09-28-2012, 11:38 AM
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#7
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Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,813
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Re: ffr is choppy
Quote:
Originally Posted by Zageron
FFRs original calculation method is frame based, to the frame. So FFR has a lot to think about, every single frame.
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That being said, everything in flash games are frame locked, unless they use something called a Worker in Flash 11.4+, this allow multithreading without affecting the main thread.
So all games have a lot to think about every frame, it's just that FFR has a lot of moving pieces that require absolutely no lag at all, which is incredibly hard.
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