10-2-2009, 12:23 AM
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#31
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FFR Player
Join Date: Jun 2007
Posts: 974
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Re: Mines in KeyBeat
Quote:
Originally Posted by Ghakimx
No no no no.
I never liked the usage of mines. They can be a serious problem/distraction, especially if EVERY level has them. Other rhythm games also never had them, even DDR, but in this case, Beatmania. Also, mines don't make sense within this context. Maybe bombs, but not mines.
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you obviously didn't even read the first post
if I had choice I would remove your vote from the poll
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