Thread: FFR Suggestions
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Old 11-22-2011, 12:08 AM   #1500
Velocity
Doing the wrong thing the right way since 2010.
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Default Re: FFR Suggestions

Quote:
Originally Posted by rushyrulz View Post
I already replied to this. It's impossible.

EDIT: nice ninja skills velo.
Why thank you.

Quote:
Originally Posted by bmah View Post
About an earlier suggestion regarding not being able to rewind through a replay. What makes this not possible to do, considering how KBO has fast forward/rewinding capabilities on their replays?

Again, I know little about coding, so please bear with me.
FFR core was designed 8 years ago, nothing has changed about how notes are spawned since then. The game doesn't know where the arrows need to be placed until 1 second before you have to hit them. So the arrows aren't even on field to change where they appear and are removed from the game field once you hit them or miss the note. The arrow is also removed from the note array so after you spawn a note, you can never re-spawn it without reloading the level.

In order to make a system where you could change the position of the replay, it would require writing FFR from scratch.

TL;DR: The note spawning code is garbage and it's impossible.

Last edited by Velocity; 11-22-2011 at 12:12 AM..
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