09-28-2012, 10:47 AM
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#6
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Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,587
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Re: ffr is choppy
flash, as a platform, is pretty terrible for high precision games like FFR. FFRs original calculation method is frame based, to the frame. So FFR has a lot to think about, every single frame. Unfortunately this causes problems, especially in MP.
New updates from Adobe are solving those problems, but the Legacy and Velocity engines are written in a very outdated way. Most, if not all, lag problems should be removed from future engines.
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