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04-10-2018, 08:27 PM | #1 |
FFR Player
Join Date: Nov 2013
Posts: 89
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Re: FFR Suggestions
Have you guys thought about adding ffr as a facebook game? and have it so people on fb can compete with thier friends and also the leader-board as well. This would get more people playing ffr in the browser version at least, until you guys add the client game to steam.
Also, i was surprised to see 1,986,617 members registered on ffr, but only see about 500 max players online. Don't you guys have an email newsletter? if so would be nice if you would send an email to your list reminding people ffr isn't dead. Advertising Tips Also, spend some money on advertising!! Buy ads on https://www.kongregate.com Reach out to gaming blogs that have a nice following and email them about advertising price. As gaming influencers to promote ffr youtube, instagram, ect.... I love ffr, but my biggest frustration is its dead and not many players in multiplayer. Its like the new owners of the game gave up on advertising. anyways, those are my suggestions. Please read "Velocity" |
04-10-2018, 08:33 PM | #2 | |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
Quote:
Back when this game came out and really got big back 2006-2008, it became like a pseudo-MySpace - many people just filled out a profile and never played a game. Also, the site's downtime around 2009 really hurt the user count (about 1 yr the site was down). There have been many discussions about what to do with FFR, but advertising is practically out of the question with the current situation. Paid staff isn't likely to happen either, ever. |
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04-10-2018, 08:36 PM | #3 | |
FFR Player
Join Date: Nov 2013
Posts: 89
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Re: FFR Suggestions
Quote:
Are you also saying the owners are unable to create thier own newsletter which could act like its own advertising, if the email list grows. All the above isn't allow? i find that hard to believe. |
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04-10-2018, 10:11 PM | #4 | |||
Administrator
User Administrator
Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
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Re: FFR Suggestions
Quote:
The most we can do for Facebook at the moment is an embedded Flash Player on our fanpage. https://www.facebook.com/OfficialFFR...0322544333196/. It seems even Facebook has (rightfully) blocked embedded Flash content, and I haven't considered embedding FFR in any other way while it is still Flash. FFR should be as accessible as possible, so I would welcome advice from anyone who is more knowledgeable about Facebook games. Quote:
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04-10-2018, 10:17 PM | #5 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: FFR Suggestions
Praised be his name.
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04-11-2018, 06:11 PM | #6 | |
FFR Player
Join Date: Nov 2013
Posts: 89
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Re: FFR Suggestions
Quote:
When you buy advertising your not making money your spending it.... I wasn't talking about you having ads on http://www.flashflashrevolution.com, was saying buy advertising on websites in the gaming niche so the ffr player base can get bigger, doing this would not make you money. Therefore, it would not breach the non-profit contract or agreement you have with the musicians. Last edited by potasium56; 04-11-2018 at 06:15 PM.. |
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04-11-2018, 09:16 PM | #7 | |
Administrator
User Administrator
Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
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Re: FFR Suggestions
Quote:
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04-11-2018, 09:17 PM | #8 |
FFR Player
Join Date: Nov 2013
Posts: 89
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Re: FFR Suggestions
I totally understand that , but everyone was saying you guys weren't allowed to spend money out of pocket on advertising cause its a breach of the non-profit agreement, but knew you were allowed because if you were to spend your own money it wasn't money generated by ffr.com so hence it would be fine to do. Some of the players, were calling me out saying i don't understand.
Last edited by potasium56; 04-11-2018 at 09:27 PM.. |
04-10-2018, 08:34 PM | #9 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
Also the game doesn't have 'new owners' as far as I'm aware.
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04-11-2018, 07:42 PM | #10 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
I don't think you get it
Buy ads requires money - revenue FFR does not generate revenue Many ways that raise revenue can get in the way of being a not for profit site |
04-11-2018, 07:59 PM | #11 | |
FFR Player
Join Date: Nov 2013
Posts: 89
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Re: FFR Suggestions
Quote:
So what your saying is, the owners can't even advertise thier own website with personal funds? Which is ridiculous. I understand they aren't allowed to make earnings from FFR.com aka having ad-sense on the site They should still be able to promote ffr.com on other gaming websites to get traffic to make the game more populated. I do understand, thinking you may not cause we are talking about too different things here..... 1. ffr.com isn't allowed to earn revenue, which i understand 2. Is ffr.com allowed to use side income from other means to advertising ffr.com on other platforms?. this is what im talking about and should be allowed, because they aren't making money from it only getting traffic to ffr.com which benefits the community cause it makes more people play the game... Last edited by potasium56; 04-11-2018 at 08:15 PM.. |
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04-11-2018, 08:07 PM | #12 | |
D7 Elite Keymasher
Join Date: Jan 2008
Location: In My Room, 10101
Age: 33
Posts: 4,676
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Re: FFR Suggestions
Quote:
Sure, getting more people to come here would be great but there really isnt a good way to do that at the moment since the site is kind of locked down with the permissions issue. It would be a completely different story if they had permission for ads and such.
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04-11-2018, 08:21 PM | #13 | |
FFR Player
Join Date: Nov 2013
Posts: 89
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Re: FFR Suggestions
Quote:
Yeah non-profit site means a website not making revenue, but does this mean they aren't allowed to promote their website with personal income they made with other means aka ( not generated from ffr.com) This is what im wondering and people "TheSaxRunner05", doesn't seem to get that im asking this. Last edited by potasium56; 04-11-2018 at 08:22 PM.. |
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04-12-2018, 12:44 AM | #14 |
FFR's Resident Trashpanda
Join Date: Sep 2012
Location: Michigan
Age: 29
Posts: 1,095
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Re: FFR Suggestions
People generally don't shell out money to run advertisements for things that aren't going to make them the money back.
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04-11-2018, 09:59 PM | #15 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: FFR Suggestions
lmao
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04-11-2018, 10:04 PM | #16 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: FFR Suggestions
bring back punch tass and allow users to mine $CAD through it
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04-12-2018, 06:32 AM | #17 | |
Heckin' Cute
Join Date: Jan 2008
Location: Stepmania Cavern
Age: 32
Posts: 1,724
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Re: FFR Suggestions
Rhythm games are kind of a niche thing anyway. Chances are if you're into them, you'll find FFR eventually.
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04-12-2018, 11:32 AM | #18 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: FFR Suggestions
Right, I imagine nowadays if we do get newcomers, it would be their love of rhythm games.
I think advertising for a flash-based rhythm game that was made in 2002 is a bit silly. |
04-12-2018, 01:40 PM | #19 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR Suggestions
We gotta get on kongregate, lads
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04-13-2018, 04:51 PM | #20 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: FFR Suggestions
The MySpace widget version was on Kong for years.
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