04-5-2009, 12:12 AM | #1 |
FFR Player
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SM Gameplay screen
i changed it up and thought id share
some changes i made to my ingame screen i reloacated the judgment made it smaller shortened the words took off the effects for miss and boo moved the combo a little lower made it so the numbers dont grow also replaced the combo and hold pictures good y/n
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04-5-2009, 12:25 AM | #2 |
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Re: SM Gameplay screen
Nice. I think the combo would be better located off to the side, but I don't know. I'm confused why you don't want boos or misses displayed, but other than that, good job. Those are good changes.
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04-5-2009, 12:27 AM | #3 |
FFR Player
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Re: SM Gameplay screen
the boos and misses are displayed i just got rid of the effects. like, when you got a boo it would rattle and when you got a miss it would sink. that annoyed me alot so i got rid of those effects
thanks glad someone else likes them
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04-5-2009, 12:31 AM | #4 |
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Re: SM Gameplay screen
Ah ok. Are you planning on sharing the theme?
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04-5-2009, 12:33 AM | #5 |
FFR Player
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Re: SM Gameplay screen
well it's just the default theme modified but i'll upload it to sendspace right now
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04-5-2009, 12:48 AM | #6 |
FFR Player
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Re: SM Gameplay screen
double post for links
3.95 http://www.sendspace.com/file/klplnf 3.9 http://www.sendspace.com/file/itto38
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04-5-2009, 01:10 AM | #7 |
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Re: SM Gameplay screen
I find that it's a lot harder for me to see my accuracy with the accuracy or judgment graphics at the top like it is, but other than that I really like it, especially the combo graphics.
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04-5-2009, 01:20 AM | #8 |
FFR Player
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Re: SM Gameplay screen
This is pretty cool :]
I might use this for the latest official build of SVN (04042009) If you dont mind :P |
04-5-2009, 01:21 AM | #9 |
FFR Player
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Re: SM Gameplay screen
guess you focus lower than i do when playing lol
the combo graphics are from trance machine i think go ahead crunka =p
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Last edited by who_cares973; 04-5-2009 at 01:24 AM.. |
04-5-2009, 01:28 AM | #10 |
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Re: SM Gameplay screen
I use c825, I need to focus closer to the bottom so I can react quicker or else I hit too late.
edit: This theme does improve my scores somehow though.
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Last edited by dean_machine; 04-5-2009 at 01:35 AM.. |
04-5-2009, 01:32 AM | #11 |
FFR Player
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Re: SM Gameplay screen
Ahah. shiet
SM4SVN's metric system changed severely D: Meh.. I'll figure it out sometime later x]. BTW this made a difference on my scores |
04-5-2009, 01:41 AM | #12 |
FFR Player
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Re: SM Gameplay screen
Double Posting.
Dean. You can easily raise the arrow receptor. Check out the metrics and look under [Player] ReceptorArrowYStandard is to raise/lower the receptor but, by doing that. the judge labels will get in the way =/ |
04-5-2009, 01:46 AM | #13 |
FFR Player
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Re: SM Gameplay screen
lol default theme improves scores
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04-5-2009, 02:02 AM | #14 |
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Re: SM Gameplay screen
Thanks for the tip! Now that I know about these options, I have an idea, but for this theme I just need to increase the value for JudgementY. I'm going to test a theme with having JudgmentXOffsetOneSideP1 set to 200 and ComboXOffsetOneSideP1 set to 200, but for that to be useful, I'm going to use really large and long graphics.
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04-7-2009, 04:22 AM | #15 |
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Join Date: Aug 2007
Posts: 11
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Re: SM Gameplay screen
It is pretty nice, but would be better with fully custom graphics.
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04-7-2009, 04:29 AM | #16 |
Rhythm game specialist.
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Re: SM Gameplay screen
Well, this wasn't a total theme change, he just wanted to get rid of the panels on the bottom of the screen.
Also--did you figure out how to move the modifier text down? If not, I can try to mess around with a 3.9 default theme that I never use and tell you what it is. |
04-7-2009, 05:26 PM | #17 |
FFR Player
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Re: SM Gameplay screen
I'll change a few graphics around ^_^
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04-7-2009, 07:41 PM | #18 | |
FFR Player
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Re: SM Gameplay screen
Quote:
i like the default theme how it is lol i just thought the gameplay screen was bleh
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