps themselves
the patterns are like total copypaste and reworking the notes just for some variation can go a long way
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Old 03-23-2009, 05:50 PM   #227
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Default Re: FFR Community Pack II (new thread)

o well i can do thaaat

I think most of the work is needed in the middle.... I'll see what I can do.
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Old 03-23-2009, 06:37 PM   #228
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Default Re: FFR Community Pack II (new thread)

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the best words of advice i can give you are these:
-START PLAYING SPREAD. i cannot stress this enough. i don't know what your current spread experience is, but in order to fully grasp pattern usage and make files that truly flow you -have- to be able to at least competently play the style of your target medium. and, because the fundamentals of an important technical aspect of stepping are designed entirely for spread play, this leads me to my next point
-pay close attention to PiTcH ReLeVaNcY. you step metal songs. that's great. you don't want them to be super hard. thats ok too. now one of the only things that separate your files from the hordes of CoB and Dragonforce index-style dumps of 2004 is PR. you know the basics of this i am sure, but your charts are riddled with little missteps that completely throw off the file. practice makes perfect in this area of course (and i know there is no such thing as perfect PR, but you can get to a point where it feels as accurate as it can), but the only way to tell if it feels right is obviously to play spread.
also see the odi wiki page relating to PR, i am sure it's quite informative for advanced techniques to use when things just don't fit into 4 notes
lol...

i have so poor coordination in my left hand i cant ever learn it,its also made my hand speed significantly uneven...

er...i can pass Dragonforce index-style dumps of 2004 1handed(ok not really,xD)

also, might try doing another file

also,college student(been playin SM/FFR bout 4 years xD)
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Old 03-24-2009, 02:49 PM   #229
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Default Re: FFR Community Pack II (new thread)

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and just to help you out, i'm going to go through your file and point out a bunch of PR problems after school v.v
K, thanks. I'd appreciate that. I think what really frustrated me was just the PR comment. I mean I've found several files in the DC pack that exhibit incoherent rudimentary pitch relevance. Considering that I figured since I thought mine was fine the worst it could be is decent.

My biggest issue IMO... I tend to understep ****. It's fundamentally sound, but could use additional layering.

*edit* College student + job (30-40 hours/week).

Question: Since technical accuracy is critical, if a section repeats several times would it be a bad idea to change it up? I just stepped a new file, but there's one part that repeats 3/4 times.

Help me, peoplez!!!
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Old 03-24-2009, 03:18 PM   #230
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Default Re: FFR Community Pack II (new thread)

how long is that part? if its long and repeats 3-4 times then mix it up



also college+40 hour job
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Old 03-24-2009, 04:30 PM   #231
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Default Re: FFR Community Pack II (new thread)

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how long is that part? if its long and repeats 3-4 times then mix it up



also college+40 hour job
It's fairly long. Long enough. Thanks!!
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Old 03-24-2009, 05:16 PM   #232
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Default Re: FFR Community Pack II (new thread)

Sent a new file. Really really fun actually. 13 feet oni. I can actually pass it and I play index =P.

BTW to the OP: in my TFSB file, does it sound like those are minijacks in the intro? Those 100 NPM 16ths? Was that what you were referring to? Barely-audible sounds were omitted BTW.

*edit* Ooops, sorry for the DP.
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Old 03-24-2009, 07:04 PM   #233
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Default Re: FFR Community Pack II (new thread)

you have to understand how much more important PR is in a file that is mostly single arrows (your files). compared to most spread files which are a pretty large percentage jumps and chords, technical and pitch errors are far more obvious and disrupting in easy files
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Old 03-24-2009, 07:20 PM   #234
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Default Re: FFR Community Pack II (new thread)

not that you can neglect pr in chord-filled files either :ssh:
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Old 03-24-2009, 07:50 PM   #235
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Default Re: FFR Community Pack II (new thread)

technically proficient file arguments h3h3
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Old 03-24-2009, 11:11 PM   #236
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Default Re: FFR Community Pack II (new thread)

Quote:
Originally Posted by gnr61 View Post
you have to understand how much more important PR is in a file that is mostly single arrows (your files). compared to most spread files which are a pretty large percentage jumps and chords, technical and pitch errors are far more obvious and disrupting in easy files
I noticed. In fact my crazy index jump stream playing abilities is greatly attributed to the DC pack lol. There are so many jumps in those files 0_o. It's actually pretty impressive what I can pass with just 3 fingers jumping around on the arrow keys. I think 6 or 7 DC scale was the hardest.
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Old 03-25-2009, 09:38 AM   #237
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Default Re: FFR Community Pack II (new thread)

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edit: might be the songs ur stepping moches. or try doing the opposite stepping style of what you'd normally do 8)
Figured it out. It's the songs. I can't step anything with oodles of instruments and can't step anything over 6 feet on the DCP scale.

Thanks!
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Old 03-25-2009, 08:37 PM   #238
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Default Re: FFR Community Pack II (new thread)

Finally done stepping my All That Remains file!!!!!! First file using DDReam. Awesome program although it seemed to take an eternity to use it . It's funny cuz you'll see tempo changes like from 155.20 BPM to 155.18 lmao!! Like anybody could tell the difference.

But yeah, it's super accurate regarding the sync. For guitar I stepped it at .5 and .4x. Things seem dead-on there too.

I could have layered more at the end, but I didn't for two reasons: (1) the first half doesn't let you layer as much so things would be outta balance and (2) because there'd be so many jumps that it'd detract from the fun of the guitar.

Gonna send it now.
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Old 03-26-2009, 01:32 AM   #239
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Default Re: FFR Community Pack II (new thread)

Sending in another file to this. Pretty basic stuff, but I messed around with some stuff in it and it turned out weird. I guess we'll see.
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Old 03-26-2009, 02:22 AM   #240
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Default Re: FFR Community Pack II (new thread)

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Originally Posted by N.T.M. View Post
Finally done stepping my All That Remains file!!!!!! First file using DDReam. Awesome program although it seemed to take an eternity to use it . It's funny cuz you'll see tempo changes like from 155.20 BPM to 155.18 lmao!! Like anybody could tell the difference.

But yeah, it's super accurate regarding the sync. For guitar I stepped it at .5 and .4x. Things seem dead-on there too.

I could have layered more at the end, but I didn't for two reasons: (1) the first half doesn't let you layer as much so things would be outta balance and (2) because there'd be so many jumps that it'd detract from the fun of the guitar.

Gonna send it now.

i wanna test it >.>
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