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Old 05-27-2016, 10:46 PM   #105
Skwid1
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Default Re: What are the best simfile packs released after 2010

Quote:
Originally Posted by Arntonach View Post
oh noes someones more popular than me at stepmanias my life is failed

I was getting at how people will put a lot of effort into a simfile, syncing up a piano song's BPM or trying to reflect all of the proper notes without any wristjacking, only for someone to put dense patterns into a Evanescence song that goes to nothing and be play ten times more often.

Think of it, with your example at hand, as the most prolific moviegoers liking the midget porn the most.
something i've always really found amusing is this idea that dumps require no effort to make and i don't really get where it came from. did you play some really awful, no-effort dump from 2005 and decide from that point on that all dumps are shit and are someone literally just throwing down random notes that "goes to nothing"? this "goes to nothing" meme gets really old after a while and it needs to stop.

like you realize that there's a whole range of amount of effort put into files even if they're stepped legit, right? stepping a legit pure JS file can require about as much effort as just throwing down 32nd notes for 3 minutes straight. there are artsy, interesting dumps that represent the music extremely well in the same way that there's artsy, interesting legit files that accomplish the same thing in a different way.

as far as file popularity goes, it's pretty obvious that mono-skill, somewhat repetitive files are going to tend to be the most popular (something like NBJS stuff) because playing something like that is the easiest way of targeting a specific skill to practice and grind. artsy, unique files are more of a novelty and something that people admire, going back to play it and praise it from time to time, but it's not something that you're going to want to sit there and grind. i appreciate the shit out of a lot of the files in USP, for example, but if i want to sit there and autistically grind my JS skills, that's obviously not going to be not my go-to.

tbh i think in a decent number of cases, stepping a file with strict PR-usage and super rigid, accurate layering requires far less thinking and creativity. you're restricted to one or two ways of representing a sound and it's effectively already done for you by the music itself. i personally like having the freedom to represent a dynamic, sustained vocal note with arrows that vary in pattern-type and speed based on the intensity of the vocalist instead of just having a boring, shitty, unfun hold for the whole duration of it.

Last edited by Skwid1; 05-28-2016 at 05:33 AM..
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