08-4-2019, 11:33 PM
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#15
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✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 29
Posts: 4,171
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Re: ATTN Stepartists & Lvl 100+ players: high difficulty contest ?
Quote:
Originally Posted by DossarLX ODI
The part I bolded here is important. We'd have to make sure the files aren't hard for the sake of being hard. Undici, for example, was a collaboration that went through several revisions and even then I had to go in and do some frame fixes after its conversion.
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By releasing many files you can lower the quality threshold by a bit since the average can still be sufficiently high. When you release a single file, you have no choice but to make it a very high quality file. I'm not saying we should let trash ingame, but being too perfectionist does it no good either. As long as the files stay in the general FFR vibe where ghost notes should be avoided mostly, there should be plenty of space for files within that high difficulty range.
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