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Old 06-5-2011, 05:14 PM   #1
Jousway
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Default Hello there young lad, Could you perhaps tell me the time, I lost my golden watch.


yes it does show my actual time
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Old 06-5-2011, 05:24 PM   #2
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

bro, that's sexy xD

btw what about mines?
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Old 06-5-2011, 06:09 PM   #3
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

Lmao what the hell that's awesome
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Old 06-5-2011, 06:11 PM   #4
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

What the hell? o_o
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Old 06-5-2011, 06:12 PM   #5
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

the point of this being?
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Old 06-5-2011, 06:20 PM   #6
Xx{Midnight}xX
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

Much more entertaining had you actually been playing
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Old 06-5-2011, 06:22 PM   #7
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

amzin
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Old 06-5-2011, 06:28 PM   #8
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

intriguing
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Old 06-5-2011, 06:49 PM   #9
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

Quote:
Originally Posted by who_cares973 View Post
Lmao what the hell that's awesome
b&w avatarz

ps. that is awesome
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Old 06-5-2011, 07:20 PM   #10
Jousway
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

if anyone wants to play with it have fun roflmao http://jousway.co.uk/Unlimited_Stepm...DigitalSSC.rar

incase you care about the lua:
Code:
local t = Def.ActorFrame {
	LoadFont("Common Normal") .. {
		Name="Clock";
		InitCommand=cmd(diffuse,0,0,0,1;strokecolor,Color("Black"));
	};
};

local function Update(self)
	local clock = self:GetChild("Clock");
	
	local day = DayOfMonth();
	local hour = Hour();
	local min = Minute();
	local sec = Second();
	clock:settext( "" .. string.format( '%02i', hour ).. "" );
end;

t.InitCommand=cmd(SetUpdateFunction,Update);

return t;
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Old 06-5-2011, 07:37 PM   #11
vro
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

Not to be rude, but...

Quote:
Originally Posted by Xx{Midnight}xX View Post
Much more entertaining had you actually been playing
Still cool though :P
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Old 06-5-2011, 08:41 PM   #12
TheNoSoMan
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

Truly a great novelty. But it seems difficult to read when playing condensed notecharts.
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Old 06-8-2011, 05:37 PM   #13
NuclearToast
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

The link for the digital clock note skin is dead and I can not find this note skin in your website's note skin parent directory. I want to keep track of how much time I waste with Stepmania too.
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Old 06-8-2011, 07:21 PM   #14
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

It's half past NIIIIIIIIIIIIIIIIIII-

Holds on this should be interesting to see.
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Old 06-9-2011, 12:52 AM   #15
Jousway
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Default Re: Hello there young lad, Could you perhaps tell me the time, I lost my golden watch

Quote:
Originally Posted by NuclearToast View Post
The link for the digital clock note skin is dead and I can not find this note skin in your website's note skin parent directory. I want to keep track of how much time I waste with Stepmania too.
no one reads my new posts http://www.flashflashrevolution.com/...d.php?t=119139

Quote:
Originally Posted by XCV View Post
It's half past NIIIIIIIIIIIIIIIIIII-

Holds on this should be interesting to see.
nope they are boring like **** cuz

Code:
WARNING: uswdigitalssc: Left Hold Body Active must be a Sprite
WARNING: uswdigitalssc: Left Hold Bottomcap Active must be a Sprite
WARNING: uswdigitalssc: Left Hold Body Inactive must be a Sprite
WARNING: uswdigitalssc: Left Hold Bottomcap Inactive must be a Sprite
WARNING: uswdigitalssc: Right Hold Body Active must be a Sprite
WARNING: uswdigitalssc: Right Hold Bottomcap Active must be a Sprite
WARNING: uswdigitalssc: Right Hold Body Inactive must be a Sprite
WARNING: uswdigitalssc: Right Hold Bottomcap Inactive must be a Sprite
WARNING: uswdigitalssc: Up Hold Body Active must be a Sprite
WARNING: uswdigitalssc: Up Hold Bottomcap Active must be a Sprite
WARNING: uswdigitalssc: Up Hold Body Inactive must be a Sprite
WARNING: uswdigitalssc: Up Hold Bottomcap Inactive must be a Sprite
WARNING: uswdigitalssc: Down Hold Body Active must be a Sprite
WARNING: uswdigitalssc: Down Hold Bottomcap Active must be a Sprite
WARNING: uswdigitalssc: Down Hold Body Inactive must be a Sprite
WARNING: uswdigitalssc: Down Hold Bottomcap Inactive must be a Sprite
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