04-7-2014, 06:54 PM | #41 |
Dark Chancellor
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Re: Indexjawns (Index pack idea)
nps is still a better idea for ratings
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04-7-2014, 07:37 PM | #42 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: Indexjawns (Index pack idea)
I agree. That should be the standard for keyboard files.
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04-7-2014, 07:51 PM | #43 |
Dark Chancellor
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Re: Indexjawns (Index pack idea)
it'll be less dense for index files, but chances are more fast streams will be present to even it out anyways.
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04-7-2014, 07:52 PM | #44 |
Rhythm game specialist.
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Re: Indexjawns (Index pack idea)
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04-7-2014, 07:52 PM | #45 |
Join Date: Apr 2006
Posts: 3,205
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Re: Indexjawns (Index pack idea)
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04-7-2014, 07:56 PM | #46 | |||
FFR Player
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Re: Indexjawns (Index pack idea)
I don't know how to explain how indexing nowadays works. For index, we go by the ITG pad scale. If you would like an example of each difficulty, I'll provide a song. It's on YouTube somewhere for each of these charts.
13- Summer Speedy Remix 14- Stamina: Crush, Speed: Isolated 00 Princess 15- Stamina: Tarantula, Speed: Speedcore artists aren't in it for the money 16- Stamina: Another Planet, Speed: Oh Delia 17- Stamina: Alive in the Darkness, Speed: Connect 1986 18- Laser Cannon Deth Sentence 19- Bokura no 16bit Warz 20- Sigatrev 21- Sigatrev expert 22- Call of the Hound Expert 25- Guren no Yumiya 28- Disregard 30- Stronger BPM, how many measures in a stream, etc, are all factors of rating a song. ITG songs have been rated like this for a while now and this is what pretty much every index player I know plays now. Ask Nathan, Eze, and AJ about it. This is essentially how we determine index files. Basing it off of NPS is silly and doesn't determine how difficult a song is. There are more things to factor in rather than just NPS. There's no problem with having jump stream index files, in fact I encourage it. But you have understand that the index style has progressed. If we want to play accuracy stuff, we'll play the thousands of 10's-19's that have been made by pad authors, considering all of the files are index friendly. But if we want to play fast stuff, we always end up resorting to rate-modding songs and it gets boring. The purpose of this pack is to create files that the index community now will play. Everyone I know that started out on index started out on 14-16's and now they're passing 22's-25's. I apologize if my explaining is bad, but I really don't know what else to say.
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04-7-2014, 08:12 PM | #47 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
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Posts: 14,867
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Re: Indexjawns (Index pack idea)
I'm wondering how fast crossover files would be received.
I came up with these kinds of ratings for DDR files on rates (debatable): Fascination MAXX Challenge 2.0: 25 PSMO 2.0 rate: 25 Valkyrie Dimension Challenge CMOD 1.5: 25 Healing D Vision Challenge CMOD 1.7: 25 Fascination Eternal Love Mix Challenge 2.0: 26 It is possible to assign ratings to rates like that, and I think a few fast crossover files would be awesome.
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04-7-2014, 08:17 PM | #48 | ||||
FFR Player
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Re: Indexjawns (Index pack idea)
Quote:
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04-7-2014, 08:19 PM | #49 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,867
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Re: Indexjawns (Index pack idea)
Alright then, might step something like a 240 bpm crossover file. Speeds above 240 for crossovers are basically crapshoots if they're turns less than 8 notes
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04-7-2014, 09:32 PM | #50 | |
new hand moves = dab
Join Date: Dec 2002
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Posts: 10,094
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Re: Indexjawns (Index pack idea)
Quote:
we can make index files and give all of them difficulty ratings of 10 and not many people here would care. BUT, if you want to advertise this pack in other communities, then the difficulty rating scale should match their conventions. would you rather a dozen people play your file, or 200 people? |
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04-7-2014, 10:03 PM | #51 |
I'm Tsuka
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Re: Indexjawns (Index pack idea)
I'm still surprised a dozen people play this game, much less 200 people.
(Don't mind me, I'm a stepman relic :P)
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PM me if you find the secret. Last edited by DigitalS3r4ph; 04-7-2014 at 10:24 PM.. |
04-8-2014, 01:32 AM | #52 |
Bad at spread
Join Date: Jun 2005
Location: Vancouver
Age: 31
Posts: 424
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Re: Indexjawns (Index pack idea)
I have a few files in mind for this.
I was going to make a huge post, but I don't feel like arguing/getting into debates about ratings since they are all suggestive anyway so I'm just gonna reply with "lol" |
04-8-2014, 09:06 AM | #53 |
FFR Player
Join Date: Feb 2014
Posts: 169
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Re: Indexjawns (Index pack idea)
If you don't know what to step, just find some extratone.
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04-11-2014, 11:08 PM | #54 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
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Re: Indexjawns (Index pack idea)
I submitted a 22 with 230 bpm 16th crossovers.
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04-12-2014, 12:01 AM | #55 |
D7 Elite Keymasher
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
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Re: Indexjawns (Index pack idea)
sent weed circulation and ghost house (they're really old and have horrid patterns but good luck rofl)
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04-12-2014, 08:26 AM | #56 |
Don't forget me
Join Date: Jan 2007
Location: USA
Age: 31
Posts: 6,491
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Re: Indexjawns (Index pack idea)
how perfect i just started playing index again
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04-12-2014, 11:18 AM | #57 | |||
FFR Player
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Re: Indexjawns (Index pack idea)
Received the files Caliber and Dossar, will post reviews when the judges and I test them out. Probably not until later tonight/tomorrow. Updated OP as well.
Also, requesting thread title change to "Indexjawns (Submissions open)"
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04-14-2014, 03:04 PM | #58 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: Indexjawns (Index pack idea)
Think I'm going to have to retract my interest in this. I don't think our ideals are similar enough for me to get behind this.
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04-20-2014, 01:19 PM | #59 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 31
Posts: 3,865
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Re: Indexjawns (Index pack idea)
sent something btw
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04-24-2014, 02:04 PM | #60 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 31
Posts: 3,865
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Re: Indexjawns (Index pack idea)
double post
file too easy?
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